RuleSage cited table rulings
← Radlands

You asked

Walk me through the full setup procedure step by step.

Answered counted as answered

Asked with: Radlandsbg-329082-en-1e

Each player sets up their own play area with the following steps: 1. Draw 6 cards from the camp deck [1]. (Note: For the best possible first experience, skip this step and give the most experienced player Arcade, Victory Totem, and Mercenary Camp, and give the other player Garage, Railgun, and Supply Depot) [1]. 2. Place 3 of your drawn camps facedown in your play area in a row [1]. 3. Leave space for 2 cards in front of each camp [1]. 4. Once both players have selected, flip your camps faceup [1]. 5. Return all unselected camps and the camp deck to the box [1]. 6. Take a Water Silo and Raiders card and place them faceup in your play area [1]. 7. Form a supply of 3 water discs in your play area [1]. 8. Take a player aid card [1]. 9. Draw the number of cards to your hand equal to the total sum of cards shown in the black rectangles on your camps [1]. 10. To determine start player, flip a water disc; if it lands water side up, you are the start player, otherwise your opponent is [2].

[1] RULEBOOK Radlands — Rulebook · p.5 · Each player sets up their own play area with the following steps:
[2] RULEBOOK Radlands — Rulebook · p.9 · RAID · TURN SEQUENCE · 1. EVENTS · 2. REPLENISH · 3. ACTIONS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 289 ms · ask 6535 ms · total 6834 ms
single-flight (PR-5)
queued 0 ms · generation 6834 ms
retrieval refs (raw)
[{"page": 5, "score": 0.032787, "snippet": "Draw 6 cards from the camp deck . For the best possible first experience with Radlands: skip this step, and instead give the most experienced player Arcade , Victory Totem , and Mercenary Camp . Give the other player Garage , Railgun , and Supply Depot . Place 3 of your drawn camps facedown in your ", "headingPath": "Each player sets up their own play area with the following steps:", "sharpsignalDocId": 357}, {"page": 9, "score": 0.032258, "snippet": "When resolving the raid icon ( ), play or advance your Raiders event card. If your Raiders event is not already in the event queue , place it on the space (see 'Play Card ( Event )' , pg 10). If your Raiders event is already in the event queue , advance it 1 space forward. If it is already on the sp", "headingPath": "RAID · TURN SEQUENCE · 1. EVENTS · 2. REPLENISH · 3. ACTIONS", "sharpsignalDocId": 357}, {"page": 11, "score": 0.031746, "snippet": "Spend 1 water to take your Water Silo into your hand. The Water Silo may be junked to gain an extra water . When you junk the Water Silo , return it to your play area instead of discarding it. You may keep the Water Silo in your hand across multiple turns. Strategy Tip: Any unspent water is lost, so", "headingPath": "TAKE WATER SILO · USE ABILITY · When using an ability: · IS MY CARD 'READY'? · GAME END", "sharpsignalDocId": 357}, {"page": 15, "score": 0.03125, "snippet": "Bombardment: As usual, camps already damaged will be destroyed. High Ground: You can rearrange people back into the same positions. Radiation: ' All people ' is all people currently in play, which includes your own people . Raiders: See 'Raid' , pg 9. You can resolve the raid icon ( ) more than once", "headingPath": "EVENTS F.A.Q. · USING THE OFFICIAL PLAYMAT", "sharpsignalDocId": 357}, {"page": 10, "score": 0.030769, "snippet": "Play a person card from your hand in front of any one of your camps (even a destroyed camp ). Spend water discs A onto the card equal to its cost shown in the top left B . The turn a person is played, it is not ready . If there is already a person in that column, place the new person in front C or b", "headingPath": "PLAY CARD (PERSON) · When playing a person: · PLAY CARD (EVENT) · When playing an event: · DRAW CARD · JUNK CARD", "sharpsignalDocId": 357}, {"page": 4, "score": 0.030303, "snippet": "4 Draw deck containing 46 person cards & 20 event cards Note: Unless otherwise specified, the draw deck is considered the default card type when the rulebook or cards refer to 'cards' , ' deck' , or ' discarding' . 2 Raiders cards 2 Water Silo cards Camp deck containing 34 camp cards +32 Cult of Chr", "headingPath": "GAME TURNS · COMPONENTS · GENERAL SETUP", "sharpsignalDocId": 357}, {"page": 16, "score": 0.029851, "snippet": "What are the roots that clutch, what branches grow Out of this stony rubbish? Son of man, You cannot say, or guess, for you know only A heap of broken images, where the sun beats, And the dead tree gives no shelter, the cricket no relief, And the dry stone no sound of water. Only There is shadow und", "headingPath": "USING THE OFFICIAL PLAYMAT", "sharpsignalDocId": 357}, {"page": 13, "score": 0.029412, "snippet": "Incinerator : You must discard two nonWater Silo cards from your hand in order to use the ability. Then you may activate the junk effect from either or both of the discarded cards, in any order you choose. Juggernaut: If Juggernaut has advanced once, you can play a person in front of and/or behind i", "headingPath": "CAMPS F.A.Q.", "sharpsignalDocId": 357}]
citations (raw)
[{"page": 5, "quote": null, "headingPath": "Each player sets up their own play area with the following steps:", "sharpsignalDocId": 357}, {"page": 9, "quote": null, "headingPath": "RAID · TURN SEQUENCE · 1. EVENTS · 2. REPLENISH · 3. ACTIONS", "sharpsignalDocId": 357}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 357 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 357 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:28

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Radlands — Rulebook (corpus doc 357) Each player sets up their own play area with the following steps: p.5 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Radlands — Rulebook (corpus doc 357) RAID · TURN SEQUENCE · 1. EVENTS · 2. REPLENISH · 3. ACTIONS p.9 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Radlands — Rulebook (corpus doc 357) TAKE WATER SILO · USE ABILITY · When using an ability: · IS MY CARD 'READY'? · GAME END p.11 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Radlands — Rulebook (corpus doc 357) EVENTS F.A.Q. · USING THE OFFICIAL PLAYMAT p.15 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Radlands — Rulebook (corpus doc 357) PLAY CARD (PERSON) · When playing a person: · PLAY CARD (EVENT) · When playing an event: · DRAW CARD · JUNK CARD p.10 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Radlands — Rulebook (corpus doc 357) GAME TURNS · COMPONENTS · GENERAL SETUP p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Radlands — Rulebook (corpus doc 357) USING THE OFFICIAL PLAYMAT p.16 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Radlands — Rulebook (corpus doc 357) CAMPS F.A.Q. p.13 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Radlands — Rulebook (corpus doc 357) Each player sets up their own play area with the following steps: p.5 no quote on the wire
[2] RULEBOOK Radlands — Rulebook (corpus doc 357) RAID · TURN SEQUENCE · 1. EVENTS · 2. REPLENISH · 3. ACTIONS p.9 no quote on the wire
timing split
retrieval 289 ms · first delta 4848 ms · total 6834 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 289 ms · ask 6535 ms · gateway work 6834 ms · total 6834 ms
tokens in (the prompt the answerer read)
3583
tokens out (what the answerer generated)
264
tok/sec
136.2 tok/sec — 264 output tokens in 1.938 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 13s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 286), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.