RuleSage cited table rulings
← Radlands

You asked

What does each player take, and what goes in the middle, before we begin?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Radlandsbg-329082-en-1e

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Radlands — Rulebook · p.10 · PLAY CARD (PERSON) · When playing a person: · PLAY CARD (EVENT) · When playing an event: · DRAW CARD · JUNK CARD
Play a person card from your hand in front of any one of your camps (even a destroyed camp ). Spend water discs A onto the card equal to its cost shown in the top left B . The turn a person is played, it is not ready . If there is already a person in that column, place the new person in front C or b
RULEBOOK Radlands — Rulebook · p.15 · EVENTS F.A.Q. · USING THE OFFICIAL PLAYMAT
Bombardment: As usual, camps already damaged will be destroyed. High Ground: You can rearrange people back into the same positions. Radiation: ' All people ' is all people currently in play, which includes your own people . Raiders: See 'Raid' , pg 9. You can resolve the raid icon ( ) more than once
RULEBOOK Radlands — Rulebook · p.4 · GAME TURNS · COMPONENTS · GENERAL SETUP
4 Draw deck containing 46 person cards & 20 event cards Note: Unless otherwise specified, the draw deck is considered the default card type when the rulebook or cards refer to 'cards' , ' deck' , or ' discarding' . 2 Raiders cards 2 Water Silo cards Camp deck containing 34 camp cards +32 Cult of Chr
RULEBOOK Radlands — Rulebook · p.5 · Each player sets up their own play area with the following steps:
Draw 6 cards from the camp deck . For the best possible first experience with Radlands: skip this step, and instead give the most experienced player Arcade , Victory Totem , and Mercenary Camp . Give the other player Garage , Railgun , and Supply Depot . Place 3 of your drawn camps facedown in your
RULEBOOK Radlands — Rulebook · p.14 · PEOPLE F.A.Q.
Full Columns: If you have no space in any of your columns, you may play a person but you must first destroy one of your existing people . This option to destroy applies whenever playing a person , whether by performing the Play Card action, resolving an event effect, card trait, junk effect, or card
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 267 ms · ask 4095 ms · total 4371 ms
single-flight (PR-5)
queued 0 ms · generation 4371 ms
retrieval refs (raw)
[{"page": 10, "score": 0.032787, "snippet": "Play a person card from your hand in front of any one of your camps (even a destroyed camp ). Spend water discs A onto the card equal to its cost shown in the top left B . The turn a person is played, it is not ready . If there is already a person in that column, place the new person in front C or b", "headingPath": "PLAY CARD (PERSON) · When playing a person: · PLAY CARD (EVENT) · When playing an event: · DRAW CARD · JUNK CARD", "sharpsignalDocId": 357}, {"page": 15, "score": 0.032258, "snippet": "Bombardment: As usual, camps already damaged will be destroyed. High Ground: You can rearrange people back into the same positions. Radiation: ' All people ' is all people currently in play, which includes your own people . Raiders: See 'Raid' , pg 9. You can resolve the raid icon ( ) more than once", "headingPath": "EVENTS F.A.Q. · USING THE OFFICIAL PLAYMAT", "sharpsignalDocId": 357}, {"page": 4, "score": 0.031746, "snippet": "4 Draw deck containing 46 person cards & 20 event cards Note: Unless otherwise specified, the draw deck is considered the default card type when the rulebook or cards refer to 'cards' , ' deck' , or ' discarding' . 2 Raiders cards 2 Water Silo cards Camp deck containing 34 camp cards +32 Cult of Chr", "headingPath": "GAME TURNS · COMPONENTS · GENERAL SETUP", "sharpsignalDocId": 357}, {"page": 5, "score": 0.03125, "snippet": "Draw 6 cards from the camp deck . For the best possible first experience with Radlands: skip this step, and instead give the most experienced player Arcade , Victory Totem , and Mercenary Camp . Give the other player Garage , Railgun , and Supply Depot . Place 3 of your drawn camps facedown in your ", "headingPath": "Each player sets up their own play area with the following steps:", "sharpsignalDocId": 357}, {"page": 14, "score": 0.030769, "snippet": "Full Columns: If you have no space in any of your columns, you may play a person but you must first destroy one of your existing people . This option to destroy applies whenever playing a person , whether by performing the Play Card action, resolving an event effect, card trait, junk effect, or card", "headingPath": "PEOPLE F.A.Q.", "sharpsignalDocId": 357}, {"page": 12, "score": 0.030303, "snippet": "Guillotine ( Muse ) : Opponent keeps the water , and can use it on their turn. Guillotine ( Cult Leader ) : Cult Leader is destroyed first, so he will have to destroy a different person , to use his ability. Guillotine ( Rescue Team ) : Can't return itself, as it' s destroyed first, and then uses it", "headingPath": "CAMPS F.A.Q.", "sharpsignalDocId": 357}, {"page": 3, "score": 0.029851, "snippet": "Game Design: Daniel Piechnick Development Lead: Matt Tolman Development: Gavan Brown, Adam Wyse Art: Manny Trembley, Damien Mammoliti, Mr. Cuddington Graphic Design Lead: Gavan Brown Graphic Design: Gui Landgraf, Owen Hill, James Van Niekerk Rulebook: Adam Wyse, Gui Landgraf Box Design: Gabriel Mart", "headingPath": "CREDITS · RULES OF PLAY V2.1 · OVERVIEW · GAME TURNS", "sharpsignalDocId": 357}, {"page": 7, "score": 0.029412, "snippet": "Event cards have a yellow and black striped border. Events have a water cost H , a junk effect I , an event effect J , and a numbered bomb icon K that determines where it is placed in your event queue L when played. L EVENT QUEUE: Each player has an event queue L made up of 3 spaces. The space is in", "headingPath": "EVENTS · PLAY AREA", "sharpsignalDocId": 357}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 357 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 357 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:23

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Radlands — Rulebook (corpus doc 357) PLAY CARD (PERSON) · When playing a person: · PLAY CARD (EVENT) · When playing an event: · DRAW CARD · JUNK CARD p.10 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Radlands — Rulebook (corpus doc 357) EVENTS F.A.Q. · USING THE OFFICIAL PLAYMAT p.15 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Radlands — Rulebook (corpus doc 357) GAME TURNS · COMPONENTS · GENERAL SETUP p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Radlands — Rulebook (corpus doc 357) Each player sets up their own play area with the following steps: p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Radlands — Rulebook (corpus doc 357) PEOPLE F.A.Q. p.14 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Radlands — Rulebook (corpus doc 357) CAMPS F.A.Q. p.12 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Radlands — Rulebook (corpus doc 357) CREDITS · RULES OF PLAY V2.1 · OVERVIEW · GAME TURNS p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Radlands — Rulebook (corpus doc 357) EVENTS · PLAY AREA p.7 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 267 ms · first delta 4272 ms · total 4371 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 267 ms · ask 4095 ms · gateway work 4371 ms · total 4371 ms
tokens in (the prompt the answerer read)
2992
tokens out (what the answerer generated)
9
tok/sec
140.6 tok/sec — 9 output tokens in 0.064 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEGIN — "begin" / "beginning"
matched words (in the normalized question)
begin

this game registers NO errata cards (edition 286), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.