You asked
How should we prepare everything before the first turn?
Answered counted as answeredAsked with: Bunny Kingdombg-184921-en-1e
To prepare for the first turn, follow these steps: 1. Place the New World board in the middle of the table [1][2]. 2. Place one Strength 1 City on each City space on the board [3][1][2]. 3. Each player chooses a color [3][1][2]. 4. Each player puts the 36 Rabbit figurines of their chosen color in front of them [1][2]. 5. Each player places one of their Rabbits on space 0 of the Score Track [3][1][2]. 6. Place any remaining Cities and tokens next to the board [1][2]. 7. Shuffle all the Exploration cards to make a deck and place it face-down next to the New World board [3][1][2][4].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 241 ms · ask 8061 ms · total 8312 ms
- single-flight (PR-5)
- queued 0 ms · generation 8312 ms
- retrieval refs (raw)
- [{"page": 6, "score": 0.032787, "snippet": ", 6 Without showing the cards, give each player: 12 cards in a 3-player game 10 cards in a 4-player game The game is played over four Rounds. Each Round has three phases (Exploration, Construction, and Harvest) that are played simultaneously by all players. After the fourth Round, Parchment cards ar", "headingPath": "Set Up · How Do I Play ? · A- Draft Cards · B- Play Cards", "sharpsignalDocId": 436}, {"page": 5, "score": 0.032258, "snippet": ", -Fisher King- 20 if you produce at least 7 Fish ( ). -Royal Crown- 5 -Royal- Carrot 6 -PanPan-the Barbarian 2 for each Territory you control without a City or Resource. Provisions Cards Provisions cards let you draw more Exploration cards. -Provisions- Immediately draw and play 2 cards. Set Up 1. ", "headingPath": "", "sharpsignalDocId": 436}, {"page": 7, "score": 0.031746, "snippet": "Timothy reveals his two cards: Territory card A3 and Building card Mushroom Farm. He reveals and discards Territory card A3 and puts one of his Rabbits on the matching Territory of the board, which enlarges his Fief by connecting B3 and A4, which he already controls. He puts his Building card in fro", "headingPath": "Example - Play Cards · 2 - Construction Phase", "sharpsignalDocId": 436}, {"page": 10, "score": 0.03125, "snippet": "Revealing Parchments and the End of the Game At the end of the game, it’s time to reveal your Parchments! One at a time, each player reveals their cards and checks to see if they have fulfilled the requirements of their Missions. Treasures automatically give , while gaining through Missions depends ", "headingPath": "", "sharpsignalDocId": 436}, {"page": 5, "score": 0.030769, "snippet": "Place the New World board in the middle of the table. Place one Strength 1 City on each City space on the board. Each player chooses a color, puts the 36 Rabbit figurines of that color in front of them, and places one of their Rabbits on space 0 of the Score Track. Place the remaining Cities and tok", "headingPath": "Set Up", "sharpsignalDocId": 436}, {"page": 6, "score": 0.030303, "snippet": "A Fief is a group of connected Territories under one player's control. Territories are connected if they meet on the sides (top, bottom, left, or rightnot diagonally ), unless they are separated by a Lava Flow. If you play a Building card, place it face-up in front of you and put the City or token s", "headingPath": "A Fief · Special Rules for 2 Player Games · A- Draft Cards", "sharpsignalDocId": 436}, {"page": 12, "score": 0.029851, "snippet": "Place a Strength 1 City on each City space on the board. Shuffle all the cards and make a face-down deck next to the board . Each Player chooses a color and takes all their Rabbits, then places 1 Rabbit on the 0 space of the Score Track. The game is played over four Rounds. Each Round has three phas", "headingPath": "Setup · How to play ? · A - Draft Cards · B - Play Cards · Credits · 2- Construction Phase · …", "sharpsignalDocId": 436}, {"page": 5, "score": 0.029412, "snippet": "Shuffle all the Exploration cards to make a deck and place it face-down next to the New World board. Parchment Cards Parchment cards are kept secret until the end of the game and give you Golden Carrots ( ). There are two kinds of Parchment cards: • Missions are rewarded with ( ) if you complete the", "headingPath": "", "sharpsignalDocId": 436}]
- citations (raw)
- [{"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 436}, {"page": 5, "quote": null, "headingPath": "Set Up", "sharpsignalDocId": 436}, {"page": 12, "quote": null, "headingPath": "Setup · How to play ? · A - Draft Cards · B - Play Cards · Credits · 2- Construction Phase · …", "sharpsignalDocId": 436}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 436}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 436 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 436 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:03
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Bunny Kingdom — Rulebook (corpus doc 436) | Set Up · How Do I Play ? · A- Draft Cards · B- Play Cards | p.6 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Bunny Kingdom — Rulebook (corpus doc 436) | p.5 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Bunny Kingdom — Rulebook (corpus doc 436) | Example - Play Cards · 2 - Construction Phase | p.7 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Bunny Kingdom — Rulebook (corpus doc 436) | p.10 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Bunny Kingdom — Rulebook (corpus doc 436) | Set Up | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Bunny Kingdom — Rulebook (corpus doc 436) | A Fief · Special Rules for 2 Player Games · A- Draft Cards | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Bunny Kingdom — Rulebook (corpus doc 436) | Setup · How to play ? · A - Draft Cards · B - Play Cards · Credits · 2- Construction Phase · … | p.12 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Bunny Kingdom — Rulebook (corpus doc 436) | p.5 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Bunny Kingdom — Rulebook (corpus doc 436) | p.5 | no quote on the wire | |
| [2] | RULEBOOK Bunny Kingdom — Rulebook (corpus doc 436) | Set Up | p.5 | no quote on the wire |
| [3] | RULEBOOK Bunny Kingdom — Rulebook (corpus doc 436) | Setup · How to play ? · A - Draft Cards · B - Play Cards · Credits · 2- Construction Phase · … | p.12 | no quote on the wire |
| [4] | RULEBOOK Bunny Kingdom — Rulebook (corpus doc 436) | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 241 ms · first delta 5919 ms · total 8312 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 241 ms · ask 8061 ms · gateway work 8312 ms · total 8312 ms
- tokens in (the prompt the answerer read)
- 12440
- tokens out (what the answerer generated)
- 183
- tok/sec
- 77.6 tok/sec — 183 output tokens in 2.359 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 32s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 366), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.