You asked
When does the game end?
Answered counted as answeredThe game ends right after the Wall-tiling phase in which at least one player has completed at least one horizontal line of 5 consecutive tiles on her wall [1]. The game ends after the round in which at least one player has completed a horizontal line of 5 consecutive tiles on her wall [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:12b think:false 4eb23ef187e2
- timings
- search 244 ms · ask 3519 ms · total 3775 ms
- single-flight (PR-5)
- queued 0 ms · generation 3775 ms
- retrieval refs (raw)
- [{"page": 6, "score": 0.032522, "snippet": "The game ends right after the Wall-tiling phase in which at least one player has completed at least one horizontal line of 5 consecutive tiles on her wall. Once the game has ended, score additional points if you have achieved the following goals: · Gain 2 points for each complete horizontal line of ", "headingPath": "End of the game", "sharpsignalDocId": 95}, {"page": 3, "score": 0.032522, "snippet": "To be the player with the most points at the end of the game. The game ends after the round in which at least one player has completed a horizontal line of 5 consecutive tiles on her wall.", "headingPath": "Object of the game", "sharpsignalDocId": 95}, {"page": 5, "score": 0.031746, "snippet": "If nobody has completed a horizontal line of 5 consecutive tiles on her wall yet (see End of the game), prepare the next round. The player with the starting player marker refills each of the Factory displays with 4 tiles from the bag as in the setup. If the bag is empty, refill it with all the tiles", "headingPath": "C. Preparing the next round", "sharpsignalDocId": 95}, {"page": 4, "score": 0.030777, "snippet": "Any tiles you have picked that you cannot or do not want to place according to the rules, you must place in your floor line , filling its spaces from left to right . These tiles are considered as having fallen on the floor and give minus points in the Wall-tiling phase. If all spaces of your floor l", "headingPath": "Floor line", "sharpsignalDocId": 95}, {"page": 5, "score": 0.029469, "snippet": "Each tile you move over to your wall is always placed on the space matching its color and immediately scores as follows: If there are no tiles directly adjacent (vertically or horizontally) to the newly placed tile, gain 1 point on the score track. If there are any tiles adjacent, however, do the fo", "headingPath": "Scoring", "sharpsignalDocId": 95}, {"page": 3, "score": 0.015625, "snippet": "The game is played over multiple rounds, each of which is composed of three phases: Factory offer Wall-tiling Preparing the next round", "headingPath": "Gameplay", "sharpsignalDocId": 95}, {"page": 4, "score": 0.015385, "snippet": "This phase can be carried out by all players simultaneously, as they move tiles from their complete pattern lines over to their walls. Go through your pattern lines from top to bottom . Move the rightmost tile of each complete line to the space of the same color in the corresponding line of your wal", "headingPath": "B. Wall-tiling", "sharpsignalDocId": 95}, {"page": 6, "score": 0.014925, "snippet": "For a slightly different game, use the gray side of the player boards. Rules are exactly the same as in the normal game, except that when you move a tile from a pattern line to the wall, you may place it on any space of its corresponding wall line. However, as the game progresses, in each of the 5 v", "headingPath": "Variant play", "sharpsignalDocId": 95}]
- citations (raw)
- [{"page": 6, "quote": null, "headingPath": "End of the game", "sharpsignalDocId": 95}, {"page": 3, "quote": null, "headingPath": "Object of the game", "sharpsignalDocId": 95}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 22, 2026 00:53
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Azul — Rulebook (corpus doc 95) | End of the game | p.6 | 0.032522 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Azul — Rulebook (corpus doc 95) | Object of the game | p.3 | 0.032522 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 188 |
| #3 | RULEBOOK Azul — Rulebook (corpus doc 95) | C. Preparing the next round | p.5 | 0.031746 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Azul — Rulebook (corpus doc 95) | Floor line | p.4 | 0.030777 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Azul — Rulebook (corpus doc 95) | Scoring | p.5 | 0.029469 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #6 | RULEBOOK Azul — Rulebook (corpus doc 95) | Gameplay | p.3 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 134 |
| #7 | RULEBOOK Azul — Rulebook (corpus doc 95) | B. Wall-tiling | p.4 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Azul — Rulebook (corpus doc 95) | Variant play | p.6 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Azul — Rulebook (corpus doc 95) | End of the game | p.6 | no quote on the wire |
| [2] | RULEBOOK Azul — Rulebook (corpus doc 95) | Object of the game | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 244 ms · first delta n/a · total 3775 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 244 ms · ask 3519 ms · gateway work 3775 ms · total 3775 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 31s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 26), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.