RuleSage cited table rulings
← Under Falling Skies

You asked

What does each player take, and what goes in the middle, before we begin?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Under Falling Skiesbg-306735-en-1e

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Under Falling Skies — Rulebook · p.2 ·
2 white dice 3 gray dice Your first game uses only these dice. research research tracktrack energy energy tracktrack damage damage tracktrack This setup includes everything you will use in your first game. All these components are packed in the top part of your box. Leave the campaign chapters in th
RULEBOOK Under Falling Skies — Rulebook · p.16 ·
CAMPAIGN Leave this in the box for now. STARTING COMPONENTS Everything you need for a standard game. Please do not dump out everything in this box. The game has been c arefully packed with a four­c hapter campaign at the bottom. Remove the starting components at the top. Leave the campaign in the bo
RULEBOOK Under Falling Skies — Rulebook · p.16 · Supporting Artists:
Please do not dump out everything in this box. The game has been carefully packed with a four­chapter campaign at the bottom. Remove the starting components at the top. Leave the campaign in the box for now.
RULEBOOK Under Falling Skies — Rulebook · p.14 · sTarTing The camPaign · removing or saving comPonenTs · seTTing ThreaT level
At the beginning of the campaign, take a sheet from the score pad and fold it to make your campaign notebook. Make up a campaign name and write it at the top of the first page, as shown in the illustration. As explained on the preceding page, randomly create two piles and choose one to be your first
RULEBOOK Under Falling Skies — Rulebook · p.15 · Spice up your Standalone Game · DifficulTy · a Game by tomáš uhlíŘ
The components in the campaign can also be used to spice up standalone games, allowing you to build your own battle. Choose any city, damaged or undamaged. Choose any scenario, or play without one. You can play with any team of characters or none at all. You can play with characters upgraded, not up
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 353 ms · ask 5505 ms · total 5869 ms
single-flight (PR-5)
queued 0 ms · generation 5869 ms
retrieval refs (raw)
[{"page": 2, "score": 0.032787, "snippet": "2 white dice 3 gray dice Your first game uses only these dice. research research tracktrack energy energy tracktrack damage damage tracktrack This setup includes everything you will use in your first game. All these components are packed in the top part of your box. Leave the campaign chapters in th", "headingPath": "", "sharpsignalDocId": 364}, {"page": 16, "score": 0.032258, "snippet": "CAMPAIGN Leave this in the box for now. STARTING COMPONENTS Everything you need for a standard game. Please do not dump out everything in this box. The game has been c arefully packed with a four­c hapter campaign at the bottom. Remove the starting components at the top. Leave the campaign in the bo", "headingPath": "", "sharpsignalDocId": 364}, {"page": 16, "score": 0.031746, "snippet": "Please do not dump out everything in this box. The game has been carefully packed with a four­chapter campaign at the bottom. Remove the starting components at the top. Leave the campaign in the box for now.", "headingPath": "Supporting Artists:", "sharpsignalDocId": 364}, {"page": 14, "score": 0.03125, "snippet": "At the beginning of the campaign, take a sheet from the score pad and fold it to make your campaign notebook. Make up a campaign name and write it at the top of the first page, as shown in the illustration. As explained on the preceding page, randomly create two piles and choose one to be your first", "headingPath": "sTarTing The camPaign · removing or saving comPonenTs · seTTing ThreaT level", "sharpsignalDocId": 364}, {"page": 15, "score": 0.030769, "snippet": "The components in the campaign can also be used to spice up standalone games, allowing you to build your own battle. Choose any city, damaged or undamaged. Choose any scenario, or play without one. You can play with any team of characters or none at all. You can play with characters upgraded, not up", "headingPath": "Spice up your Standalone Game · DifficulTy · a Game by tomáš uhlíŘ", "sharpsignalDocId": 364}, {"page": 13, "score": 0.030303, "snippet": "Under Falling Skies can also be played as a four­chapter campaign. It usually lasts about 10 games. The campaign is fully replayable, and you will discover new combinations every time. The four chapters are designed to be revealed gradually, telling a story as you play through the campaign. They are", "headingPath": "campaiGn · chaPTer Briefing · choose your BaTTle · scenarios · characTers", "sharpsignalDocId": 364}, {"page": 10, "score": 0.029851, "snippet": "Congratulations on playing your first game of Under Falling Skies! Now we'll look at some new elements. The cities will give your games variety, even before you start the campaign. You can flip over sky tiles to increase the challenge. And robots will give you a new trick for running your base effic", "headingPath": "full Game · ThreaT level · ciTies · DamageD ciTy", "sharpsignalDocId": 364}, {"page": 1, "score": 0.029412, "snippet": "We don't know what they are. We don't know where they came from. We don't know why they are attacking. All we know is that they're here, we must find a way to stop them, and time is running out. Under Falling Skies is a solo game of dice management and tough decisions. To win, you will need to defen", "headingPath": "", "sharpsignalDocId": 364}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 364 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 364 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:23

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) p.16 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) Supporting Artists: p.16 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 207
#4 RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) sTarTing The camPaign · removing or saving comPonenTs · seTTing ThreaT level p.14 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) Spice up your Standalone Game · DifficulTy · a Game by tomáš uhlíŘ p.15 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) campaiGn · chaPTer Briefing · choose your BaTTle · scenarios · characTers p.13 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) full Game · ThreaT level · ciTies · DamageD ciTy p.10 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) p.1 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 353 ms · first delta 5734 ms · total 5869 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 353 ms · ask 5505 ms · gateway work 5869 ms · total 5869 ms
tokens in (the prompt the answerer read)
3852
tokens out (what the answerer generated)
9
tok/sec
136.4 tok/sec — 9 output tokens in 0.066 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 1s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEGIN — "begin" / "beginning"
matched words (in the normalized question)
begin

this game registers NO errata cards (edition 293), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.