RuleSage cited table rulings
← The Taverns of Tiefenthal

You asked

What does each player take, and what goes in the middle, before we begin?

Answered counted as answered

Asked with: The Taverns of Tiefenthalbg-269207-en-1e

Before the game begins, the following setup occurs: 1. Each player takes a Tavern Board and a set of 10 equipment tiles: Tables, Server, Cashbox, Monk, Dishwasher, Safe, Bartender, Barrel, and Brewer, placing each in the appropriate areas of their Tavern Board [1]. 2. Each player takes a yellow Safe Marker and places it on the '0' space of the Safe [1]. 3. Each player takes a brown Beer Storage Marker and places it on the '0' space of the Beer Storage [1]. 4. Each player takes a Dice Coaster and places it in front of themselves [1]. 5. Each player takes 4 white dice [1]. 6. The dice in the players' colors are placed near the center of the table within easy reach [2][1]. 7. Each player creates their starting deck by taking 7 Regulars Cards with the tablecloths in their color and adding 1 Server, 1 Table, and 1 Brewer from the general supply of Tavern Cards [2][1]. 8. Each player shuffles this starting deck and places it face down next to their Tavern Board [2]. 9. Each player takes the Monastery Marker in their color and places it on the '0' space of the track on the Monastery Board [2]. 10. The Beer Mug (Start Player Token) is assembled, and the player who was last in a tavern places the Beer Mug in front of them [2].

[1] RULEBOOK The Taverns of Tiefenthal — Rulebook · p.3 · SETUP
[2] RULEBOOK The Taverns of Tiefenthal — Rulebook · p.3 · SETUP
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 335 ms · ask 7843 ms · total 8187 ms
single-flight (PR-5)
queued 0 ms · generation 8187 ms
retrieval refs (raw)
[{"page": 3, "score": 0.032787, "snippet": "The dice in the players' colors are placed near the center of the table within easy reach (8b). 9. Each player creates their starting deck by taking the 7 Regulars Cards with the tablecloths in their color and adding 1 Server , 1 Table , and 1 Brewer from the general supply of Tavern Cards . Each pl", "headingPath": "SETUP", "sharpsignalDocId": 362}, {"page": 6, "score": 0.032258, "snippet": "First, all players roll the 4 white dice on their Dice Coasters at the same time, and return them to the Coaster, with the rolled numbers facing up. Then, beginning with the Starting Player and continuing in turn order, each player selects 1 of the white dice on their Coaster and places it below the", "headingPath": "D Can I Take Your Order? (turn order)", "sharpsignalDocId": 362}, {"page": 7, "score": 0.031746, "snippet": "F In Serving Phase , each player performs all of their actions in turn order, beginning with the Start Player. On your turn, remove your placed dice one at a time to keep track of the actions you perform. When you remove a die from a Monk, move your marker forward on the Monastery Track. You receive", "headingPath": "Serve the Guests! (turn order) · 1. Serve a Guest", "sharpsignalDocId": 362}, {"page": 4, "score": 0.03125, "snippet": "The game is played over 8 turns. The Moon tracks the current Turn on the Turn Track, found along the top of the Monastery Board. Each Turn is divided into 7 Phases, which are played in this order: | A New Evening in the Tavern A | Start Player | | B The Guests Arrive | all players simultaneously | |", "headingPath": "GAMEPLAY", "sharpsignalDocId": 362}, {"page": 7, "score": 0.030769, "snippet": "F Before performing actions in Serving Phase , you must fi rst plan them. To do this place all of the dice below your Tavern Board (both white dice and dice in your color earned via Servers) onto action spaces according to the following rules. Only 1 die may be placed on a space depicting a green '1", "headingPath": "Plan Your Actions (all players)", "sharpsignalDocId": 362}, {"page": 6, "score": 0.030303, "snippet": "As soon as all players have fi lled their Tables, the Phase ends. G C D Example: Wolfgang's fi srt drawn card is a Noble A so he places them at a free Table. Then he draws a Table B , a Server C , and a Brewer D one after the other and places them in the appropriate places on his Tavern Board. The n", "headingPath": "GAMEPLAY · C Here Comes the Server (all players)", "sharpsignalDocId": 362}, {"page": 10, "score": 0.029851, "snippet": "The game ends after Turn 8. Players now count the Victory Points on all of their cards (in both the draw and discard stacks). Victory Points are depicted in the top right corner of the card, if any . The player with the most Victory Points wins the game! In case of a tie, the tied player who has sto", "headingPath": "GAME END · Explanation of Symbols · Server · Dishwasher · Table · Brewer · …", "sharpsignalDocId": 362}, {"page": 9, "score": 0.029412, "snippet": "By offering Beer to the local villagers, you can win them over as new Guests for your tavern. Take 1 of the Guest Cards from the general display and place it face down on top of your draw deck. The amount of Beer it costs to recruit a Guest is depicted in the top left corner of that card. Important ", "headingPath": "Beer Actions: Recruit a Guest · Recruit Nobles · End of Your Serving Phase", "sharpsignalDocId": 362}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 362}, {"page": 3, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 362}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 362 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 362 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:21

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK The Taverns of Tiefenthal — Rulebook (corpus doc 362) SETUP p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK The Taverns of Tiefenthal — Rulebook (corpus doc 362) D Can I Take Your Order? (turn order) p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK The Taverns of Tiefenthal — Rulebook (corpus doc 362) Serve the Guests! (turn order) · 1. Serve a Guest p.7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK The Taverns of Tiefenthal — Rulebook (corpus doc 362) GAMEPLAY p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK The Taverns of Tiefenthal — Rulebook (corpus doc 362) Plan Your Actions (all players) p.7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK The Taverns of Tiefenthal — Rulebook (corpus doc 362) GAMEPLAY · C Here Comes the Server (all players) p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK The Taverns of Tiefenthal — Rulebook (corpus doc 362) GAME END · Explanation of Symbols · Server · Dishwasher · Table · Brewer · … p.10 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK The Taverns of Tiefenthal — Rulebook (corpus doc 362) Beer Actions: Recruit a Guest · Recruit Nobles · End of Your Serving Phase p.9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK The Taverns of Tiefenthal — Rulebook (corpus doc 362) SETUP p.3 no quote on the wire
[2] RULEBOOK The Taverns of Tiefenthal — Rulebook (corpus doc 362) SETUP p.3 no quote on the wire
timing split
retrieval 335 ms · first delta 5825 ms · total 8187 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 335 ms · ask 7843 ms · gateway work 8187 ms · total 8187 ms
tokens in (the prompt the answerer read)
3779
tokens out (what the answerer generated)
316
tok/sec
137.7 tok/sec — 316 output tokens in 2.295 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 13s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEGIN — "begin" / "beginning"
matched words (in the normalized question)
begin

this game registers NO errata cards (edition 291), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.