You asked
What does each player take, and what goes in the middle, before we begin?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Marco Polo II: In the Service of the Khanbg-283948-en-1e
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
Whenever a player uses the Travel action, the first player for the next round can change. If you use a Travel action space that is higher than or equal to any previously-used Travel action spaces, you become the first player for the next round. If you are the new first player, take the hourglass to
The game ends after 5 rounds have been completed. The number of offer tiles remaining shows how many rounds are left. The final round of the game will have the last offer tiles on the board. During final scoring, you score points for the following: For each improved guild seal shown on your goal car
for ted cts If you are already familiar with The Voyages of Marco Polo , then you can skip some sections of this rulebook, which are the same as the corresponding rules in the original game. Be sure to read any rules marked with the gold seal ; the rules and actions described in these sections are e
1 Choose a color. Take the player board of that color and place it in front of you. 3 Take the 11 trading posts in your color and place 1 on each space with a trading post in the top-left corner of your board. 4 Draw 1 starting contract and place it faceup on one of the two active contract spaces on
Keep the following in mind when resolving actions: You use only your own dice, not other players' dice. You must use as many dice as are shown on the action space you want to use. You can place your dice on either unoccupied spaces or occupied blue spaces, not occupied brown spaces. In order to use
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 346 ms · ask 5172 ms · total 5530 ms
- single-flight (PR-5)
- queued 0 ms · generation 5530 ms
- retrieval refs (raw)
- [{"page": 14, "score": 0.032787, "snippet": "Whenever a player uses the Travel action, the first player for the next round can change. If you use a Travel action space that is higher than or equal to any previously-used Travel action spaces, you become the first player for the next round. If you are the new first player, take the hourglass to ", "headingPath": "The First Player · Example:", "sharpsignalDocId": 372}, {"page": 15, "score": 0.032258, "snippet": "The game ends after 5 rounds have been completed. The number of offer tiles remaining shows how many rounds are left. The final round of the game will have the last offer tiles on the board. During final scoring, you score points for the following: For each improved guild seal shown on your goal car", "headingPath": "End of Game · Final Scoring · Tiebreakers · 3 Players · 2 Players · Start of a New Round", "sharpsignalDocId": 372}, {"page": 5, "score": 0.031746, "snippet": "for ted cts If you are already familiar with The Voyages of Marco Polo , then you can skip some sections of this rulebook, which are the same as the corresponding rules in the original game. Be sure to read any rules marked with the gold seal ; the rules and actions described in these sections are e", "headingPath": "Player Setup · About The Rules · Introduction · A Game Turn", "sharpsignalDocId": 372}, {"page": 4, "score": 0.03125, "snippet": "1 Choose a color. Take the player board of that color and place it in front of you. 3 Take the 11 trading posts in your color and place 1 on each space with a trading post in the top-left corner of your board. 4 Draw 1 starting contract and place it faceup on one of the two active contract spaces on", "headingPath": "Player Setup", "sharpsignalDocId": 372}, {"page": 6, "score": 0.030769, "snippet": "Keep the following in mind when resolving actions: You use only your own dice, not other players' dice. You must use as many dice as are shown on the action space you want to use. You can place your dice on either unoccupied spaces or occupied blue spaces, not occupied brown spaces. In order to use ", "headingPath": "Actions · How is an action carried out? · 1. Books · Sequence: · 2. Choose 1 of the available offers.", "sharpsignalDocId": 372}, {"page": 14, "score": 0.030303, "snippet": "Blue action spaces can be occupied by multiple players and multiple dice. Brown action spaces can be occupied only by 1 player and 1 die each round. If you want to use an occupied blue action space, you must pay to do so . You must pay a number of coins equal to the die value of the lowest-value die", "headingPath": "Using an occupied action space · Black Dice · Compensation for Low Die Rolls · Example:", "sharpsignalDocId": 372}, {"page": 2, "score": 0.029851, "snippet": "1 Game board 1 First player marker (hourglass) 4 Player boards 7 City bonus markers 7 Character tiles 10 Outpost bonus tiles 16 Guild seals 18 Offer tiles 49 Contracts (42 red and 7 blue) 68 Coins (40×1, 18×5, 10×10) 4 50/100 point cards 14 Goal cards 25 City cards 18 Gold bars (14 small and 4 large", "headingPath": "Contents · 16 guild", "sharpsignalDocId": 372}, {"page": 3, "score": 0.029412, "snippet": "(see page 15 for 2-3 player setup rules) Goal card front Offer tile 3 Place the coins (68 coins in denominations of 1, 5, and 10) next to the board to form a supply. Coins are not component-limited; use a substitute if they run out. 5 Randomly place 1 city bonus marker on each of the 6 cities with c", "headingPath": "16 guild", "sharpsignalDocId": 372}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 372 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 372 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 18:21
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) | The First Player · Example: | p.14 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) | End of Game · Final Scoring · Tiebreakers · 3 Players · 2 Players · Start of a New Round | p.15 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) | Player Setup · About The Rules · Introduction · A Game Turn | p.5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) | Player Setup | p.4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) | Actions · How is an action carried out? · 1. Books · Sequence: · 2. Choose 1 of the available offers. | p.6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) | Using an occupied action space · Black Dice · Compensation for Low Die Rolls · Example: | p.14 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) | Contents · 16 guild | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) | 16 guild | p.3 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 346 ms · first delta 5410 ms · total 5530 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 346 ms · ask 5172 ms · gateway work 5530 ms · total 5530 ms
- tokens in (the prompt the answerer read)
- 3842
- tokens out (what the answerer generated)
- 9
- tok/sec
- 142.9 tok/sec — 9 output tokens in 0.063 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEGIN — "begin" / "beginning"
- matched words (in the normalized question)
-
begin
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 302), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.