RuleSage cited table rulings
← Viticulture

You asked

How should we prepare everything before the first turn?

Answered counted as answered

Asked with: Viticulturebg-128621-en-1e

To prepare everything before the first turn, follow these steps: 1. Each player receives a vineyard mat and 3 different field cards (empty, small, and large) placed side by side on the mat, field side up [1]. 2. Shuffle the four decks of small cards (green, yellow, purple, and blue) and place them on the board [1]. 3. Randomly pick one rooster token from all tokens claimed by players to determine the first player; that player receives the first player token [1]. 4. Deal one red card and one blue card face-up to each player [1]. 5. Use the red and blue cards to determine starting resources: * Draw cards as indicated on your red card to form your opening hand [1]. * You begin the game with 2 regular workers, 1 vine card, 1 summer visitor card, 1 wine order card, 1 grande worker, and either a windmill or an additional red and blue card [1]. 6. Use the blue card to gain starting resources: * Every blue card comes with 1 grande worker and often a certain amount of lira [1]. * Blue cards also provide a choice between starting with a specific structure or gaining extra lira; players make this choice in clockwise order starting with the first player [1]. 7. Discard the red and blue cards once all starting resources are accounted for [1].

[1] RULEBOOK Viticulture — Rulebook · p.4 · GamE board sEtup · Example · sEtup · tErminoloGy:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 194 ms · ask 7259 ms · total 32731 ms
single-flight (PR-5)
queued 25267 ms · generation 7464 ms
retrieval refs (raw)
[{"page": 4, "score": 0.032787, "snippet": "Vineyard Mat: Each player receives a vineyard mat and 3 different field cards: , and . Place them side by side (field side up) on the vineyard mat. Shuffle the 4 decks of small cards (green, yellow, purple, and blue) and place them on the board. Deck Maintenance: If any of the four decks are exhaust", "headingPath": "GamE board sEtup · Example · sEtup · tErminoloGy:", "sharpsignalDocId": 430}, {"page": 6, "score": 0.032258, "snippet": "Wake-up chart : Starting with the player holding the first-player token and moving clockwise, each player places their rooster on an unoccupied wake-up row. The number represents how early that player wants their workers to wake up in the coming year. 1 is the earliest time and 7 is the latest. The ", "headingPath": "sprinG actions", "sharpsignalDocId": 430}, {"page": 6, "score": 0.031746, "snippet": "Starting with the player who has the first player token and proceeding clockwise, each player will place their rooster on an open row of the wake-up chart to gain an instant bonus and determine player order for the rest of the year. Starting with the top player on the wake-up chart and proceeding do", "headingPath": "Spring · Summer · Winter · Year End", "sharpsignalDocId": 430}, {"page": 3, "score": 0.03125, "snippet": "Each player places their rooster token above the wake-up chart and their cork token on the start space on the victory point track. Each player should also place their wine bottle token on the middle of the Residual Payment Tracker. Note 1: There are negative numbers on the victory point track for a ", "headingPath": "GamE board sEtup", "sharpsignalDocId": 430}, {"page": 18, "score": 0.030769, "snippet": "Whenever you choose your wake-up slot at the beginning of the year, remove the glass token from the slot and place it to the side of your vineyard mat. Y ou may accumulate these Bonus Action T okens from year to year. Y ou may spend 1 of those tokens per turn when you place 1 of your workers on the ", "headingPath": "Bonus Action Tokens · Year End · GamE End & WinninG/ losinG", "sharpsignalDocId": 430}, {"page": 19, "score": 0.030303, "snippet": "You can play the game in campaign mode to add variation and challenge. The campaign mode consists of eight challenges, you must beat the Automa in each one to complete the campaign. Each time you lose, restart with the same challenge and begin with a number of bonus action tokens in hand equal to th", "headingPath": "campaiGn play", "sharpsignalDocId": 430}, {"page": 13, "score": 0.029851, "snippet": "harVEst fiEld Gain Winter is the time to reap what you have sown, turn grapes into wine, find out which wines are in demand, train new workers, put winter visitors to work, and fill wine orders. Draw One Wine Order Draw one wine Card: order card. Draw an Bonus: additional wine order card. Harvest On", "headingPath": "fall actions · WintEr actions", "sharpsignalDocId": 430}, {"page": 16, "score": 0.029412, "snippet": "To fill a wine order, place a worker on the 'fill one wine order' action. There are also some visitor cards that enable you to fill a wine order. Select and reveal a wine order card from your hand. The card shows one or more wine token icons with numbers in them. These are the minimum values of the ", "headingPath": "fillinG WinE ordErs · Example: Filling a Wine Order · rEsidual paymEnts", "sharpsignalDocId": 430}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "GamE board sEtup · Example · sEtup · tErminoloGy:", "sharpsignalDocId": 430}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 430 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 430 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:01

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Viticulture — Rulebook (corpus doc 430) GamE board sEtup · Example · sEtup · tErminoloGy: p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Viticulture — Rulebook (corpus doc 430) sprinG actions p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Viticulture — Rulebook (corpus doc 430) Spring · Summer · Winter · Year End p.6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Viticulture — Rulebook (corpus doc 430) GamE board sEtup p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Viticulture — Rulebook (corpus doc 430) Bonus Action Tokens · Year End · GamE End & WinninG/ losinG p.18 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Viticulture — Rulebook (corpus doc 430) campaiGn play p.19 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Viticulture — Rulebook (corpus doc 430) fall actions · WintEr actions p.13 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Viticulture — Rulebook (corpus doc 430) fillinG WinE ordErs · Example: Filling a Wine Order · rEsidual paymEnts p.16 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Viticulture — Rulebook (corpus doc 430) GamE board sEtup · Example · sEtup · tErminoloGy: p.4 no quote on the wire
timing split
retrieval 194 ms · first delta 5208 ms · total 32731 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 25267 ms · retrieval 194 ms · ask 7259 ms · gateway work 7464 ms · total 32731 ms
tokens in (the prompt the answerer read)
4022
tokens out (what the answerer generated)
301
tok/sec
136.3 tok/sec — 301 output tokens in 2.208 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 1s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 359), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.