You asked
How should we prepare everything before the first turn?
Answered counted as answeredAsked with: Santorinibg-194655-en-1e
To prepare for the game, follow these steps: 1. Place the smaller side of the Cliff Pedestal A on the Ocean Board B, using the long and short tabs on the Cliff Pedestal to guide assembly [1]. 2. Place the Island Board C on top of the Cliff Pedestal A, again using the long and short tabs for assembly [1]. 3. Shuffle all unused Simple God Powers (featuring a symbol) into a face-down deck in your play area, draw the top God Power, and place it face-up beside the deck [2]. 4. Place your Workers first [2]. 5. The youngest player is the Start Player, who begins by placing 2 Workers of their chosen color into any unoccupied spaces on the board [1]. 6. The other player(s) then place their Workers [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 232 ms · ask 5470 ms · total 13719 ms
- single-flight (PR-5)
- queued 8007 ms · generation 5712 ms
- retrieval refs (raw)
- [{"page": 5, "score": 0.032787, "snippet": "Powerful Sorcere s s End of Your Turn: Once, remove one block from under any number of Workers neighboring your unmoved Worker . Y ou also remove any Tokens on the blocks . Start of Y our Turn: Once, force to unoccupied corner spaces any number of opponent Workers . that neighbor your Workers Gigant", "headingPath": "52. Medea · Cunning Leader · 54. Polyp hemu s · 55. The seu s", "sharpsignalDocId": 421}, {"page": 1, "score": 0.032258, "snippet": "Video Tutorial s More of a visual learner? We've got you covered! Head over to roxley.com/santorini-video for video tutorials on how to play, as well as complete visual demonstrations of all God Powers ! Santorini Ap p Can't decide which God Powers to match up? Head over to Google Play Store or the ", "headingPath": "Need Hel p? · Setup · How To Play · Winning the Game", "sharpsignalDocId": 421}, {"page": 3, "score": 0.031746, "snippet": "End of Your Turn: If possible, your Workers build in lower neighboring spaces that are occupied by opponent Workers , removing the opponent Workers from the game. Video Tutorials Available - Learn these Gods at roxley.com/santorini-video God of Dreams Start of Y our Turn: Place a block or dome on yo", "headingPath": "Petrifying Gorgon · 25. Morpheu s · Goddess of Spring Growth · 27. Po se idon · 28. Sel ene · God of the Wave s · …", "sharpsignalDocId": 421}, {"page": 3, "score": 0.03125, "snippet": "Any Move: If an opponent Worker starts its turn neighboring one of your Workers , its last move must one of your Workers . be to a space neighboring End of Your Turn: You may remove an unoccupied block (not dome ) neighboring your unmoved Worker . Y ou also remove any Tokens on the block . Setup: Pl", "headingPath": "Goddess of Love · God of War · Goddess of Violence · Primordial Nothingne s s · 15. Ch aron · 16 . Chronu s · …", "sharpsignalDocId": 421}, {"page": 2, "score": 0.030769, "snippet": "Once you've played a few 2-player games using only the rules on the front page of the rule book, we suggest you try God Powers . God Powers are cards that provide you with a powerful ability A that can be used throughout the game. Many God Powers change the way Workers move and build . After setting", "headingPath": "Setup God Powers · God Power Setup", "sharpsignalDocId": 421}, {"page": 5, "score": 0.030303, "snippet": "Golden Fleece variant provides a different 2-player experience where the Ram figure grants the blessing of a single God Power to whomever is touching it. After setting up the Island using only step 1 and 2 from ' Setup ' section on page 1, perform the following: Select a God Power showing the Golden", "headingPath": "Golden Fleece Variant · Setup · Star t o f Any Turn · Using Hero Powers · 46. Ach i l l e s · 47. Adonis · …", "sharpsignalDocId": 421}, {"page": 4, "score": 0.029851, "snippet": "God of the Abyss Setup: Take the Map A , Shield B , and Abyss Token . Place your Workers fi rst. After all players' Workers are placed, hide the Map behind the Shield and secretly place your Abyss Token on an unoccupied space. This space is the Abyss. Lose Condition: If any player's Worker enters th", "headingPath": "43. Tar t aru s · 44. Terp si c hore · Muse of Astronomy", "sharpsignalDocId": 421}, {"page": 2, "score": 0.029412, "snippet": "Opponent's Turn: If one of your Workers moved up on your last turn, opponent Workers cannot move up this turn. Titan Shouldering the Heaven s Your Build: Your Worker may build a dome at any level . Your Build: Your Worker may build one additional time, but not on the same space. Your Build: Your Wor", "headingPath": "Goddess of Wisdom · 4. Atl a s · Goddess of the Harve st · God of Black smith s · God of Travel · Bull-headed Monster · …", "sharpsignalDocId": 421}]
- citations (raw)
- [{"page": 1, "quote": null, "headingPath": "Need Hel p? · Setup · How To Play · Winning the Game", "sharpsignalDocId": 421}, {"page": 3, "quote": null, "headingPath": "Goddess of Love · God of War · Goddess of Violence · Primordial Nothingne s s · 15. Ch aron · 16 . Chronu s · …", "sharpsignalDocId": 421}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 421 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 421 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:03
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Santorini — Rulebook (corpus doc 421) | 52. Medea · Cunning Leader · 54. Polyp hemu s · 55. The seu s | p.5 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Santorini — Rulebook (corpus doc 421) | Need Hel p? · Setup · How To Play · Winning the Game | p.1 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Santorini — Rulebook (corpus doc 421) | Petrifying Gorgon · 25. Morpheu s · Goddess of Spring Growth · 27. Po se idon · 28. Sel ene · God of the Wave s · … | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Santorini — Rulebook (corpus doc 421) | Goddess of Love · God of War · Goddess of Violence · Primordial Nothingne s s · 15. Ch aron · 16 . Chronu s · … | p.3 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Santorini — Rulebook (corpus doc 421) | Setup God Powers · God Power Setup | p.2 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Santorini — Rulebook (corpus doc 421) | Golden Fleece Variant · Setup · Star t o f Any Turn · Using Hero Powers · 46. Ach i l l e s · 47. Adonis · … | p.5 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Santorini — Rulebook (corpus doc 421) | 43. Tar t aru s · 44. Terp si c hore · Muse of Astronomy | p.4 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Santorini — Rulebook (corpus doc 421) | Goddess of Wisdom · 4. Atl a s · Goddess of the Harve st · God of Black smith s · God of Travel · Bull-headed Monster · … | p.2 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Santorini — Rulebook (corpus doc 421) | Need Hel p? · Setup · How To Play · Winning the Game | p.1 | no quote on the wire |
| [2] | RULEBOOK Santorini — Rulebook (corpus doc 421) | Goddess of Love · God of War · Goddess of Violence · Primordial Nothingne s s · 15. Ch aron · 16 . Chronu s · … | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 232 ms · first delta 3607 ms · total 13719 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 8007 ms · retrieval 232 ms · ask 5470 ms · gateway work 5712 ms · total 13719 ms
- tokens in (the prompt the answerer read)
- 3775
- tokens out (what the answerer generated)
- 177
- tok/sec
- 86.8 tok/sec — 177 output tokens in 2.039 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 34s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 350), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.