You asked
What does each player take, and what goes in the middle, before we begin?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Radlandsbg-329082-en-1e
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
Play a person card from your hand in front of any one of your camps (even a destroyed camp ). Spend water discs A onto the card equal to its cost shown in the top left B . The turn a person is played, it is not ready . If there is already a person in that column, place the new person in front C or b
Bombardment: As usual, camps already damaged will be destroyed. High Ground: You can rearrange people back into the same positions. Radiation: ' All people ' is all people currently in play, which includes your own people . Raiders: See 'Raid' , pg 9. You can resolve the raid icon ( ) more than once
4 Draw deck containing 46 person cards & 20 event cards Note: Unless otherwise specified, the draw deck is considered the default card type when the rulebook or cards refer to 'cards' , ' deck' , or ' discarding' . 2 Raiders cards 2 Water Silo cards Camp deck containing 34 camp cards +32 Cult of Chr
Draw 6 cards from the camp deck . For the best possible first experience with Radlands: skip this step, and instead give the most experienced player Arcade , Victory Totem , and Mercenary Camp . Give the other player Garage , Railgun , and Supply Depot . Place 3 of your drawn camps facedown in your
Full Columns: If you have no space in any of your columns, you may play a person but you must first destroy one of your existing people . This option to destroy applies whenever playing a person , whether by performing the Play Card action, resolving an event effect, card trait, junk effect, or card
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 267 ms · ask 4095 ms · total 4371 ms
- single-flight (PR-5)
- queued 0 ms · generation 4371 ms
- retrieval refs (raw)
- [{"page": 10, "score": 0.032787, "snippet": "Play a person card from your hand in front of any one of your camps (even a destroyed camp ). Spend water discs A onto the card equal to its cost shown in the top left B . The turn a person is played, it is not ready . If there is already a person in that column, place the new person in front C or b", "headingPath": "PLAY CARD (PERSON) · When playing a person: · PLAY CARD (EVENT) · When playing an event: · DRAW CARD · JUNK CARD", "sharpsignalDocId": 357}, {"page": 15, "score": 0.032258, "snippet": "Bombardment: As usual, camps already damaged will be destroyed. High Ground: You can rearrange people back into the same positions. Radiation: ' All people ' is all people currently in play, which includes your own people . Raiders: See 'Raid' , pg 9. You can resolve the raid icon ( ) more than once", "headingPath": "EVENTS F.A.Q. · USING THE OFFICIAL PLAYMAT", "sharpsignalDocId": 357}, {"page": 4, "score": 0.031746, "snippet": "4 Draw deck containing 46 person cards & 20 event cards Note: Unless otherwise specified, the draw deck is considered the default card type when the rulebook or cards refer to 'cards' , ' deck' , or ' discarding' . 2 Raiders cards 2 Water Silo cards Camp deck containing 34 camp cards +32 Cult of Chr", "headingPath": "GAME TURNS · COMPONENTS · GENERAL SETUP", "sharpsignalDocId": 357}, {"page": 5, "score": 0.03125, "snippet": "Draw 6 cards from the camp deck . For the best possible first experience with Radlands: skip this step, and instead give the most experienced player Arcade , Victory Totem , and Mercenary Camp . Give the other player Garage , Railgun , and Supply Depot . Place 3 of your drawn camps facedown in your ", "headingPath": "Each player sets up their own play area with the following steps:", "sharpsignalDocId": 357}, {"page": 14, "score": 0.030769, "snippet": "Full Columns: If you have no space in any of your columns, you may play a person but you must first destroy one of your existing people . This option to destroy applies whenever playing a person , whether by performing the Play Card action, resolving an event effect, card trait, junk effect, or card", "headingPath": "PEOPLE F.A.Q.", "sharpsignalDocId": 357}, {"page": 12, "score": 0.030303, "snippet": "Guillotine ( Muse ) : Opponent keeps the water , and can use it on their turn. Guillotine ( Cult Leader ) : Cult Leader is destroyed first, so he will have to destroy a different person , to use his ability. Guillotine ( Rescue Team ) : Can't return itself, as it' s destroyed first, and then uses it", "headingPath": "CAMPS F.A.Q.", "sharpsignalDocId": 357}, {"page": 3, "score": 0.029851, "snippet": "Game Design: Daniel Piechnick Development Lead: Matt Tolman Development: Gavan Brown, Adam Wyse Art: Manny Trembley, Damien Mammoliti, Mr. Cuddington Graphic Design Lead: Gavan Brown Graphic Design: Gui Landgraf, Owen Hill, James Van Niekerk Rulebook: Adam Wyse, Gui Landgraf Box Design: Gabriel Mart", "headingPath": "CREDITS · RULES OF PLAY V2.1 · OVERVIEW · GAME TURNS", "sharpsignalDocId": 357}, {"page": 7, "score": 0.029412, "snippet": "Event cards have a yellow and black striped border. Events have a water cost H , a junk effect I , an event effect J , and a numbered bomb icon K that determines where it is placed in your event queue L when played. L EVENT QUEUE: Each player has an event queue L made up of 3 spaces. The space is in", "headingPath": "EVENTS · PLAY AREA", "sharpsignalDocId": 357}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 357 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 357 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 18:23
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Radlands — Rulebook (corpus doc 357) | PLAY CARD (PERSON) · When playing a person: · PLAY CARD (EVENT) · When playing an event: · DRAW CARD · JUNK CARD | p.10 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Radlands — Rulebook (corpus doc 357) | EVENTS F.A.Q. · USING THE OFFICIAL PLAYMAT | p.15 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Radlands — Rulebook (corpus doc 357) | GAME TURNS · COMPONENTS · GENERAL SETUP | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Radlands — Rulebook (corpus doc 357) | Each player sets up their own play area with the following steps: | p.5 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Radlands — Rulebook (corpus doc 357) | PEOPLE F.A.Q. | p.14 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Radlands — Rulebook (corpus doc 357) | CAMPS F.A.Q. | p.12 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Radlands — Rulebook (corpus doc 357) | CREDITS · RULES OF PLAY V2.1 · OVERVIEW · GAME TURNS | p.3 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Radlands — Rulebook (corpus doc 357) | EVENTS · PLAY AREA | p.7 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 267 ms · first delta 4272 ms · total 4371 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 267 ms · ask 4095 ms · gateway work 4371 ms · total 4371 ms
- tokens in (the prompt the answerer read)
- 2992
- tokens out (what the answerer generated)
- 9
- tok/sec
- 140.6 tok/sec — 9 output tokens in 0.064 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEGIN — "begin" / "beginning"
- matched words (in the normalized question)
-
begin
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 286), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.