RuleSage cited table rulings
← Dungeon Petz

You asked

How should we prepare everything before the first turn?

Answered counted as answered

Asked with: Dungeon Petzbg-97207-en-1e

To prepare everything before the first turn, follow these steps: 1. Punch out the cardboard pieces [1]. 2. Decorate the Starting Player Token and 8 wooden minion figures with stickers if desired [1]. 3. Assemble the 18 pets by using a plastic fastener to join each egg-shaped piece to its corresponding round wheel [1]. 4. Put the Progress Marker on the first space (space 1) of the Progress Track [1]. 5. Place one of your imps in each of the four spaces on the Progress Board [1]. 6. Randomize the eight exhibition tiles and deal one to each exhibition space face down, then remove the remaining exhibitions from the game without anyone looking at them [1]. 7. Turn up the first exhibition tile (for round 2) [1]. 8. Randomize the eight customer tiles and deal one to each customer space face down, then remove the remaining customers from the game without anyone looking at them [1]. 9. Turn up the first customer tile (for round 3) [1]. 10. For a 3-player game, take 3 imps of the non-player color and put one imp on each action space marked with a dot [2]. 11. For a 2-player game, take 6 imps of a non-player color and block two action spaces in each group: the one marked with a dot and the one three spaces away from it (following the arrows) [2]. 12. Mix the cage tiles and put them in a face-down stack next to the Central Board [2]. 13. Draw 3 cages from the top of the cage stack and place them face up in the three pits (in a 2-player game, turn up only 2 cages because one cage-buying space is blocked by a neutral imp) [2]. 14. Mix the pets and put them in a face-down pile near the Central Board [2]. 15. Draw 3 pets from the pile and place them face-up in the lower half of the pet corral (in a 2- or 3-player game, turn up only 2 pets because one lower pet-buying action space is blocked by a neutral imp) [2]. 16. Set the pets' wheels to reveal the first two colored bars [2].

[1] RULEBOOK Dungeon Petz — Rulebook · p.3 · Cardboard Pieces · Stickers · Pets · Progress Board · Progress Marker · Extra Imps · …
[2] RULEBOOK Dungeon Petz — Rulebook · p.4 · Final Scoring Exhibitions · Action Spaces · Cage Stack · Cage Options · Pet Pile · Younger Pet Options
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 236 ms · ask 13031 ms · total 15832 ms
single-flight (PR-5)
queued 2553 ms · generation 13279 ms
retrieval refs (raw)
[{"page": 7, "score": 0.032787, "snippet": "Each round consists of 6 phases. These are summarized in the left-hand Quick Reference Table on your Burrow Board. Each phase has multiple steps, each represented by a pictogram. Follow these steps in order, from the top down. Phase 1 - Setup Phase 2 - Shopping Phase 3 - NEED CARDS Phase 4 - Showing", "headingPath": "Initial Manure · THE ROUND · Adding New stuff · New Food · New Artifacts", "sharpsignalDocId": 441}, {"page": 17, "score": 0.032258, "snippet": "Once you are experienced, you can make your game more strategic by revealing two exhibition tiles and two customer tiles at the beginning of the game. (For an extreme variant, you can reveal all information at the start, but it is not always fun to plan so far ahead.) As you know, pets in the upper ", "headingPath": "More Foresight · Advanced Meat Stand Rule · Final Round Order", "sharpsignalDocId": 441}, {"page": 12, "score": 0.031746, "snippet": "12 Now it is time to care for your pets and show them off at the exhibition. will have to be met with food tokens. If your pet is carnivorous or if no hunger need is assigned to it, this symbol has no effect. Each player gets one turn, starting with the starting player and continuing clockwise. Each", "headingPath": "Speed of Play · Phase 4 - Showing Off · Evaluating Needs", "sharpsignalDocId": 441}, {"page": 10, "score": 0.03125, "snippet": "Now it's time to have fun with your pets! This phase has three steps: Arrange cages and pets. Draw Need Cards. Assign Need Cards to pets. These steps are followed in order. Everyone may play simultaneously. As soon as you have arranged your cages and pets, you may draw your Need Cards without waitin", "headingPath": "Phase 3 - NEED CARDS · Arranging Cages and Pets · New Cages and Addons · Pets", "sharpsignalDocId": 441}, {"page": 11, "score": 0.030769, "snippet": "You acquire potions by visiting the hospital in phase 2. When assigning Need Cards to pets, a Potion Card may replace a Need Card of any color. Example: You must assign this pet 1 green and 1 yellow card. If you have a Potion Card, you may instead assign this pet 1 potion and 1 yellow card, or 1 gre", "headingPath": "Potions · Speed of Play", "sharpsignalDocId": 441}, {"page": 8, "score": 0.030303, "snippet": "Start this step by finding the player with the biggest group. This player's biggest group is the first one sent shopping. If multiple players are tied for the biggest group, those players will take turns in clockwise order, starting at the Starting Player Token. If you have multiple groups of the bi", "headingPath": "Biggest Groups Go First", "sharpsignalDocId": 441}, {"page": 11, "score": 0.029851, "snippet": "Once all your new cages and addons are in place and all your pets are in cages, it is time to draw Need Cards. You should have 4 Need Cards in your hand, one of each color. (You may have more if you have books in your Artifact Storage.) Now for each revealed colored bar on each of your pets, draw on", "headingPath": "Drawing Need Cards · Warning: Once you start drawing cards, you cannot change how pets are assigned to cages, so think twice before proceeding to this step.", "sharpsignalDocId": 441}, {"page": 13, "score": 0.029412, "snippet": "A potion makes your pet sleep happily. If animal rights activists complain about you drugging your pets, point them to this section of the rules so they can see how nasty the other cards can be. When it is time to evaluate this card, don't do anything to your pet. Instead, you must do something with", "headingPath": "Potions · Speeding Play · Scoring an Exhibition · Exhibition Tile", "sharpsignalDocId": 441}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "Cardboard Pieces · Stickers · Pets · Progress Board · Progress Marker · Extra Imps · …", "sharpsignalDocId": 441}, {"page": 4, "quote": null, "headingPath": "Final Scoring Exhibitions · Action Spaces · Cage Stack · Cage Options · Pet Pile · Younger Pet Options", "sharpsignalDocId": 441}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 441 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 441 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:01

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Dungeon Petz — Rulebook (corpus doc 441) Initial Manure · THE ROUND · Adding New stuff · New Food · New Artifacts p.7 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Dungeon Petz — Rulebook (corpus doc 441) More Foresight · Advanced Meat Stand Rule · Final Round Order p.17 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Dungeon Petz — Rulebook (corpus doc 441) Speed of Play · Phase 4 - Showing Off · Evaluating Needs p.12 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Dungeon Petz — Rulebook (corpus doc 441) Phase 3 - NEED CARDS · Arranging Cages and Pets · New Cages and Addons · Pets p.10 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Dungeon Petz — Rulebook (corpus doc 441) Potions · Speed of Play p.11 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Dungeon Petz — Rulebook (corpus doc 441) Biggest Groups Go First p.8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Dungeon Petz — Rulebook (corpus doc 441) Drawing Need Cards · Warning: Once you start drawing cards, you cannot change how pets are assigned to cages, so think twice before proceeding to this step. p.11 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Dungeon Petz — Rulebook (corpus doc 441) Potions · Speeding Play · Scoring an Exhibition · Exhibition Tile p.13 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Dungeon Petz — Rulebook (corpus doc 441) Cardboard Pieces · Stickers · Pets · Progress Board · Progress Marker · Extra Imps · … p.3 no quote on the wire
[2] RULEBOOK Dungeon Petz — Rulebook (corpus doc 441) Final Scoring Exhibitions · Action Spaces · Cage Stack · Cage Options · Pet Pile · Younger Pet Options p.4 no quote on the wire
timing split
retrieval 236 ms · first delta 9524 ms · total 15832 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 2553 ms · retrieval 236 ms · ask 13031 ms · gateway work 13279 ms · total 15832 ms
tokens in (the prompt the answerer read)
4031
tokens out (what the answerer generated)
503
tok/sec
135.2 tok/sec — 503 output tokens in 3.720 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 372), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.