RuleSage cited table rulings
← Tiletum

You asked

What does each player take, and what goes in the middle, before we begin?

Answered counted as answered

Asked with: Tiletumbg-351913-en-1e

Each player takes the following: * 1 Player board, 3 markers (placed on the Scoring track at '10', on the King track at '0 VP' stacked by turn order, and on the Turn Order track), 1 Merchant, 1 Architect (both placed next to the Tiletum town space), 8 Houses (5 on their Player board roof spaces, 1 in Tiletum, and 2 in their supply), 7 Pillars (5 on the first 5 Contract spaces of their Player board and 2 in their supply), and 5 Bonus Action Point markers [1]. * 1 Iron, 1 Wool, 1 Stone, and 1 Food [1]. * An amount of Gold based on player order: 1 Gold for the first player, 3 Gold for the second player, 5 Gold for the third player (in games with at least 3 players), and 6 Gold for the fourth player (in games with 4 players) [1]. Before the game begins, the following are placed in the middle: * The game board is placed in the middle of the table [2].

[1] RULEBOOK Tiletum — Rulebook · p.8 · Game Setup
[2] RULEBOOK Tiletum — Rulebook · p.6 · Game Setup
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 283 ms · ask 8437 ms · total 8730 ms
single-flight (PR-5)
queued 0 ms · generation 8730 ms
retrieval refs (raw)
[{"page": 10, "score": 0.032787, "snippet": "The aim of the game is to score the most Victory Points. Mark your Victory Points on the Scoring track. Your marker on the Scoring track may never go below '0.' If you have more than 100 Victory Points, take a '+100 VP' marker. If you have more than 200 Victory Points, flip that marker to the '+200 ", "headingPath": "Playing the Game · Preparation phase · Step 1", "sharpsignalDocId": 365}, {"page": 12, "score": 0.032258, "snippet": "Adjust the markers on the Turn Order track: the player who is highest on the King track becomes the first player, the second-highest becomes the second player, and so on. If multiple players share the same spot on the King track, the tie is broken in favor of the player with the bottommost marker (a", "headingPath": "Step 2", "sharpsignalDocId": 365}, {"page": 6, "score": 0.031746, "snippet": "There are many ways in which players can gain or lose Victory Points during the game. These points are tracked on the Score track surrounding the game board. Below you can see an example of Victory Points depiction: Gain 1 Victory Point. Lose 1 Victory Point. Within this rulebook, Victory Points may", "headingPath": "Game Setup", "sharpsignalDocId": 365}, {"page": 3, "score": 0.03125, "snippet": "Before your first game of Tiletum , carefully punch out all cardboard components, tiles, and tokens. Solo components are listed in a separate Solo Mode booklet. 1 Game board 4 Player boards 1 Compass Rose marker 20 Resource dice (4 in each of 5 colors) 1 Dice bag", "headingPath": "Game Components", "sharpsignalDocId": 365}, {"page": 11, "score": 0.030769, "snippet": "Example: During Step 1 of the Action Phase, a '2 Corruption' token is revealed. First the green marker moves to the '-2 VP' position. Then the orange and blue markers move (without changing their order in the stack) to the '0 VP' position. Proceeding according to the order dictated by the Turn Order", "headingPath": "Step 1 · Step 2", "sharpsignalDocId": 365}, {"page": 12, "score": 0.030303, "snippet": "Take a number of Resources from the supply matching the color and number of your chosen die. Blue dice produce Iron. Pink dice produce Food. Yellow dice produce Gold. Light gray dice produce Wool. Dark gray dice produce Stone. Example: After taking the pink die of value 2, the player receives 2 Food", "headingPath": "Step 2 · Step 1", "sharpsignalDocId": 365}, {"page": 13, "score": 0.029851, "snippet": "Skip this phase in the final (4th) round. Do the following, in order: For each Action around the Action Wheel, replenish any Bonus tiles that were claimed. (Leave unclaimed tiles in place.) Replenish the Bonus tile on the King track (don't do it in the Cleanup phase of the 3rd round). If by any chan", "headingPath": "Cleanup phase", "sharpsignalDocId": 365}, {"page": 8, "score": 0.029412, "snippet": "(next to the printed 'Tiletum' Town tile). Return unused Town tiles and Fair tiles to the game box. Place Fair Order tiles in the cities where the Fairs will take place. Shuffle the Corruption tokens, and put them face down in a stack next to the Turn track. Take 3 at random, and place each one, sti", "headingPath": "Game Setup", "sharpsignalDocId": 365}]
citations (raw)
[{"page": 8, "quote": null, "headingPath": "Game Setup", "sharpsignalDocId": 365}, {"page": 6, "quote": null, "headingPath": "Game Setup", "sharpsignalDocId": 365}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 365 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 365 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:24

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Tiletum — Rulebook (corpus doc 365) Playing the Game · Preparation phase · Step 1 p.10 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Tiletum — Rulebook (corpus doc 365) Step 2 p.12 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Tiletum — Rulebook (corpus doc 365) Game Setup p.6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Tiletum — Rulebook (corpus doc 365) Game Components p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 263
#5 RULEBOOK Tiletum — Rulebook (corpus doc 365) Step 1 · Step 2 p.11 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Tiletum — Rulebook (corpus doc 365) Step 2 · Step 1 p.12 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Tiletum — Rulebook (corpus doc 365) Cleanup phase p.13 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Tiletum — Rulebook (corpus doc 365) Game Setup p.8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Tiletum — Rulebook (corpus doc 365) Game Setup p.8 no quote on the wire
[2] RULEBOOK Tiletum — Rulebook (corpus doc 365) Game Setup p.6 no quote on the wire
timing split
retrieval 283 ms · first delta 6945 ms · total 8730 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 283 ms · ask 8437 ms · gateway work 8730 ms · total 8730 ms
tokens in (the prompt the answerer read)
3602
tokens out (what the answerer generated)
241
tok/sec
139.2 tok/sec — 241 output tokens in 1.731 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 30s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEGIN — "begin" / "beginning"
matched words (in the normalized question)
begin

this game registers NO errata cards (edition 294), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.