RuleSage cited table rulings
← Lewis & Clark: The Expedition

You asked

How should we prepare everything before the first turn?

Answered counted as answered

Asked with: Lewis & Clark: The Expeditionbg-140620-en-1e

To prepare everything before the first turn, follow these steps: 1. Shuffle the 54 Encountered Character cards to form the draw deck and place it face down on the game board, on top of the Journal of Encounters [1]. 2. Draw 5 cards from this deck and arrange them on the Journal of Encounters by their Strength (the number at the card's top left-hand corner), placing the lowest Strength card at the bottom near the Gulf of Mexico and the highest Strength at the top; if two cards have the same Strength, place them in the order drawn [1]. 3. Each player takes an Expedition mini-board of her chosen colour and places it in front of her [1]. 4. Each player takes an Indian figure from the stock and places it on the fourth Boat of her Expedition [1]. 5. Each player takes 1 Fur, 1 Food, and 1 Equipment from the Stocks and places them on the first boat of his Expedition (in the variant, players are randomly given 3 of each primary resource to place on the first Boat) [1]. 6. Each player places her colour's Scout figure on the Route starting space (St Louis) [1]. 7. Each player places her colour's Camp token next to the river, pointing at the starting space (St Louis) [1]. 8. Place any unused colours' Scouts and Camps back in the box [1]. 9. Choose a starting player randomly; the game starts with this player's turn [1].

[1] RULEBOOK Lewis & Clark: The Expedition — Rulebook · p.3 · 8 Resource Multiplication Markers · 2&# #6.#"'2'-, +',' - 0"1
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 201 ms · ask 9672 ms · total 44956 ms
single-flight (PR-5)
queued 35073 ms · generation 9883 ms
retrieval refs (raw)
[{"page": 6, "score": 0.032787, "snippet": "You can set up Camp any time during your round, before or after your compulsory Action. Your Camp and your Scout might end up at the same spot during this time. IF YOU CANNOT PERFORM ANY ACTION (CHARACTER OR VILLAGE) AT THE START OF YOUR TURN, THEN YOU MUST FIRST SET UP CAMP BEFORE TAKING YOUR COMPU", "headingPath": "#,! +.+#,2 (OPTIONAL PHASE) · When you set up Camp, · TIME COSTS OF THE EXPEDITION BOATS", "sharpsignalDocId": 433}, {"page": 2, "score": 0.032258, "snippet": "B2 @ Unfold the game board and place it in the centre of the table. It represents the territory that you will have to cross, and also an Indian Village where you will be able to get help for your journey. A Place the resource hexagons on the appropriate Stocks of the game board: A4 A1 A2 A3 20 Wood ", "headingPath": "!-+.-,#,21 · 1#2 3. · Primary Resources · Transformed Resources · 8 Resource Multiplication Markers", "sharpsignalDocId": 433}, {"page": 5, "score": 0.031746, "snippet": "During the adventure, you will meet Characters who will be able to join your Corps of Discovery. Th ey are present on the Journal of Encounters. You can only recruit one Character each round, either before or after your compulsory Action. Pay the cost in Equipment and Fur corresponding to the Charac", "headingPath": "0#!03'2+#,2 (OPTIONAL PHASE)", "sharpsignalDocId": 433}, {"page": 3, "score": 0.03125, "snippet": "F E Shuffl e the 54 Encountered Character cards to form the draw deck, and place it face down on the game board, on top of the Journal of Encounters . F Draw 5 cards from this deck and arrange them on the Journal of Encounters by their Strength (number at the card's top left-hand corner) . Th e lowe", "headingPath": "8 Resource Multiplication Markers · 2&# #6.#\"'2'-, +',' - 0\"1", "sharpsignalDocId": 433}, {"page": 6, "score": 0.030769, "snippet": "A Camp never moves backwards on the Route. At the end of your Encampment phase, several Camps can be pointing at the same space. A Scout can be on a space pointed at by one or more Camps. Karine (Blue) must Camp. She takes her two Indian fi gures (present on her cards in her Playing Area) and puts t", "headingPath": "Th e Camp · % +# #,\"", "sharpsignalDocId": 433}, {"page": 16, "score": 0.030303, "snippet": "Each turn, choose which side of your cards will be played. Each step of your journey, manage your Expedition's resources sparingly. Each game, create a new party of Characters. 1-5 14+ CÉDRICK CHABOUSSIT VINCENT DUTRAIT LUDONAUTE KARINE CHABOUSSIT ANDREW MACLEOD Ludonaute 11 A rue des pivettes 13800", "headingPath": "Win the race to the West and make history! · !-+.-,#,21", "sharpsignalDocId": 433}, {"page": 4, "score": 0.029851, "snippet": "During the game, you will mainly perform actions by using Character cards from your hand, but also by sending Indians of your Expedition to the Village. Th ese actions will allow your Scout to move forward on the route. Character cards can either perform actions (for which they'll need to be given S", "headingPath": "- (#!2 · % +# 230,", "sharpsignalDocId": 433}, {"page": 9, "score": 0.029412, "snippet": "In the Village, there are eight diff erent areas, corresponding to eight Actions which can be performed by all the players : fi ve areas with only one spot (one circle) for the Hunting, Craftsmanship, Gift, Farewell and Shamanism Actions one area with two spots (two circles) for the Expedition Upgra", "headingPath": "\"#1!0'.2'-, -$ 2&# 4'** %# !2'-,1 · Craftsmanship · Farewell · Horse Trade · Canoe Manufacturing", "sharpsignalDocId": 433}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "8 Resource Multiplication Markers · 2&# #6.#\"'2'-, +',' - 0\"1", "sharpsignalDocId": 433}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 433 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 433 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:01

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Lewis & Clark: The Expedition — Rulebook (corpus doc 433) #,! +.+#,2 (OPTIONAL PHASE) · When you set up Camp, · TIME COSTS OF THE EXPEDITION BOATS p.6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Lewis & Clark: The Expedition — Rulebook (corpus doc 433) !-+.-,#,21 · 1#2 3. · Primary Resources · Transformed Resources · 8 Resource Multiplication Markers p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Lewis & Clark: The Expedition — Rulebook (corpus doc 433) 0#!03'2+#,2 (OPTIONAL PHASE) p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Lewis & Clark: The Expedition — Rulebook (corpus doc 433) 8 Resource Multiplication Markers · 2&# #6.#"'2'-, +',' - 0"1 p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Lewis & Clark: The Expedition — Rulebook (corpus doc 433) Th e Camp · % +# #," p.6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Lewis & Clark: The Expedition — Rulebook (corpus doc 433) Win the race to the West and make history! · !-+.-,#,21 p.16 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Lewis & Clark: The Expedition — Rulebook (corpus doc 433) - (#!2 · % +# 230, p.4 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Lewis & Clark: The Expedition — Rulebook (corpus doc 433) "#1!0'.2'-, -$ 2&# 4'** %# !2'-,1 · Craftsmanship · Farewell · Horse Trade · Canoe Manufacturing p.9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Lewis & Clark: The Expedition — Rulebook (corpus doc 433) 8 Resource Multiplication Markers · 2&# #6.#"'2'-, +',' - 0"1 p.3 no quote on the wire
timing split
retrieval 201 ms · first delta 7647 ms · total 44956 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 35073 ms · retrieval 201 ms · ask 9672 ms · gateway work 9883 ms · total 44956 ms
tokens in (the prompt the answerer read)
2763
tokens out (what the answerer generated)
323
tok/sec
148.0 tok/sec — 323 output tokens in 2.183 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 363), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.