You asked
How do I take my turn?
Answered counted as answeredAsked with: No Thanks!bg-12942-en-1e
1. Flip over the top card from the stack [1]. 2. Decide if you will take the card and put it face-up in front of you, or say, 'No Thanks!' and put a counter from your supply onto the card [1]. 3. If you take the card, put it face-up in front of you on the table and add the counters on the card to your supply of counters [1]. 4. If you take a card, re-start play by flipping over the top card from the stack; if you keep taking cards, your turn continues and you flip over additional cards [1]. 5. If you put a counter onto a card instead of taking it, play passes to the player on your left to decide whether to take the card or put a counter onto it [1]. 6. When you don't have any counters left, you must take the card [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 300 ms · ask 3282 ms · total 3589 ms
- single-flight (PR-5)
- queued 0 ms · generation 3589 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.04918, "snippet": "HINT: It's a good idea to keep your counters hidden. Most people hold them in their closed fists, but anywhere you hide them will work. If you're the oldest player, you start play by: Flipping over the top card from the stack and deciding if you will: Take the card and put it face-up in front of you", "headingPath": "SET UP · GAME PLAY", "sharpsignalDocId": 128}, {"page": 3, "score": 0.048387, "snippet": "Alani doesn't want it either, so she puts a counter onto it and play passes to Sherry. Sherry says, 'No Thanks!' and puts a counter onto the card. It's now Eli's turn again. Eli decides to take the card. He puts it face-up in front of himself, adds the three counters on it to the counters in his han", "headingPath": "GAME PLAY · WINNING THE GAME", "sharpsignalDocId": 128}, {"page": 4, "score": 0.031746, "snippet": "It's a good idea to try to hold onto counters - they help your score at the end of the game and they keep you from taking cards you don't want to take when you run out of counters. If a card that you need for a series has a high number, you may want to let it go around a few times before you take it", "headingPath": "TIPS · 844-962-6446 · GAME DESIGN COUNCIL · OUR NEWSLETTER", "sharpsignalDocId": 128}, {"page": 1, "score": 0.03125, "snippet": "PLAYERS If you'd prefer to learn to play by watching a short video, please visit www.amigo.games/game/nothanks. To score the fewest points; players score points each time they collect a card and subtract points for each counter they hold at the end of the game. Although this game is designed for age", "headingPath": "OBJECT OF THE GAME · CONTENTS · SET UP", "sharpsignalDocId": 128}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "SET UP · GAME PLAY", "sharpsignalDocId": 128}, {"page": 3, "quote": null, "headingPath": "GAME PLAY · WINNING THE GAME", "sharpsignalDocId": 128}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 128 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 128 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 21:13
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK No Thanks! — Rulebook (corpus doc 128) | SET UP · GAME PLAY | p.2 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK No Thanks! — Rulebook (corpus doc 128) | GAME PLAY · WINNING THE GAME | p.3 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK No Thanks! — Rulebook (corpus doc 128) | TIPS · 844-962-6446 · GAME DESIGN COUNCIL · OUR NEWSLETTER | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK No Thanks! — Rulebook (corpus doc 128) | OBJECT OF THE GAME · CONTENTS · SET UP | p.1 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK No Thanks! — Rulebook (corpus doc 128) | SET UP · GAME PLAY | p.2 | no quote on the wire |
| [2] | RULEBOOK No Thanks! — Rulebook (corpus doc 128) | GAME PLAY · WINNING THE GAME | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 300 ms · first delta 2145 ms · total 3589 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 300 ms · ask 3282 ms · gateway work 3589 ms · total 3589 ms
- tokens in (the prompt the answerer read)
- 1732
- tokens out (what the answerer generated)
- 193
- tok/sec
- 138.0 tok/sec — 193 output tokens in 1.399 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 43s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 50), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.