RuleSage cited table rulings
← Carnegie

You asked

When does the game end?

Answered counted as answered

Asked with: Carnegiebg-310873-en-1e

The game ends after 20 rounds [1][2]. Scoring occurs once all 4 action markers have reached the final spaces of their respective Timelines and all players have finished their actions [1].

[1] RULEBOOK Carnegie — Rulebook · p.13 · 5.2. Scoring · The player with the most points is the winner of the game!
[2] RULEBOOK Carnegie — Rulebook · p.7 · P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · …
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 262 ms · ask 6594 ms · total 6865 ms
single-flight (PR-5)
queued 0 ms · generation 6865 ms
retrieval refs (raw)
[{"page": 13, "score": 0.04866, "snippet": "The game ends after 20 rounds. Once all 4 action markers have reached the final spaces of their respective Timelines and all players have finished their actions, scoring will occur. During the game, players may earn immediate VP (shown as ) through income or certain Departments; all other VP are awa", "headingPath": "5.2. Scoring · The player with the most points is the winner of the game!", "sharpsignalDocId": 302}, {"page": 19, "score": 0.048387, "snippet": "You may activate inactive employees in any of your Departments. Employees are activated as in the normal game, by paying the cost indicated under an empty Workstation in the employee's current Department and standing activated employees upright on their new Workstations. You must then move the actio", "headingPath": "2.5. End of Round · 3. End of Game and Scoring", "sharpsignalDocId": 302}, {"page": 8, "score": 0.046696, "snippet": "Donations can provide players with lots of end-game VP. If the Timeline marker is placed on a 'donation' symbol, the first player may choose to Make a Donation. Then, going in clockwise order, the other players may choose to make their own donations. To Make a Donation, a player must place a disk on", "headingPath": "2.2. Make a Donation · 3. Use Dep artments · ACTION CHOICE TILES · TRADE GOODS FOR MONEY", "sharpsignalDocId": 302}, {"page": 13, "score": 0.046452, "snippet": "At the end of the round, after all other actions have been taken, players may activate inactive employees in any of their Departments. To do so, the player must pay the cost indicated under the empty Workstation in the employee's current Department and then stand the employee upright on that Worksta", "headingPath": "4. Activ a te Emplo yees & End of Round · 5.1. Connections between Major Cities · EXAMPLE", "sharpsignalDocId": 302}, {"page": 7, "score": 0.045743, "snippet": "'It marks a big step in your development when you come to realize that other people can help you do a better job than you could do alone.' - Andrew Carnegie The game takes place over 20 rounds. Each round consists of four parts, which take place in the following order: Using the Timeline marker, the", "headingPath": "P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · …", "sharpsignalDocId": 302}, {"page": 14, "score": 0.044563, "snippet": "Each region of the country has a transportation track that players can develop over the course of the game. At the beginning of the game, players' transportation tracks in the South, Midwest, and West start at the 'Cart' level; in the East, they start at 'Stagecoach.' By progressing along each regio", "headingPath": "1. Transport a tion Tracks · Transport Income · 2. Donations · To Make a Donation:", "sharpsignalDocId": 302}, {"page": 4, "score": 0.030769, "snippet": "In a 3-player game , only the third player receives an Action Choice tile; there are no Action Choice tiles in a 2-player game. 8 In a 2-player game , set aside 18 disks from an unused player color and shuffle the solo-game action cards. Draw one of these cards and place a disk on the donation chart", "headingPath": "Two-player game setup shown.", "sharpsignalDocId": 302}, {"page": 7, "score": 0.029851, "snippet": "It's Thomas' turn. He has chosen the Human Resources action, which has already reached the end of its Timeline. He must place the Timeline marker to the right of the Human Resources action marker and then turn over the action marker in the next row below (in this case, the Management Timeline), whic", "headingPath": "EXAMPLE", "sharpsignalDocId": 302}]
citations (raw)
[{"page": 13, "quote": null, "headingPath": "5.2. Scoring · The player with the most points is the winner of the game!", "sharpsignalDocId": 302}, {"page": 7, "quote": null, "headingPath": "P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · …", "sharpsignalDocId": 302}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 302 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 302 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 21:22

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Carnegie — Rulebook (corpus doc 302) 5.2. Scoring · The player with the most points is the winner of the game! p.13 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Carnegie — Rulebook (corpus doc 302) 2.5. End of Round · 3. End of Game and Scoring p.19 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Carnegie — Rulebook (corpus doc 302) 2.2. Make a Donation · 3. Use Dep artments · ACTION CHOICE TILES · TRADE GOODS FOR MONEY p.8 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Carnegie — Rulebook (corpus doc 302) 4. Activ a te Emplo yees & End of Round · 5.1. Connections between Major Cities · EXAMPLE p.13 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Carnegie — Rulebook (corpus doc 302) P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · … p.7 0.045743 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Carnegie — Rulebook (corpus doc 302) 1. Transport a tion Tracks · Transport Income · 2. Donations · To Make a Donation: p.14 0.044563 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Carnegie — Rulebook (corpus doc 302) Two-player game setup shown. p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Carnegie — Rulebook (corpus doc 302) EXAMPLE p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Carnegie — Rulebook (corpus doc 302) 5.2. Scoring · The player with the most points is the winner of the game! p.13 no quote on the wire
[2] RULEBOOK Carnegie — Rulebook (corpus doc 302) P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · … p.7 no quote on the wire
timing split
retrieval 262 ms · first delta 6506 ms · total 6865 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 262 ms · ask 6594 ms · gateway work 6865 ms · total 6865 ms
tokens in (the prompt the answerer read)
4049
tokens out (what the answerer generated)
43
tok/sec
131.9 tok/sec — 43 output tokens in 0.326 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 45s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 230), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.