You asked
How should we prepare everything before the first turn?
Answered counted as answeredAsked with: Goabg-9216-en-1e
If using the Planned Expansion Variant, before the game begins, make these adjustments: 1. Remove all 'd' Exploration Cards from the game [1]. 2. Each player places the special Outpost Variant overlay on their Player Board [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 221 ms · ask 6014 ms · total 30588 ms
- single-flight (PR-5)
- queued 24341 ms · generation 6247 ms
- retrieval refs (raw)
- [{"page": 20, "score": 0.032787, "snippet": "Follow the rules as indicated on your chosen Captain Card: Korean: During setup, move your Build Ships Progress Marker down one row. Ottoman: During setup, move your Produce Progress Marker down one row. Portuguese: During setup, move your Collect Taxes Progress Marker down one row. French: During s", "headingPath": "Gameplay", "sharpsignalDocId": 443}, {"page": 8, "score": 0.032258, "snippet": "Each player takes three actions per round. Starting with the First Player (the player with the Nazar Stone ), players take turns clockwise, one action at a time, until all players have taken three actions. After all players have completed their three actions, players may (or must) play Compass Cards", "headingPath": "3. Actions · A. Progress · B. Build Ships · C. Produce · D. Collect Taxes", "sharpsignalDocId": 443}, {"page": 17, "score": 0.031746, "snippet": "When you successfully Establish an Outpost, place the corresponding Outpost on the matching space of your personal board. After placing the tile, immediately fill it with the indicated Goods from the supply. Kollam: This tile allows you to store 1 Good of either of the two indicated types Kochi: Thi", "headingPath": "Outposts · Teal Tiles · Yellow Tiles", "sharpsignalDocId": 443}, {"page": 11, "score": 0.03125, "snippet": "At the end of each round, advance the Round Marker one space on the Round Track. After Round 4, the Day Cycle ends. Remove all tiles from the Market Grid, then repeat Setup Step C (see page 4) using the Night tiles (remember to remove 4 tiles, ensuring that no more than 2 Depots are removed). If you", "headingPath": "End of the Round · 1. Progress Markers · 2. Outposts · 3. Island Symbols · 4. Richest player · 5. Single Depots", "sharpsignalDocId": 443}, {"page": 16, "score": 0.030769, "snippet": "The following pages explain all the Cards and Tile effects in more detail. When performing the Progress action , you only need to pay the Ships, you can ignore the Goods costs. Gain 2 Goods. Gain 2 Contracts Gain 2 Ships Gain 5 Pardaos. Spend 6/12/18/24 Pardaos to advance a Progress Marker of your c", "headingPath": "Final Ranking · Exploration Cards · Depots", "sharpsignalDocId": 443}, {"page": 4, "score": 0.030303, "snippet": "Place the Game Board in the center of the table. A When playing with the Bonanza variant (see page 19) , shuffle the Bonanza tiles and place 4 of them, face down, randomly in each of the 4 corner spaces of the Market Grid on the Game Board. Keep the remaining 4 Bonanza tiles next to the Game Board f", "headingPath": "5 Story Cards (see page 20)", "sharpsignalDocId": 443}, {"page": 12, "score": 0.029851, "snippet": "This variant reduces the luck factor when Establishing Outposts by replacing Exploration Card draws with fixed Contract values based on your Progress Marker. This makes Outpost access more predictable while still allowing players to push ahead earlier by investing additional Contracts. Before the ga", "headingPath": "Planned Expansion Variant · Setup · Gameplay · Solo Mode", "sharpsignalDocId": 443}, {"page": 10, "score": 0.029412, "snippet": "First, choose one of the four Outposts. You may not choose an Outpost you have already Established. For example, if you have already Established Madras, you cannot choose it again. Gather the required Contracts. Contracts may come from: Contracts gained from Exploration: draw 2 Exploration Cards and", "headingPath": "To Establish an Outpost: · Placing the Outpost: · Example", "sharpsignalDocId": 443}]
- citations (raw)
- [{"page": 12, "quote": null, "headingPath": "Planned Expansion Variant · Setup · Gameplay · Solo Mode", "sharpsignalDocId": 443}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 443 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 443 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:00
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Goa — Rulebook (corpus doc 443) | Gameplay | p.20 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Goa — Rulebook (corpus doc 443) | 3. Actions · A. Progress · B. Build Ships · C. Produce · D. Collect Taxes | p.8 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Goa — Rulebook (corpus doc 443) | Outposts · Teal Tiles · Yellow Tiles | p.17 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Goa — Rulebook (corpus doc 443) | End of the Round · 1. Progress Markers · 2. Outposts · 3. Island Symbols · 4. Richest player · 5. Single Depots | p.11 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Goa — Rulebook (corpus doc 443) | Final Ranking · Exploration Cards · Depots | p.16 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Goa — Rulebook (corpus doc 443) | 5 Story Cards (see page 20) | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Goa — Rulebook (corpus doc 443) | Planned Expansion Variant · Setup · Gameplay · Solo Mode | p.12 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Goa — Rulebook (corpus doc 443) | To Establish an Outpost: · Placing the Outpost: · Example | p.10 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Goa — Rulebook (corpus doc 443) | Planned Expansion Variant · Setup · Gameplay · Solo Mode | p.12 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 221 ms · first delta 5857 ms · total 30588 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 24341 ms · retrieval 221 ms · ask 6014 ms · gateway work 6247 ms · total 30588 ms
- tokens in (the prompt the answerer read)
- 3904
- tokens out (what the answerer generated)
- 52
- tok/sec
- 147.3 tok/sec — 52 output tokens in 0.353 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 374), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.