RuleSage cited table rulings
← Isle of Skye: From Chieftain to King

You asked

What does each player take, and what goes in the middle, before we begin?

Answered counted as answered

Asked with: Isle of Skye: From Chieftain to Kingbg-176494-en-1e

Before the game begins: 1. The game board is placed in the middle of the table [1]. 2. Each player chooses a color and takes: a player screen, a landscape tile with a castle, a score token, and a discard marker in the chosen color [1].

[1] RULEBOOK Isle of Skye: From Chieftain to King — Rulebook · p.1 · Setup · Course of Play · 1 . Income
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 281 ms · ask 2892 ms · total 3182 ms
single-flight (PR-5)
queued 0 ms · generation 3182 ms
retrieval refs (raw)
[{"page": 1, "score": 0.048652, "snippet": "I Place the game board in the middle of the table. Use the front side in a 2 to 4-player game (as indicated) and the back side in a 5-player game. I I I I I V VI Place the round marker on the first space of the round track. I V Shuffle the scoring tiles and place a random scoring tile face up on eac", "headingPath": "Setup · Course of Play · 1 . Income", "sharpsignalDocId": 336}, {"page": 1, "score": 0.047379, "snippet": "Each player draws 3 landscape tiles from the bag and places them face up in front of their player screen . Behind your screens, simultaneously assign your discard marker to one of the tiles you drew (which will go back into the bag later) , and assign at least 1 coin from your supply to each of the ", "headingPath": "2 . Draw Tiles and Set Prices · 3 . Discard a Tile · 4 . Buy a Tile · 5 . Build", "sharpsignalDocId": 336}, {"page": 1, "score": 0.032787, "snippet": "All players receive victory points according to the scoring tiles of the current round. Which of the four scoring tiles apply in which round is indicated on the scoring track by letters A to D. For each victory point you receive, advance your token on the scoring track by one space. Each scoring til", "headingPath": "6 . End of Round and Scoring", "sharpsignalDocId": 336}, {"page": 2, "score": 0.031746, "snippet": "5 VPs for the player with the most gold , and 2 VPs for the player with the second most gold . In case of a tie, each tied player receives the full 5 VPs, and the 2 VPs are not awarded. If it is a tie for the 2 nd place, each tied player receives 2 VPs. You must have at least 1 gold to receive any V", "headingPath": "Scoring Tile Summary", "sharpsignalDocId": 336}, {"page": 2, "score": 0.030769, "snippet": "Five clans are fighting for dominance over the island. Only the chieftain who best develops their clan territory and trades most cleverly will become king of the Isle of Skye. Next time everything will be different though, so play again and have revenge! (Carefully punch out the cardboard pieces bef", "headingPath": "Welcome to the Isle of Skye · Components · Objective", "sharpsignalDocId": 336}, {"page": 2, "score": 0.030303, "snippet": "After the final round, you receive victory points (VPs) for tiles with a scroll you placed in your clan territory. There are the following tiles with a scroll: 1 VP for every 2 sheep 1 VP for every 2 tiles with barrels of whisky 1 VP for every 2 ships You do not receive 0.5 VPs for these scrolls. Ex", "headingPath": "End of the Game and Final Scoring", "sharpsignalDocId": 336}, {"page": 2, "score": 0.029851, "snippet": "2 VPs for each square of 4 landscape tiles . Landscape tiles can be part of multiple squares. 1 VP for each sheep in the clan territory. 1/3/6 VPs for each mountain area in the clan territory with 1/2/3 brochs . A single mountain area with more than 3 brochs is still only worth 6 VPs. 5 VPs for the ", "headingPath": "Scoring Tile Summary", "sharpsignalDocId": 336}]
citations (raw)
[{"page": 1, "quote": null, "headingPath": "Setup · Course of Play · 1 . Income", "sharpsignalDocId": 336}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 336 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 336 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:20

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Setup · Course of Play · 1 . Income p.1 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) 2 . Draw Tiles and Set Prices · 3 . Discard a Tile · 4 . Buy a Tile · 5 . Build p.1 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) 6 . End of Round and Scoring p.1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Scoring Tile Summary p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Welcome to the Isle of Skye · Components · Objective p.2 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) End of the Game and Final Scoring p.2 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Scoring Tile Summary p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Setup · Course of Play · 1 . Income p.1 no quote on the wire
timing split
retrieval 281 ms · first delta 2695 ms · total 3182 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 281 ms · ask 2892 ms · gateway work 3182 ms · total 3182 ms
tokens in (the prompt the answerer read)
2929
tokens out (what the answerer generated)
60
tok/sec
136.4 tok/sec — 60 output tokens in 0.440 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEGIN — "begin" / "beginning"
matched words (in the normalized question)
begin

this game registers NO errata cards (edition 264), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.