RuleSage cited table rulings
← Under Falling Skies

You asked

Walk me through the full setup procedure step by step.

Answered counted as answered

Asked with: Under Falling Skiesbg-306735-en-1e

To set up an easy game (threat level 0), follow these steps: 1. Place the mothership tile at the top [1]. 2. Place one purple ship on each drop point of the mothership tile [1]. 3. Set the white ships off to one side [1]. 4. Place sky tiles in order, with darker tiles on top and lighter ones closer to you [1]. 5. Use the Roswell city tile, blue side up [1]. 6. Place base tile A as shown (on the side where the A looks like the provided illustration) [1]. 7. Place base tile B at the bottom [1]. 8. Set your threat level and flip that many sky tiles, at random, to their more threatening side [2]. For a first game, you will also use: * 2 white dice [3] * 3 gray dice [3] * The research track, energy track, and damage track [3] * A starting space for the energy marker, damage marker, excavator, and research marker [3]

[1] RULEBOOK Under Falling Skies — Rulebook · p.3 ·
[2] RULEBOOK Under Falling Skies — Rulebook · p.10 · full Game · ThreaT level · ciTies · DamageD ciTy
[3] RULEBOOK Under Falling Skies — Rulebook · p.2 ·
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 288 ms · ask 6721 ms · total 7024 ms
single-flight (PR-5)
queued 0 ms · generation 7024 ms
retrieval refs (raw)
[{"page": 8, "score": 0.032787, "snippet": "The Mothership Phase has 3 steps: Move the mothership. Resolve the mothership action. Spawn ships. During this step, the mothership moves down to the next row. If there are any ships in the row, put them on the mothership (the dark half of the mothership tile). The ships will respawn in the third st", "headingPath": "moThershiP Phase · moving The moThershiP · resolving The moThershiP acTion · Example", "sharpsignalDocId": 364}, {"page": 14, "score": 0.032258, "snippet": "At the beginning of the campaign, take a sheet from the score pad and fold it to make your campaign notebook. Make up a campaign name and write it at the top of the first page, as shown in the illustration. As explained on the preceding page, randomly create two piles and choose one to be your first", "headingPath": "sTarTing The camPaign · removing or saving comPonenTs · seTTing ThreaT level", "sharpsignalDocId": 364}, {"page": 16, "score": 0.031746, "snippet": "CAMPAIGN Leave this in the box for now. STARTING COMPONENTS Everything you need for a standard game. Please do not dump out everything in this box. The game has been c arefully packed with a four­c hapter campaign at the bottom. Remove the starting components at the top. Leave the campaign in the bo", "headingPath": "", "sharpsignalDocId": 364}, {"page": 2, "score": 0.03125, "snippet": "2 white dice 3 gray dice Your first game uses only these dice. research research tracktrack energy energy tracktrack damage damage tracktrack This setup includes everything you will use in your first game. All these components are packed in the top part of your box. Leave the campaign chapters in th", "headingPath": "", "sharpsignalDocId": 364}, {"page": 13, "score": 0.030769, "snippet": "Under Falling Skies can also be played as a four­chapter campaign. It usually lasts about 10 games. The campaign is fully replayable, and you will discover new combinations every time. The four chapters are designed to be revealed gradually, telling a story as you play through the campaign. They are", "headingPath": "campaiGn · chaPTer Briefing · choose your BaTTle · scenarios · characTers", "sharpsignalDocId": 364}, {"page": 16, "score": 0.030303, "snippet": "Please do not dump out everything in this box. The game has been carefully packed with a four­chapter campaign at the bottom. Remove the starting components at the top. Leave the campaign in the box for now.", "headingPath": "Supporting Artists:", "sharpsignalDocId": 364}, {"page": 15, "score": 0.029851, "snippet": "The components in the campaign can also be used to spice up standalone games, allowing you to build your own battle. Choose any city, damaged or undamaged. Choose any scenario, or play without one. You can play with any team of characters or none at all. You can play with characters upgraded, not up", "headingPath": "Spice up your Standalone Game · DifficulTy · a Game by tomáš uhlíŘ", "sharpsignalDocId": 364}, {"page": 7, "score": 0.029412, "snippet": "You placed a 6 to move the excavator. This move is only 5 spaces, so a 5 would have worked, too. In the Rooms Phase, remove the die and pay 1 energy to advance the excavator to the die's space.", "headingPath": "Example 3 - Excavating", "sharpsignalDocId": 364}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 364}, {"page": 10, "quote": null, "headingPath": "full Game · ThreaT level · ciTies · DamageD ciTy", "sharpsignalDocId": 364}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 364}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 364 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 364 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:28

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) moThershiP Phase · moving The moThershiP · resolving The moThershiP acTion · Example p.8 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) sTarTing The camPaign · removing or saving comPonenTs · seTTing ThreaT level p.14 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) p.16 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) campaiGn · chaPTer Briefing · choose your BaTTle · scenarios · characTers p.13 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) Supporting Artists: p.16 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 207
#7 RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) Spice up your Standalone Game · DifficulTy · a Game by tomáš uhlíŘ p.15 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) Example 3 - Excavating p.7 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 193

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) p.3 no quote on the wire
[2] RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) full Game · ThreaT level · ciTies · DamageD ciTy p.10 no quote on the wire
[3] RULEBOOK Under Falling Skies — Rulebook (corpus doc 364) p.2 no quote on the wire
timing split
retrieval 288 ms · first delta 5269 ms · total 7024 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 288 ms · ask 6721 ms · gateway work 7024 ms · total 7024 ms
tokens in (the prompt the answerer read)
3570
tokens out (what the answerer generated)
230
tok/sec
136.4 tok/sec — 230 output tokens in 1.686 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 19s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 293), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.