You asked
What does each player take, and what goes in the middle, before we begin?
Answered counted as answeredAsked with: My Citybg-295486-en-1e
Each player takes: 1. One game board placed face up in front of themselves [1]. 2. One scoring token, which is set on the number 10 of their board's scoring track [1]. 3. 24 playing pieces (buildings) showing that player's animal symbol on the back side, placed face up next to their game board with the animal symbol face down [1]. In the middle of the table: 1. A single deck of shuffled construction cards is placed face down [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 337 ms · ask 5014 ms · total 5362 ms
- single-flight (PR-5)
- queued 0 ms · generation 5362 ms
- retrieval refs (raw)
- [{"page": 5, "score": 0.032787, "snippet": "In addition, independent of their placement (first, second, other), the players get various stickers which are applied permanently to their game boards. These stickers can be found in the sealed envelopes along with other game materials. Inside, you will also find an overview table showing what each", "headingPath": "Assessment with two players: · THE SEALED ENVELOPES", "sharpsignalDocId": 343}, {"page": 2, "score": 0.032258, "snippet": "8 Envelopes with game materials 4 Scoring tokens 24 Construction cards 96 Playing Pieces (four sets, with eight buildings in three colors in each set.) During the game you will also need something to write with, such as a ball-point pen, for writing and drawing on your game boards. My City is most a", "headingPath": "4 two-sided game boards", "sharpsignalDocId": 343}, {"page": 3, "score": 0.031746, "snippet": "Before starting the first episode, carefully remove all diecut pieces from their frames. and Each player gets one game board places it with the front side, which has an animal symbol at the upper left, face up in front of himself or herself. That will be the player's personal game board for all 24 e", "headingPath": "GAME SETUP", "sharpsignalDocId": 343}, {"page": 4, "score": 0.03125, "snippet": "After the points have been calculated, the episode is assessed. The winners are allowed to color in additional progress symbols on their boards. Whoever has attained the most points on the scoring track is allowed to color in two progress symbols. Whoever has attained the second-most points on the s", "headingPath": "Assessment of an episode: · Assessment with three or four players: · Assessment with two players:", "sharpsignalDocId": 343}, {"page": 7, "score": 0.030769, "snippet": "An episode ends when all the players have ended their participation in the episode. If this has not happened, an episode will end after all the construction cards have been turned over. Then, each player's points are calculated and marked with the scoring tokens on the scoring track: c Visible space", "headingPath": "END OF EPISODE · The player with the most points is the winner.", "sharpsignalDocId": 343}, {"page": 5, "score": 0.030303, "snippet": "On the right side of the overview table, you will see the assessment for the relevant episode. This indicates which player is allowed to color in progress symbols at the end of the episode as described. Also indicated are which players get which stickers (which are also found inside the envelope). S", "headingPath": "Example from the overview table for episode 1: · THE FIRST CHAPTER", "sharpsignalDocId": 343}, {"page": 6, "score": 0.029851, "snippet": "Each game consists of a number of rounds. In each round, you will turn over the top construction card of the facedown deck and place it face up in a discard pile. Each player takes the building matching the one depicted on the construction card and places it on his game board. No delay or waiting is", "headingPath": "COURSE OF PLAY · THE CONSTRUCTION RULES", "sharpsignalDocId": 343}, {"page": 3, "score": 0.029412, "snippet": "There are a few rules that - with a few exceptions - apply to all 24 episodes: Each episode consists of a number of rounds. In each round, you will turn over the top construction card of the face-down deck and place it face up in a discard pile. Each player takes the building matching the one depict", "headingPath": "GENERAL RULES OF THE GAME · THE CONSTRUCTION RULES", "sharpsignalDocId": 343}]
- citations (raw)
- [{"page": 3, "quote": null, "headingPath": "GAME SETUP", "sharpsignalDocId": 343}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 343 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 343 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 18:22
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK My City — Rulebook (corpus doc 343) | Assessment with two players: · THE SEALED ENVELOPES | p.5 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK My City — Rulebook (corpus doc 343) | 4 two-sided game boards | p.2 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK My City — Rulebook (corpus doc 343) | GAME SETUP | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK My City — Rulebook (corpus doc 343) | Assessment of an episode: · Assessment with three or four players: · Assessment with two players: | p.4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK My City — Rulebook (corpus doc 343) | END OF EPISODE · The player with the most points is the winner. | p.7 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK My City — Rulebook (corpus doc 343) | Example from the overview table for episode 1: · THE FIRST CHAPTER | p.5 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK My City — Rulebook (corpus doc 343) | COURSE OF PLAY · THE CONSTRUCTION RULES | p.6 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK My City — Rulebook (corpus doc 343) | GENERAL RULES OF THE GAME · THE CONSTRUCTION RULES | p.3 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK My City — Rulebook (corpus doc 343) | GAME SETUP | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 337 ms · first delta 4502 ms · total 5362 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 337 ms · ask 5014 ms · gateway work 5362 ms · total 5362 ms
- tokens in (the prompt the answerer read)
- 3433
- tokens out (what the answerer generated)
- 112
- tok/sec
- 136.4 tok/sec — 112 output tokens in 0.821 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 58s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEGIN — "begin" / "beginning"
- matched words (in the normalized question)
-
begin
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 271), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.