You asked
Walk me through the full setup procedure step by step.
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Paths of Glorybg-91-en-1e
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
Movement Factor (MF): The number of spaces a unit may enter during an Action Round when Activated for movement. Movement Points (MP): The cost to enter a space. All spaces in Paths of Glory cost 1 MP. OPS Value: The number of Activation Points which a player may spend for movement or combat in an Ac
21 7.0 Replacements .......................... 2 Credits .............................................. 21 Card Notes ....................................... 22 Design Notes ................................... 24 Extended Example ........................... 25 Exceptions and Special Rules ........
These rules are organized into seventeen numbered sections (1.0 through 17.0) and some sections are further subdivided into subsections (for example, 2.1 and 2.2). In a number of places in the rules, you will see references made to rules sections and subsections that are related to the one you are r
2.2. Each Combat is resolved using the following steps in the order given: Designate the Combat Determine Combat Strengths Play trench-negating Combat Cards Attempt Flank Attack Play Combat Cards Determine DRM Determine Fire Column Determine Results Take Losses Determine Combat Winner Defender Ret
Place the Game Turn marker on the August 1914 space of the Turn Record Track. Place the Victory Point marker on the 10 space of the General Records Track. Place all three War Status markers on the 0 space of the General Records Track. Place the GE, AH, Allied, BR, FR, RU Replacement markers on the 0
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 209 ms · ask 13366 ms · total 13584 ms
- single-flight (PR-5)
- queued 0 ms · generation 13584 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.032787, "snippet": "Movement Factor (MF): The number of spaces a unit may enter during an Action Round when Activated for movement. Movement Points (MP): The cost to enter a space. All spaces in Paths of Glory cost 1 MP. OPS Value: The number of Activation Points which a player may spend for movement or combat in an Ac", "headingPath": "3.0 Symbols and Terminology · 4.0 Game Set-up", "sharpsignalDocId": 337}, {"page": 1, "score": 0.032258, "snippet": "21 \u00187.0 Replacements .......................... 2\u0018 Credits .............................................. 21 Card Notes ....................................... 22 Design Notes ................................... 24 Extended Example ........................... 25 Exceptions and Special Rules ........", "headingPath": "Table of Contents", "sharpsignalDocId": 337}, {"page": 2, "score": 0.031746, "snippet": "These rules are organized into seventeen numbered sections (1.0 through 17.0) and some sections are further subdivided into subsections (for example, 2.1 and 2.2). In a number of places in the rules, you will see references made to rules sections and subsections that are related to the one you are r", "headingPath": "\u0018.0 Introduction", "sharpsignalDocId": 337}, {"page": 12, "score": 0.03125, "snippet": "\u00182.2.\u0018 Each Combat is resolved using the following steps in the order given: Designate the Combat Determine Combat Strengths Play trench-negating Combat Cards Attempt Flank Attack Play Combat Cards Determine DRM Determine Fire Column Determine Results Take Losses Determine Combat Winner Defender Ret", "headingPath": "\u00182.2 Combat Resolution", "sharpsignalDocId": 337}, {"page": 4, "score": 0.030769, "snippet": "Place the Game Turn marker on the August 1914 space of the Turn Record Track. Place the Victory Point marker on the 10 space of the General Records Track. Place all three War Status markers on the 0 space of the General Records Track. Place the GE, AH, Allied, BR, FR, RU Replacement markers on the 0", "headingPath": "4.\u0018 Marker Set-Up · 4.2 Unit Set-Up", "sharpsignalDocId": 337}, {"page": 18, "score": 0.030303, "snippet": "\u00184.\u0018.\u0018 Units must be in supply to perform most actions. Out of Supply (OOS) units suffer many penalties [See 14.3]. > \u00184.\u0018.\u0018.\u0018 Activation: For activation purposes, units' supply is checked at the time the Move/Attack markers are placed. Subsequent movement that might open up a line for tracing suppl", "headingPath": "\u00184.\u0018 General Rules", "sharpsignalDocId": 337}, {"page": 1, "score": 0.029851, "snippet": "5 5.1 General Rules .......................... 5 5.2 Automatic Victory .................. 5 5.3 Introductory Scenario ............. 5 5.4 Limited War Scenario .............. 5 5.5 Campaign Scenario ................. 5 5.6 Tournaments and Victory ....... 5 5.7 Optional Historical Scenario .. 5 6.0 Se", "headingPath": "", "sharpsignalDocId": 337}, {"page": 1, "score": 0.029412, "snippet": "8 \u00180.0 Stacking ................................... \u00180 \u0018\u0018.0 Movement ................................ \u00180 11.1 General Rules ........................ 10 11.2 Trenches................................. 11 11.3 Near East Map Restrictions .. 11 \u00182.0 Combat .................................... \u00182 12.1 Gen", "headingPath": "", "sharpsignalDocId": 337}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 337 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 337 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 18:27
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Paths of Glory — Rulebook (corpus doc 337) | 3.0 Symbols and Terminology · 4.0 Game Set-up | p.4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Paths of Glory — Rulebook (corpus doc 337) | Table of Contents | p.1 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Paths of Glory — Rulebook (corpus doc 337) | .0 Introduction | p.2 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Paths of Glory — Rulebook (corpus doc 337) | 2.2 Combat Resolution | p.12 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Paths of Glory — Rulebook (corpus doc 337) | 4. Marker Set-Up · 4.2 Unit Set-Up | p.4 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Paths of Glory — Rulebook (corpus doc 337) | 4. General Rules | p.18 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Paths of Glory — Rulebook (corpus doc 337) | p.1 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Paths of Glory — Rulebook (corpus doc 337) | p.1 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 209 ms · first delta 13462 ms · total 13584 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 209 ms · ask 13366 ms · gateway work 13584 ms · total 13584 ms
- tokens in (the prompt the answerer read)
- 4111
- tokens out (what the answerer generated)
- 9
- tok/sec
- 136.4 tok/sec — 9 output tokens in 0.066 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 27s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 265), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.