RuleSage cited table rulings
← Marco Polo II: In the Service of the Khan

You asked

Walk me through the full setup procedure step by step.

Answered counted as answered

Asked with: Marco Polo II: In the Service of the Khanbg-283948-en-1e

**General Supply Setup** 1. Place 68 coins in denominations of 1, 5, and 10 next to the board to form a supply [1]. 2. Place goods (gold, silk, pepper, and jade) and camels next to the board to form a supply; note that 1 large good or camel represents 3 of that good or camel [1]. 3. Randomly place 1 city bonus marker on each of the 6 cities with city bonus spaces, then return unused markers to the box [1]. 4. Randomly place 1 outpost bonus tile onto each city with an outpost bonus tile space [1]. 5. Shuffle the 25 city cards facedown; place 1 card faceup on each of the 6 city card spaces next to cities, place 2 more cards faceup on the city card spaces in the action area of the board, and place the remaining cards next to the board as a facedown deck [1]. 6. Shuffle the 7 starting contracts and set them aside [1]. 7. Shuffle the remaining 4 and place 1 contract faceup on each city contract space, then place the remaining contracts facedown next to the board [1]. 8. Sort the 18 offer tiles into 3 piles by number (I, II, or III); shuffle the 3 piles separately, return 1 tile from each pile to the box, place the 3 piles faceup next to the board, and take the top offer tile from each pile to place them faceup on their corresponding locations on the board [1]. 9. Place the 7 character tiles faceup next to the board [1]. **Player Setup** 1. Choose a color, take the player board of that color, and place it in front of you [2]. 2. Take the 5 dice in your color, roll them, and place them on your player board [2]. 3. Take the 11 trading posts in your color and place 1 on each space with a trading post in the top-left corner of your board [2]. 4. Draw 1 starting contract and place it faceup on one of the two active contract spaces on your player board [2]. 5. Place 1 figure in your color on Beijing, then place another figure in your color on space '50' of the score track (set the third figure aside to be used only if your character is Mailin and Tian Chin) [2]. 6. Take 3 camels and place them on your player board, then take 8 coins and place them in front of you [2]. 7. Draw 3 goal cards and keep them facedown in front of you [2]. 8. Look at the 3 facedown goal cards in front of you and choose 1 to keep, returning the other 2 to the box [2]. 9. Take a player aid and place it in front of you [2]. 10. Shuffle the 7 character tiles and reveal a number of characters equal to the number of players plus 1; starting with the last player and continuing in reverse clockwise order, each player chooses 1 character and places it faceup in front of them, then return unused characters to the box [2]. **Additional Setup (2 or 3 Players)** * **For 3 Players:** Use only 5 black dice, returning the remaining die to the box; additionally, place 1 die in an unused player color showing a value of 1 on the first space of the Khan's Favor action [3]. * **For 2 Players:** Use only 4 black dice, returning the remaining dice to the box; additionally, place dice in unused player colors onto the following spaces: 2 dice (both showing a value of 1) on the first 2 spaces of the Khan's Favor action, 1 die of value 1 on 1 action space in each special city (Baghdad, Balkh, and Hormuz), and 1 die of value 5 onto the lower blue action space of the third offer tile of the Books action [3].

[1] RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook · p.3 · 16 guild
[2] RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook · p.4 · Player Setup
[3] RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook · p.15 · End of Game · Final Scoring · Tiebreakers · 3 Players · 2 Players · Start of a New Round
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 299 ms · ask 11436 ms · total 11745 ms
single-flight (PR-5)
queued 0 ms · generation 11745 ms
retrieval refs (raw)
[{"page": 4, "score": 0.032787, "snippet": "1 Choose a color. Take the player board of that color and place it in front of you. 3 Take the 11 trading posts in your color and place 1 on each space with a trading post in the top-left corner of your board. 4 Draw 1 starting contract and place it faceup on one of the two active contract spaces on", "headingPath": "Player Setup", "sharpsignalDocId": 372}, {"page": 6, "score": 0.032258, "snippet": "Keep the following in mind when resolving actions: You use only your own dice, not other players' dice. You must use as many dice as are shown on the action space you want to use. You can place your dice on either unoccupied spaces or occupied blue spaces, not occupied brown spaces. In order to use ", "headingPath": "Actions · How is an action carried out? · 1. Books · Sequence: · 2. Choose 1 of the available offers.", "sharpsignalDocId": 372}, {"page": 5, "score": 0.031746, "snippet": "for ted cts If you are already familiar with The Voyages of Marco Polo , then you can skip some sections of this rulebook, which are the same as the corresponding rules in the original game. Be sure to read any rules marked with the gold seal ; the rules and actions described in these sections are e", "headingPath": "Player Setup · About The Rules · Introduction · A Game Turn", "sharpsignalDocId": 372}, {"page": 3, "score": 0.03125, "snippet": "(see page 15 for 2-3 player setup rules) Goal card front Offer tile 3 Place the coins (68 coins in denominations of 1, 5, and 10) next to the board to form a supply. Coins are not component-limited; use a substitute if they run out. 5 Randomly place 1 city bonus marker on each of the 6 cities with c", "headingPath": "16 guild", "sharpsignalDocId": 372}, {"page": 5, "score": 0.030769, "snippet": "There are 7 actions you can resolve: Books (pages 6 & 7) Khan ' s Favor (page 7) Guild Seals (page 7) Travel (pages 8-10) Contracts (page 10) Special Cities (page 11) City Cards (page 11) . Additionally, there are 6 Bonus Actions you can resolve, either before or after resolving your normal action (", "headingPath": "The Board", "sharpsignalDocId": 372}, {"page": 14, "score": 0.030303, "snippet": "Whenever a player uses the Travel action, the first player for the next round can change. If you use a Travel action space that is higher than or equal to any previously-used Travel action spaces, you become the first player for the next round. If you are the new first player, take the hourglass to ", "headingPath": "The First Player · Example:", "sharpsignalDocId": 372}, {"page": 8, "score": 0.029851, "snippet": "The Travel action lets you move your figure on the board. The Travel action has 3 separate action spaces. Because these actions are separate, even if you have already used 1 of them this round, you can still use the other two with dice of your color later in the same round. Based on the space used, ", "headingPath": "+4. Travel · Resolving the Travel action · 1. Place your dice. · even if the action space would allow for more . · 2. Pay the action space costs. · 3. Pay the travel costs. · …", "sharpsignalDocId": 372}, {"page": 12, "score": 0.029412, "snippet": "12 Bonus Actions During your turn, you can resolve 1 or more bonus actions before or after your normal action (not during your action). Bonus actions are summarized on your player aid. Bonus Actions 1. Com plete 1 contract 2. Im prove 1 guild seal 3. Mone y bag 4. Rer oll 1 die 5. Chang e 1 die resu", "headingPath": "", "sharpsignalDocId": 372}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "16 guild", "sharpsignalDocId": 372}, {"page": 4, "quote": null, "headingPath": "Player Setup", "sharpsignalDocId": 372}, {"page": 15, "quote": null, "headingPath": "End of Game · Final Scoring · Tiebreakers · 3 Players · 2 Players · Start of a New Round", "sharpsignalDocId": 372}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 372 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 372 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:29

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) Player Setup p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) Actions · How is an action carried out? · 1. Books · Sequence: · 2. Choose 1 of the available offers. p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) Player Setup · About The Rules · Introduction · A Game Turn p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) 16 guild p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) The Board p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) The First Player · Example: p.14 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) +4. Travel · Resolving the Travel action · 1. Place your dice. · even if the action space would allow for more . · 2. Pay the action space costs. · 3. Pay the travel costs. · … p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) p.12 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) 16 guild p.3 no quote on the wire
[2] RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) Player Setup p.4 no quote on the wire
[3] RULEBOOK Marco Polo II: In the Service of the Khan — Rulebook (corpus doc 372) End of Game · Final Scoring · Tiebreakers · 3 Players · 2 Players · Start of a New Round p.15 no quote on the wire
timing split
retrieval 299 ms · first delta 5327 ms · total 11745 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 299 ms · ask 11436 ms · gateway work 11745 ms · total 11745 ms
tokens in (the prompt the answerer read)
4154
tokens out (what the answerer generated)
874
tok/sec
137.5 tok/sec — 874 output tokens in 6.358 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 4s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 302), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.