You asked
What does each player take, and what goes in the middle, before we begin?
Answered counted as answeredAsked with: Glen More II: Chroniclesbg-265188-en-1e
Each player chooses 1 of the available colors and receives: * The Home Tile in his color (a double Tile piece consisting of the Home Castle and Village along the River) [1] * All Scotsmen in his color [1] * All Clan Markers in his color [1] Additionally, the player in last position receives 5 Coins, while the next players in player order receive 6, 7, and 8 Coins [1]. In the middle of the table, you place: * Both the Clan Board and the Rondel [1]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 369 ms · ask 12201 ms · total 12584 ms
- single-flight (PR-5)
- queued 0 ms · generation 12584 ms
- retrieval refs (raw)
- [{"page": 19, "score": 0.032787, "snippet": "The game ends and the 4th Scoring Round takes place when the last player has moved his Playing Piece on or over the The End Tile. Generally players will move over the The End Tile, pick their last Tile to take from the Rondel and use it accordingly. If a player prefers not to take another Tile from ", "headingPath": "Ending the Game", "sharpsignalDocId": 374}, {"page": 3, "score": 0.032258, "snippet": "Then it's the the next player's turn. Yellow is the last player on the Rondel and moves next. Yellow advances on the Rondel and picks Robert the Bruce. Set aside the Person Tile for scoring (next to your Whisky Casks and the special Landmark Cards). Placing a Clan Marker gives you useful one-time or", "headingPath": "- The Game in a Nutshell · 4. If it is a person, place a Clan Marker on the Clan Board. · 6. Four Scoring Rounds and a final scoring take place.", "sharpsignalDocId": 374}, {"page": 10, "score": 0.031746, "snippet": "The game is played over 4 rounds. The first round ends when the last Tile of the A stack is placed on the Rondel, the second round ends with the last B Tile is placed on the Rondel and the third round ends when the last C is placed on the Rondel. A Scoring Round takes place immediately when the last", "headingPath": "Gameplay · Turn Order · The Die · Example:", "sharpsignalDocId": 374}, {"page": 2, "score": 0.03125, "snippet": "In contrast to many other games, there is no fixed player order in Glen More II: Chronicles. In each turn, the active player is the last one on the Rondel. It is the red player's turn (last in line) and red moves to the chosen Tile and takes it. Place it according to the placement rules. 3. Activate", "headingPath": "1. Take a Tile · 2. If it is a territory Tile, add it your territory.", "sharpsignalDocId": 374}, {"page": 19, "score": 0.030769, "snippet": "There are 4 Scoring Rounds in the game. The first 3 Scoring Rounds take place when the last Tile of each Tile stack (A, B and C) is placed on the Rondel. The 4th Scoring Round is explained below ( Ending the game ). Each of the Scorings Rounds work identically: The game is suspended for a Scoring Ro", "headingPath": "The Scoring Rounds", "sharpsignalDocId": 374}, {"page": 11, "score": 0.030303, "snippet": "A player's turn proceeds like this: Advance your Playing Piece to any space on the Rondel with a Tile on it. Take that Tile, pay costs if required, and place your Playing Piece in its position. Place the Tile according to the placement rules (see Placement Rules on p.12). Activate the placed Tile an", "headingPath": "Example: · Anatomy of the Tiles · Player Turn", "sharpsignalDocId": 374}, {"page": 8, "score": 0.029851, "snippet": "Each player chooses 1 of the available colors and receives: The Home Tile in his color (a double Tile piece consisting of the Home Castle and Village along the River) All Scotsmen in his color All Clan Markers in his color Place 1 Scotsman on your Starting Village Tile. Place both the Clan Board and", "headingPath": "1. Basic setup · 2. Setting up the table · 3. Determining the initial player order and starting Coins · 2 Players · 3 or 4 Players · Landmark Cards · …", "sharpsignalDocId": 374}, {"page": 18, "score": 0.029412, "snippet": "If a player takes a Person, the Tile is not added to the Clan Territory, but placed in a separate supply (next to the player's Whisky Casks and Landmark Cards). Therefore taking a Person does not activate any tiles in your territory and they do not count towards the territory size in the end game sc", "headingPath": "Persons, Clan Markers and the Clan Board", "sharpsignalDocId": 374}]
- citations (raw)
- [{"page": 8, "quote": null, "headingPath": "1. Basic setup · 2. Setting up the table · 3. Determining the initial player order and starting Coins · 2 Players · 3 or 4 Players · Landmark Cards · …", "sharpsignalDocId": 374}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 374 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 374 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 18:21
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) | Ending the Game | p.19 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) | - The Game in a Nutshell · 4. If it is a person, place a Clan Marker on the Clan Board. · 6. Four Scoring Rounds and a final scoring take place. | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) | Gameplay · Turn Order · The Die · Example: | p.10 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) | 1. Take a Tile · 2. If it is a territory Tile, add it your territory. | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) | The Scoring Rounds | p.19 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) | Example: · Anatomy of the Tiles · Player Turn | p.11 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) | 1. Basic setup · 2. Setting up the table · 3. Determining the initial player order and starting Coins · 2 Players · 3 or 4 Players · Landmark Cards · … | p.8 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) | Persons, Clan Markers and the Clan Board | p.18 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) | 1. Basic setup · 2. Setting up the table · 3. Determining the initial player order and starting Coins · 2 Players · 3 or 4 Players · Landmark Cards · … | p.8 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 369 ms · first delta 11658 ms · total 12584 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 369 ms · ask 12201 ms · gateway work 12584 ms · total 12584 ms
- tokens in (the prompt the answerer read)
- 3513
- tokens out (what the answerer generated)
- 120
- tok/sec
- 137.1 tok/sec — 120 output tokens in 0.875 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 53s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEGIN — "begin" / "beginning"
- matched words (in the normalized question)
-
begin
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 303), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.