RuleSage cited table rulings
← Innovation

You asked

How should we prepare everything before the first turn?

Answered counted as answered

Asked with: Innovationbg-63888-en-1e

To prepare everything before the first turn, follow these steps: 1. Split the cards into ten supply piles, arranged like a clock [1][2]. 2. Randomly and without looking, set aside one card each from ages 1-9 in the center as normal Achievements [1][2]. 3. Place the five Special Achievements nearby [1][2].

[1] RULEBOOK Innovation — Rulebook · p.4 ·
[2] RULEBOOK Innovation — Rulebook · p.4 · Supply Pile Setup · Starting Play · Your Turn
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 208 ms · ask 5291 ms · total 33447 ms
single-flight (PR-5)
queued 27935 ms · generation 5512 ms
retrieval refs (raw)
[{"page": 4, "score": 0.032787, "snippet": "Split the cards into their ten supply piles, arranged like a clock as shown below. Randomly and without looking, set aside one card each from ages 1-9 in the center as normal Achievements. The five Special Achievements are placed nearby. Special Achievements Each player draws two age 1 cards, and al", "headingPath": "Supply Pile Setup · Starting Play · Your Turn", "sharpsignalDocId": 411}, {"page": 4, "score": 0.032258, "snippet": "6 7 @AsmadiGames facebook.com/AsmadiGamesasmadigames.com Split the cards into their ten supply piles, arranged like a clock as shown below. Randomly and without looking, set aside one card each from ages 1-9 in the center as normal Achievements. The five Special Achievements are placed nearby. Suppl", "headingPath": "", "sharpsignalDocId": 411}, {"page": 10, "score": 0.031746, "snippet": "Innovation plays differently nearly every time you take it out of the box. While long term planning is possible, it is often much more important to seize the best tactical option at any given moment. Splaying and thus amassing icons is important, as is spending time to accumulate some points. The fi", "headingPath": "Strategy", "sharpsignalDocId": 411}, {"page": 7, "score": 0.03125, "snippet": "Remove: The Fission card, if successful, forces the removal of all score, hand, and board cards from the game (set aside in the box). Civilization begins anew with the few cards remaining in the supply. Return: A returned card is placed at the bottom of its supply pile, face down. If multiple cards ", "headingPath": "Keywords (continued)", "sharpsignalDocId": 411}, {"page": 10, "score": 0.030769, "snippet": "Road Building: You may choose to meld only one card, even if you have two or more in your hand. Machinery: Multiple exchanges do happen with this card, even if you do not want to trade with specific players. Anatomy: The victim does not have to choose a card that will result in returning a top card,", "headingPath": "FAQs", "sharpsignalDocId": 411}, {"page": 5, "score": 0.030303, "snippet": "8 9 @AsmadiGames facebook.com/AsmadiGamesasmadigames.com Draw Meld Y ou must satisfy two conditions to take an Achieve action and claim a normal achievement. First, your score (the total value of all the cards in your score pile) must be at least five times the Achieve To take a Draw action, find th", "headingPath": "", "sharpsignalDocId": 411}, {"page": 11, "score": 0.029851, "snippet": "Teaching the game to new players can be daunting! What do you explain? When do you explain it? Here's the path that we use when we demo and explain Innovation: Set up the piles, achievements, and create boards for two players with some age 1 cards. Good cards to use include Writing, The Wheel, and A", "headingPath": "Teaching Innovation · STAGING · OVERVIEW · GAMEPLAY · KEYWORDS · DURING THE GAME · …", "sharpsignalDocId": 411}, {"page": 3, "score": 0.029412, "snippet": "1 If no cards were transferred due to this demand, draw a .1 PHILOSOPHY 2 You may splay left any one color of your cards. You may score a card from your hand. ATOMIC THEORY 6 You may splay your blue cards right. Draw and meld a .7 MATHEMATICS 2 You may return a card from your hand. If you do, draw a", "headingPath": "", "sharpsignalDocId": 411}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 411}, {"page": 4, "quote": null, "headingPath": "Supply Pile Setup · Starting Play · Your Turn", "sharpsignalDocId": 411}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 411 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 411 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:00

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Innovation — Rulebook (corpus doc 411) Supply Pile Setup · Starting Play · Your Turn p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Innovation — Rulebook (corpus doc 411) p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Innovation — Rulebook (corpus doc 411) Strategy p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Innovation — Rulebook (corpus doc 411) Keywords (continued) p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Innovation — Rulebook (corpus doc 411) FAQs p.10 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Innovation — Rulebook (corpus doc 411) p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Innovation — Rulebook (corpus doc 411) Teaching Innovation · STAGING · OVERVIEW · GAMEPLAY · KEYWORDS · DURING THE GAME · … p.11 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Innovation — Rulebook (corpus doc 411) p.3 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Innovation — Rulebook (corpus doc 411) p.4 no quote on the wire
[2] RULEBOOK Innovation — Rulebook (corpus doc 411) Supply Pile Setup · Starting Play · Your Turn p.4 no quote on the wire
timing split
retrieval 208 ms · first delta 4903 ms · total 33447 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 27935 ms · retrieval 208 ms · ask 5291 ms · gateway work 5512 ms · total 33447 ms
tokens in (the prompt the answerer read)
4375
tokens out (what the answerer generated)
81
tok/sec
147.0 tok/sec — 81 output tokens in 0.551 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 30s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 340), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.