You asked
What does each player take, and what goes in the middle, before we begin?
Answered counted as answeredAsked with: Space Basebg-242302-en-1e
Each player takes the following: * 1 command console [1] * 1 set of 12 starting ships (cards belonging to a specific set are denoted by their card back) [1] * 1 counter (cube) for each track: 1, 1, and 1 [1] What goes in the middle: * The 12 colony cards are placed faceup in ascending sector order [1] * The shipyard is created by taking the top six cards from each of the three shuffled decks of ship cards (based on card-backs) and laying them face-up on the table [1] * Charges are placed in a pool available to all players [1]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 327 ms · ask 16856 ms · total 17192 ms
- single-flight (PR-5)
- queued 0 ms · generation 17192 ms
- retrieval refs (raw)
- [{"page": 16, "score": 0.032787, "snippet": "When any player reaches at least 40 , it triggers the end of the game, even if this happens on another player's turn. Finish playing the current round so that each player gets an equal number of turns, then the game ends. This means the player sitting to the right of the starting player will take th", "headingPath": "END OF THE GAME", "sharpsignalDocId": 375}, {"page": 28, "score": 0.032258, "snippet": "This is an optional variant for those who want to essentially skip through the first few turns of the game and get into the middle of the game faster. Playing with this variant will reduce the average length of the game. NOTE : These are not the 'standard' rules, but rather a variant. Before the gam", "headingPath": "LIGHT-SPEED VARIANT NOT RECOMMENDED FOR YOUR FIRST GAME!", "sharpsignalDocId": 375}, {"page": 11, "score": 0.031746, "snippet": "5. FIRST PLAYER TOKEN 11", "headingPath": "5. DETERMINE STARTING PLAYER · 4. CHARGE TOKENS", "sharpsignalDocId": 375}, {"page": 12, "score": 0.03125, "snippet": "The starting player takes the first turn of the game. When a player finishes their turn, the next player clockwise around the table takes a turn. Players continue taking turns until the end of the game. See Page 16, 'End of Game.' When a player is taking a turn, they are considered the active player", "headingPath": "HOW TO PLAY · ON A TURN", "sharpsignalDocId": 375}, {"page": 10, "score": 0.030769, "snippet": "10 Each player takes the following: 1 command console 1 set of 12 starting ships (cards belonging to a specific set are denoted by their card back) 1 counter (cube) for each track: 1 , 1 , and 1 Each player should place their console in front of them. They place the and counters on the 0 (zero) spac", "headingPath": "TIMING RESTRICTIONS OF ABILITIES: · 1. COMMAND CONSOLES · 2. COLONY CARDS · 3. THE SHIPYARD · 4. CHARGE TOKENS · 5. DETERMINE STARTING PLAYER", "sharpsignalDocId": 375}, {"page": 14, "score": 0.030303, "snippet": "If you are the active player and you rolled a 5 and a 6, you could choose to use to take the sector 11 reward-gaining a , advancing your counter 1 space-or both the sector 5 and sector 6 rewards, gaining 2 , and moving your counter 2 spaces. If you are the active player and you rolled a 4 and a 4, y", "headingPath": "ACTIVE PLAYER EXAMPLE 1: ALLOCATING DICE/GAINING REWARDS · ACTIVE PLAYER EXAMPLE 2: ALLOCATING DICE/GAINING REWARDS", "sharpsignalDocId": 375}, {"page": 15, "score": 0.029851, "snippet": "If you are a passive player and the active player rolled a 5 and a 6, you may choose to take the sector 11 reward for 4 ) or both the sector 5 and 6 rewards for a total of 3 -2 from 5 and 1 from 6. In this case, sector 11 is clearly the better choice. The ship you bought has a sector number of 9. Th", "headingPath": "PASSIVE PLAYER EXAMPLE: ALLOCATING DICE/GAINING REWARDS · EXAMPLE: BUYING AND PLACING A CARD", "sharpsignalDocId": 375}, {"page": 26, "score": 0.029412, "snippet": "26 SET DICE These abilities can be used only during phase 2 (“roll”) of your own turn (see page 12). This must be used before you roll the dice. Instead of rolling a die, you choose which result to place it on. For example, instead of rolling a die you may place it so the ‘6’ result is used. Further", "headingPath": "", "sharpsignalDocId": 375}]
- citations (raw)
- [{"page": 10, "quote": null, "headingPath": "TIMING RESTRICTIONS OF ABILITIES: · 1. COMMAND CONSOLES · 2. COLONY CARDS · 3. THE SHIPYARD · 4. CHARGE TOKENS · 5. DETERMINE STARTING PLAYER", "sharpsignalDocId": 375}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 375 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 375 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 18:21
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Space Base — Rulebook (corpus doc 375) | END OF THE GAME | p.16 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Space Base — Rulebook (corpus doc 375) | LIGHT-SPEED VARIANT NOT RECOMMENDED FOR YOUR FIRST GAME! | p.28 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Space Base — Rulebook (corpus doc 375) | 5. DETERMINE STARTING PLAYER · 4. CHARGE TOKENS | p.11 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 24 |
| #4 | RULEBOOK Space Base — Rulebook (corpus doc 375) | HOW TO PLAY · ON A TURN | p.12 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Space Base — Rulebook (corpus doc 375) | TIMING RESTRICTIONS OF ABILITIES: · 1. COMMAND CONSOLES · 2. COLONY CARDS · 3. THE SHIPYARD · 4. CHARGE TOKENS · 5. DETERMINE STARTING PLAYER | p.10 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Space Base — Rulebook (corpus doc 375) | ACTIVE PLAYER EXAMPLE 1: ALLOCATING DICE/GAINING REWARDS · ACTIVE PLAYER EXAMPLE 2: ALLOCATING DICE/GAINING REWARDS | p.14 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Space Base — Rulebook (corpus doc 375) | PASSIVE PLAYER EXAMPLE: ALLOCATING DICE/GAINING REWARDS · EXAMPLE: BUYING AND PLACING A CARD | p.15 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Space Base — Rulebook (corpus doc 375) | p.26 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Space Base — Rulebook (corpus doc 375) | TIMING RESTRICTIONS OF ABILITIES: · 1. COMMAND CONSOLES · 2. COLONY CARDS · 3. THE SHIPYARD · 4. CHARGE TOKENS · 5. DETERMINE STARTING PLAYER | p.10 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 327 ms · first delta 16121 ms · total 17192 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 327 ms · ask 16856 ms · gateway work 17192 ms · total 17192 ms
- tokens in (the prompt the answerer read)
- 3907
- tokens out (what the answerer generated)
- 150
- tok/sec
- 147.2 tok/sec — 150 output tokens in 1.019 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 0s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEGIN — "begin" / "beginning"
- matched words (in the normalized question)
-
begin
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 304), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.