RuleSage cited table rulings
← Lords of Waterdeep

You asked

What happens when I complete a quest?

Answered counted as answered

Asked with: Lords of Waterdeepbg-110327-en-1e

To complete a Quest, follow these steps: 1. Remove the required Adventurers and Gold from your Tavern [1]. 2. Return those tokens to the supply [1]. 3. Collect the specified reward [1]. If the reward includes Adventurers or Gold, take the appropriate pieces from the supply and place them in your Tavern [2]. If the reward is Gold, you immediately collect it and advance your score marker along the scoring track as soon as you complete the Quest [2]. 4. Place the Quest card in the 'Completed Quests' area of your player mat [3]. 5. Turn the Quest card face down [2]. Note: If the completed Quest is a Plot Quest, place its card face up near your player mat to remind you of its ongoing effect [4]. If the completed Quest was a Mandatory Quest, place the card in the Intrigue discard pile [2].

[1] RULEBOOK Lords of Waterdeep — Rulebook · p.6 · waTeRdeep HaRboR · CompleTe QuesT
[2] RULEBOOK Lords of Waterdeep — Rulebook · p.6 · ReadinG a QuesT CaRd · mandaToRy QuesTs
[3] RULEBOOK Lords of Waterdeep — Rulebook · p.3 · playeR maTs
[4] RULEBOOK Lords of Waterdeep — Rulebook · p.6 · ploT QuesTs · end of Round · endinG THe Game · final sCoRinG
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 315 ms · ask 7840 ms · total 8166 ms
single-flight (PR-5)
queued 0 ms · generation 8166 ms
retrieval refs (raw)
[{"page": 6, "score": 0.032787, "snippet": "A few Quests have the notation 'Plot Quest,' which indicates that they are especially important to successfully managing Waterdeep. Plot Quests have ongoing effects in addition to providing rewards. For example, Recover the Magister's Orb has a one-time reward of 6 VP . However, it also grants an on", "headingPath": "ploT QuesTs · end of Round · endinG THe Game · final sCoRinG", "sharpsignalDocId": 127}, {"page": 6, "score": 0.032258, "snippet": "Quest Type: There are five different types of Quests: Arcana, Commerce, Piety, Skullduggery, and Warfare. A Quest's type provides an idea of what sort of Adventurers are most important to completing it. Flavor text Different Lords of Waterdeep score bonus VP for completing Quests of particular types", "headingPath": "ReadinG a QuesT CaRd · mandaToRy QuesTs", "sharpsignalDocId": 127}, {"page": 13, "score": 0.031746, "snippet": "Assign Agent: Place 1 Agent from your pool on an unoccupied action space of a Building. You cannot skip your turn if you have Agents available to assign. If you have no Agents left to assign, you cannot take a turn. Play proceeds to the next player until all Agents have been assigned. Reassign Agent", "headingPath": "2. Complete Quest · final sCoRinG", "sharpsignalDocId": 127}, {"page": 6, "score": 0.03125, "snippet": "10 Card number Rules text Attack: Attack cards hinder or penalize opponents, often helping you in the process. For example, Lack of Faith is an attack that removes another player's Cleric. Utility: These cards do something beneficial. For example, Call in a Favor lets you take resources of your choi", "headingPath": "waTeRdeep HaRboR · CompleTe QuesT", "sharpsignalDocId": 127}, {"page": 12, "score": 0.030769, "snippet": "Gold: You spend Gold to purchase Buildings, complete certain Quests, and pay for other game effects. Lieutenant: A special Agent that you add to your pool by completing the Recruit Lieutenant Quest. occupied/unoccupied: A space that has an Agent assigned to it is occupied. You cannot normally assign", "headingPath": "GlossaRy", "sharpsignalDocId": 127}, {"page": 3, "score": 0.030303, "snippet": "Each player takes a player mat that matches his or her Agents' color. This helps keep track of various game resources. Agent Pool: Here is where you keep Agents that you have not yet assigned (see 'Assign Agent' on page 8). At the end of the round, all of your assigned Agents return to your pool. Ta", "headingPath": "playeR maTs", "sharpsignalDocId": 127}, {"page": 12, "score": 0.029851, "snippet": "22 The following clarifications address certain unusual cases that may come up in a game. Heroes' Garden: You cannot complete the Quest drawn at this Building if you have an uncompleted Mandatory Quest. The Palace of Waterdeep: If you assign the Ambassador to Waterdeep Harbor, you cannot reassign it", "headingPath": "appendix 3: loRds of waTeRdeep · appendix 4: ClaRifiCaTions · adVanCed buildinGs · QuesTs", "sharpsignalDocId": 127}, {"page": 4, "score": 0.029412, "snippet": "Each Building, whether printed on the game board or a tile in Builder's Hall, contains the same kinds of information. See 'Assign Agent' on page 8 for more information. Name: You can look up more detailed information about the Building by finding its name in Appendix 1: Buildings beginning on page 1", "headingPath": "ReadinG a buildinG · CaRds · loRd CaRds · QuesT CaRds", "sharpsignalDocId": 127}]
citations (raw)
[{"page": 6, "quote": null, "headingPath": "waTeRdeep HaRboR · CompleTe QuesT", "sharpsignalDocId": 127}, {"page": 6, "quote": null, "headingPath": "ReadinG a QuesT CaRd · mandaToRy QuesTs", "sharpsignalDocId": 127}, {"page": 3, "quote": null, "headingPath": "playeR maTs", "sharpsignalDocId": 127}, {"page": 6, "quote": null, "headingPath": "ploT QuesTs · end of Round · endinG THe Game · final sCoRinG", "sharpsignalDocId": 127}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 127 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 127 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 21:19

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) ploT QuesTs · end of Round · endinG THe Game · final sCoRinG p.6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) ReadinG a QuesT CaRd · mandaToRy QuesTs p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) 2. Complete Quest · final sCoRinG p.13 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) waTeRdeep HaRboR · CompleTe QuesT p.6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) GlossaRy p.12 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) playeR maTs p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) appendix 3: loRds of waTeRdeep · appendix 4: ClaRifiCaTions · adVanCed buildinGs · QuesTs p.12 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) ReadinG a buildinG · CaRds · loRd CaRds · QuesT CaRds p.4 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) waTeRdeep HaRboR · CompleTe QuesT p.6 no quote on the wire
[2] RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) ReadinG a QuesT CaRd · mandaToRy QuesTs p.6 no quote on the wire
[3] RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) playeR maTs p.3 no quote on the wire
[4] RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) ploT QuesTs · end of Round · endinG THe Game · final sCoRinG p.6 no quote on the wire
timing split
retrieval 315 ms · first delta 6818 ms · total 8166 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 315 ms · ask 7840 ms · gateway work 8166 ms · total 8166 ms
tokens in (the prompt the answerer read)
3213
tokens out (what the answerer generated)
189
tok/sec
148.1 tok/sec — 189 output tokens in 1.276 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 48s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 49), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.