You asked
Walk me through the full setup procedure step by step.
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: La Granjabg-146886-en-1e
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
The game board is placed in the center of the table. Each player receives a farm, 25 player markers of one color, one set of donkey markers (four markers; with one, two, three, and four donkey symbols), 1 victory point, and 1 silver. The victory point marker and the silver are placed next to their f
Finally, one die will remain next to a revenue space. All players now conduct the action of that die in game turn order. ✿ Die number 1: Take one pig The player takes one pig and places one of his markers on a pig den space. If a player does not have an empty pig den space, he has to immediately sel
The player either tucks one of his cards from his hand under his farm (taking the costs for farm extensions into account, see 6.0) or he draws the top card from the draw deck to his hand. The player takes one pig and places one of his player markers on a pig stall space. The player may upgrade any t
Note: Each player may buy one roof marker per turn. A farm only has five spaces, therefore a player may only buy a maximum of five markers (however, see farm card Storage Builder ). A purchased roof marker may not be discarded. The player takes one olive/grape and places his player marker in the cor
In game turn order the players now advance, according to their chosen donkey marker, 0, 1, 2, or 3 steps on the siesta track. If a player ends at a space that is already oc- cupied by a disc of another player, he puts his disc on top of any disc(s) already there. Note: One of the craft markers incre
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 286 ms · ask 6652 ms · total 6947 ms
- single-flight (PR-5)
- queued 0 ms · generation 6947 ms
- retrieval refs (raw)
- [{"page": 7, "score": 0.032787, "snippet": "The game board is placed in the center of the table. Each player receives a farm, 25 player markers of one color, one set of donkey markers (four markers; with one, two, three, and four donkey symbols), 1 victory point, and 1 silver. The victory point marker and the silver are placed next to their f", "headingPath": "4.0 PREPARE FOR PLAY", "sharpsignalDocId": 355}, {"page": 14, "score": 0.032258, "snippet": "Finally, one die will remain next to a revenue space. All players now conduct the action of that die in game turn order. ✿ Die number 1: Take one pig The player takes one pig and places one of his markers on a pig den space. If a player does not have an empty pig den space, he has to immediately sel", "headingPath": "7.1 Take Revenue Dice · 7.2 The Revenue Spaces · harvest goods · take 2 silver · PHASE", "sharpsignalDocId": 355}, {"page": 10, "score": 0.031746, "snippet": "The player either tucks one of his cards from his hand under his farm (taking the costs for farm extensions into account, see 6.0) or he draws the top card from the draw deck to his hand. The player takes one pig and places one of his player markers on a pig stall space. The player may upgrade any t", "headingPath": "✿ Draw one card or play one card · ✿ Take one pig · ✿ Upgrade two resources free of charge · 5.1.2 Buying and Selling of Resources · 5.1.3 Upgrading Resources · 5.1.4 Harvest Goods on Fields · …", "sharpsignalDocId": 355}, {"page": 13, "score": 0.03125, "snippet": "Note: Each player may buy one roof marker per turn. A farm only has five spaces, therefore a player may only buy a maximum of five markers (however, see farm card Storage Builder ). A purchased roof marker may not be discarded. The player takes one olive/grape and places his player marker in the cor", "headingPath": "3. Growth on fields and pig offspring · ✿ Take one olive (take one grape) · ✿ Take one grain or one olive · ✿ Take any harvest good · ✿ Take two different harvest goods · ✿ Take one pig · …", "sharpsignalDocId": 355}, {"page": 15, "score": 0.030769, "snippet": "In game turn order the players now advance, according to their chosen donkey marker, 0, 1, 2, or 3 steps on the siesta track. If a player ends at a space that is already oc- cupied by a disc of another player, he puts his disc on top of any disc(s) already there. Note: One of the craft markers incre", "headingPath": "8.2 Advance on the Siesta Track and Determine the New Game Turn Order · 8.3 Carry out Deliveries", "sharpsignalDocId": 355}, {"page": 8, "score": 0.030303, "snippet": "Attention: The instance the draw deck is empty, all discarded cards are shuffled and form the new draw deck. One player sorts all roof markers on the game board und places them according to their game turn number (on their flipside) on the spaces on the game board. The roof markers with the numbers ", "headingPath": "4.0 PREPARE FOR PLAY", "sharpsignalDocId": 355}, {"page": 12, "score": 0.029851, "snippet": "Each player receives new harvest goods on fields and offspring for his pigs. One harvest good is placed on each empty field of a player. He takes one of his player markers and places it on the field. If a player has at least two pigs, he gets one pig as offspring. Note: To receive this additional pi", "headingPath": "3. Growth on fields and pig offspring", "sharpsignalDocId": 355}, {"page": 8, "score": 0.029412, "snippet": "In a 3-player game spaces 2, 3, 4; in a 2-player game spaces 2 and 3 are occupied. In reversed game turn order each player puts his disc on the space at the bottom of the siesta track. They are stacked there - the disc of the starting player is at the top. Victory points and silver are placed nearby", "headingPath": "4.0 PREPARE FOR PLAY", "sharpsignalDocId": 355}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 355 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 355 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 18:28
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 4.0 PREPARE FOR PLAY | p.7 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 7.1 Take Revenue Dice · 7.2 The Revenue Spaces · harvest goods · take 2 silver · PHASE | p.14 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK La Granja — Rulebook (corpus doc 355) | ✿ Draw one card or play one card · ✿ Take one pig · ✿ Upgrade two resources free of charge · 5.1.2 Buying and Selling of Resources · 5.1.3 Upgrading Resources · 5.1.4 Harvest Goods on Fields · … | p.10 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 3. Growth on fields and pig offspring · ✿ Take one olive (take one grape) · ✿ Take one grain or one olive · ✿ Take any harvest good · ✿ Take two different harvest goods · ✿ Take one pig · … | p.13 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 8.2 Advance on the Siesta Track and Determine the New Game Turn Order · 8.3 Carry out Deliveries | p.15 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 4.0 PREPARE FOR PLAY | p.8 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 3. Growth on fields and pig offspring | p.12 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK La Granja — Rulebook (corpus doc 355) | 4.0 PREPARE FOR PLAY | p.8 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 286 ms · first delta 6800 ms · total 6947 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 286 ms · ask 6652 ms · gateway work 6947 ms · total 6947 ms
- tokens in (the prompt the answerer read)
- 3881
- tokens out (what the answerer generated)
- 9
- tok/sec
- 134.3 tok/sec — 9 output tokens in 0.067 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 34s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 284), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.