RuleSage cited table rulings
← Galaxy Trucker

You asked

How should we prepare everything before the first turn?

Answered counted as answered

Asked with: Galaxy Truckerbg-31481-en-1e

Before the first turn (the building phase), you should follow these steps: 1. Use the game board marked with a learning flight symbol [1]. 2. Everyone should agree on the flight level—I, II, or III [2]. 3. Use the flight board and ship boards corresponding to that chosen level [2]. 4. Dump all spaceship component tiles in the middle of the table, turning them all face down and mixing them so no one knows what they are [1]. 5. Each player takes a ship board and folds it to use the level I side [1]. 6. Each player chooses a color and takes the rockets and starting cabin in that color [1]. 7. Place the starting cabin in the center of your ship board [1]. 8. Place one rocket on your ship board and the other rocket on the parking lot on the flight board [1]. 9. Someone needs to make 4 adventure card piles [2]. * The composition of each pile is depicted at the bottom of the flight board [2]. * A level III flight uses 2 level III cards, 1 level II card, and 1 level I card in each pile [2]. * Shuffle the relevant decks and draw cards face down to make each pile [2]. * Place 3 piles at the bottom of the flight board (the flight forecast) and 1 pile at the top [2]. 10. When everyone is ready, the boldest player says "Go!" [1].

[1] RULEBOOK Galaxy Trucker — Rulebook · p.4 · HELPFUL* COMPONENT OVERVIEW · SETUP · HOW TO BUILD
[2] RULEBOOK Galaxy Trucker — Rulebook · p.16 · ADDITIONAL SHIP-BUILDING RULES · CHOOSE YOUR LEVEL · Card Piles · Flight Forecast · Preparing for Flight
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 207 ms · ask 8973 ms · total 19486 ms
single-flight (PR-5)
queued 10295 ms · generation 9191 ms
retrieval refs (raw)
[{"page": 17, "score": 0.032787, "snippet": "Start the timer on this space of the flight board. The player who starts the timer should simultaneously say, 'Go!' Flip the timer to the next space. Any player may do this once time has run out. If no one wants to flip the timer, players just keep building until someone decides to flip it or until ", "headingPath": "Preparing for Flight · FINISHING BUILDING · RESERVING COMPONENTS", "sharpsignalDocId": 426}, {"page": 16, "score": 0.032258, "snippet": "Congratulations on completing your first flight! We assume you made it all the way to the end because the alternative - losing your ship - hasn't been explained yet. In fact, there are several things we haven't explained, but now that you've completed your learning flight, we think you're ready for ", "headingPath": "ADDITIONAL SHIP-BUILDING RULES · CHOOSE YOUR LEVEL · Card Piles · Flight Forecast · Preparing for Flight", "sharpsignalDocId": 426}, {"page": 9, "score": 0.031746, "snippet": "1 Check everyone else's ship to be sure all ships have been built according to the rules. Fix the ships that aren't. 2 You don't need the ship-building tiles anymore, so you might as well shove them off to one side. 3 Take out the astronaut figures. Everyone puts 2 astronauts in each cabin on their ", "headingPath": "PREPARING FOR LAUNCH · Fixing ships · ADVENTURE DECK · Time to get trucking", "sharpsignalDocId": 426}, {"page": 4, "score": 0.03125, "snippet": "4 1 For your first game, use the game board marked with an (It's a learning flight.) 2 Dump out all the tiles in the middle of the table where everyone can reach them. These are space ship components. Turn all components face down. Mix the components so no one knows what any of them are. 3 Each play", "headingPath": "HELPFUL* COMPONENT OVERVIEW · SETUP · HOW TO BUILD", "sharpsignalDocId": 426}, {"page": 1, "score": 0.030769, "snippet": "Don't Panic! Or, you know what, go ahead. Panic. Either way, we'd like you to know that you can learn to play just by reading the first half of this rulebook. In fact, we've designed it so you can learn to play while you are reading . By the time you finish page 5, you'll be able to set up the game ", "headingPath": "TRUCKER'S GUIDE TO THE GALAXY", "sharpsignalDocId": 426}, {"page": 13, "score": 0.030303, "snippet": "The true test of any space ship is to fly it through a combat zone. The Combat Zone card has 3 lines which are evaluated in succession. Each line gives a criterion and a penalty for the player who is weakest in that area. First, the player with the fewest crew figures loses 3 flight days. Next, the ", "headingPath": "COMBAT ZONE · STARDUST", "sharpsignalDocId": 426}, {"page": 22, "score": 0.029851, "snippet": "You not only know how to build a big ship, but also how to keep it in one piece for the entire flight. Count the number of components your ship has. Hint: It's usually simpler to count the number of empty spaces and see who has the least … unless the flight was especially harsh. You are a nonconform", "headingPath": "Master Engineer · Corridorist · THE SECOND FLIGHT", "sharpsignalDocId": 426}, {"page": 19, "score": 0.029412, "snippet": "Epidemic makes you remove 1 crew member (human or alien) from every occupied cabin that is joined to another occupied cabin. The safe thing to do is to build your ship so that no two cabins are joined. If you do have joined cabins, maybe you can find an adventure that will allow you to empty one of ", "headingPath": "MORE SPECIAL EVENTS · GOODS SHORTAGE", "sharpsignalDocId": 426}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "HELPFUL* COMPONENT OVERVIEW · SETUP · HOW TO BUILD", "sharpsignalDocId": 426}, {"page": 16, "quote": null, "headingPath": "ADDITIONAL SHIP-BUILDING RULES · CHOOSE YOUR LEVEL · Card Piles · Flight Forecast · Preparing for Flight", "sharpsignalDocId": 426}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 426 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 426 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:00

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Galaxy Trucker — Rulebook (corpus doc 426) Preparing for Flight · FINISHING BUILDING · RESERVING COMPONENTS p.17 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Galaxy Trucker — Rulebook (corpus doc 426) ADDITIONAL SHIP-BUILDING RULES · CHOOSE YOUR LEVEL · Card Piles · Flight Forecast · Preparing for Flight p.16 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Galaxy Trucker — Rulebook (corpus doc 426) PREPARING FOR LAUNCH · Fixing ships · ADVENTURE DECK · Time to get trucking p.9 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Galaxy Trucker — Rulebook (corpus doc 426) HELPFUL* COMPONENT OVERVIEW · SETUP · HOW TO BUILD p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Galaxy Trucker — Rulebook (corpus doc 426) TRUCKER'S GUIDE TO THE GALAXY p.1 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Galaxy Trucker — Rulebook (corpus doc 426) COMBAT ZONE · STARDUST p.13 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Galaxy Trucker — Rulebook (corpus doc 426) Master Engineer · Corridorist · THE SECOND FLIGHT p.22 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Galaxy Trucker — Rulebook (corpus doc 426) MORE SPECIAL EVENTS · GOODS SHORTAGE p.19 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Galaxy Trucker — Rulebook (corpus doc 426) HELPFUL* COMPONENT OVERVIEW · SETUP · HOW TO BUILD p.4 no quote on the wire
[2] RULEBOOK Galaxy Trucker — Rulebook (corpus doc 426) ADDITIONAL SHIP-BUILDING RULES · CHOOSE YOUR LEVEL · Card Piles · Flight Forecast · Preparing for Flight p.16 no quote on the wire
timing split
retrieval 207 ms · first delta 6774 ms · total 19486 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 10295 ms · retrieval 207 ms · ask 8973 ms · gateway work 9191 ms · total 19486 ms
tokens in (the prompt the answerer read)
3713
tokens out (what the answerer generated)
322
tok/sec
136.9 tok/sec — 322 output tokens in 2.352 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 19s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 355), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.