You asked
When does the game end?
Answered counted as answeredAsked with: Cryptidbg-246784-en-1e
The game ends when you have correctly discovered the habitat [1]. During a search, if you question every player clockwise around the table and nobody places a cube, you have won [2]. If somebody does place a cube during a search, the search stops [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 8381 ms · ask 4673 ms · total 13093 ms
- single-flight (PR-5)
- queued 0 ms · generation 13093 ms
- retrieval refs (raw)
- [{"page": 5, "score": 0.032787, "snippet": "Once you've decided which type of game you want to play (normal or advanced), shuffle the cards of that type and draw a single card for the table. The top side of the card will indicate the order and rotation in which to set up the map tiles, and the spaces on which to place the structures. Once thi", "headingPath": "USING THE CLUE BOOKS · PLAYING THE GAME", "sharpsignalDocId": 414}, {"page": 12, "score": 0.032258, "snippet": "Set up the board and assign clues using the app, or the cards and clue books. Begin the game with the initial sharing: the starting player must place a cube in a space on the board which could not be the habitat, according to their clue. The player on their left will then do the same, and this conti", "headingPath": "SETUP · TURNS · QUESTION · SEARCH · CORE PRINCIPLES · QUICK REFERENCE RULES", "sharpsignalDocId": 414}, {"page": 6, "score": 0.031746, "snippet": "Cryptid allows room for misdirection, but the game is completely dependent on all players placing cubes and discs honestly. If that doesn't sound like your gaming group, then this might not be the game for you. Mistakes are rare, but do happen from time to time. If a player realises they have made a", "headingPath": "ON HONESTY", "sharpsignalDocId": 414}, {"page": 6, "score": 0.03125, "snippet": "To question, place the pawn on a space on the map, and ask any other player 'Could the creature be here?' You can choose any space to question, even one which you know could not be the habitat. In fact, this is often a good way to throw people off the scent of your own clue! The player you questione", "headingPath": "QUESTIONING · SEARCHING", "sharpsignalDocId": 414}, {"page": 3, "score": 0.030769, "snippet": "The map is the area where your search will be taking place, and serves as the focus of the game. It consists of six numbered map tiles, divided into hexagonal spaces. There are five different types of space: desert, forest, water, mountain, and swamp. One corner of each tile shows a number, which is", "headingPath": "THE MAP · ANIMAL TERRITORY · STRUCTURES · PLAYING PIECES · CLUE BOOKS AND CARDS", "sharpsignalDocId": 414}, {"page": 4, "score": 0.030303, "snippet": "Cryptid can be played in normal or advanced mode. Normal mode is the best way to get new players familiar with the game and clues, while also being more suitable for younger players. There are only two differences in advanced mode: Players may receive negative as well as positive clues, so some clue", "headingPath": "SETUP · USING THE COMPANION APP · www.playcryptid.com", "sharpsignalDocId": 414}, {"page": 5, "score": 0.029851, "snippet": "Whether you choose to question or search, you must obey these core principles of the game: You must be honest in placing your pieces on the map. Pieces are never removed from the board. You may never interact with a space that contains any cube. This means that you cannot question, search, or place ", "headingPath": "CORE PRINCIPLES", "sharpsignalDocId": 414}, {"page": 11, "score": 0.029412, "snippet": "no within two spaces clues no within three spaces clues no within two spaces clues no clues that mention swamp no clues that mention mountain no within three spaces clues no clues that mention desert no within two spaces clues no within three spaces clues no within three spaces clues no within three", "headingPath": "THERE ARE…", "sharpsignalDocId": 414}]
- citations (raw)
- [{"page": 5, "quote": null, "headingPath": "USING THE CLUE BOOKS · PLAYING THE GAME", "sharpsignalDocId": 414}, {"page": 12, "quote": null, "headingPath": "SETUP · TURNS · QUESTION · SEARCH · CORE PRINCIPLES · QUICK REFERENCE RULES", "sharpsignalDocId": 414}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 414 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 414 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 21:15
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Cryptid — Rulebook (corpus doc 414) | USING THE CLUE BOOKS · PLAYING THE GAME | p.5 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Cryptid — Rulebook (corpus doc 414) | SETUP · TURNS · QUESTION · SEARCH · CORE PRINCIPLES · QUICK REFERENCE RULES | p.12 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Cryptid — Rulebook (corpus doc 414) | ON HONESTY | p.6 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Cryptid — Rulebook (corpus doc 414) | QUESTIONING · SEARCHING | p.6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Cryptid — Rulebook (corpus doc 414) | THE MAP · ANIMAL TERRITORY · STRUCTURES · PLAYING PIECES · CLUE BOOKS AND CARDS | p.3 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Cryptid — Rulebook (corpus doc 414) | SETUP · USING THE COMPANION APP · www.playcryptid.com | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Cryptid — Rulebook (corpus doc 414) | CORE PRINCIPLES | p.5 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Cryptid — Rulebook (corpus doc 414) | THERE ARE… | p.11 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Cryptid — Rulebook (corpus doc 414) | USING THE CLUE BOOKS · PLAYING THE GAME | p.5 | no quote on the wire |
| [2] | RULEBOOK Cryptid — Rulebook (corpus doc 414) | SETUP · TURNS · QUESTION · SEARCH · CORE PRINCIPLES · QUICK REFERENCE RULES | p.12 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 8381 ms · first delta 12716 ms · total 13093 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 8381 ms · ask 4673 ms · gateway work 13093 ms · total 13093 ms
- tokens in (the prompt the answerer read)
- 2917
- tokens out (what the answerer generated)
- 55
- tok/sec
- 148.2 tok/sec — 55 output tokens in 0.371 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 12s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 343), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.