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You asked

How should we prepare everything before the first turn?

Answered counted as answered

Asked with: Hero Realmsbg-198994-en-1e

To prepare for the game, follow these steps: 1. Shuffle the Market Deck and place it facedown on the table [1]. 2. Deal the top five cards of the Market Deck face-up in a row next to the Market Deck to create the Market [1]. 3. Place the 16 Fire Gem cards in a single stack, face-up, next to the last card in the Market [1]. 4. Leave a space next to the Market Deck for a Sacrifice Pile [1]. 5. Each player shuffles their personal deck and places it facedown in front of them [1]. 6. Leave room next to each personal deck for a discard pile [1]. 7. Randomly determine which player goes first [1]. 8. The player going first draws three cards from their personal deck [1]. 9. The player going second draws five cards from their personal deck [1].

[1] RULEBOOK Hero Realms — Rulebook · p.1 · SETUP · Ally Abilities · Sacrifice Abilities
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 197 ms · ask 5363 ms · total 18959 ms
single-flight (PR-5)
queued 13388 ms · generation 5571 ms
retrieval refs (raw)
[{"page": 1, "score": 0.032787, "snippet": "Players alternate taking turns. Starting with the first player, play proceeds clockwise. Each turn has three phases: ◆ Main Phase ◆ Discard Phase ◆ Draw Phase Any time during your Main Phase, you may perform any of the following, in any order, as many times as you are able: ◆ Play a card from your h", "headingPath": "HOW TO PLAY · Main Phase · Playing Cards · Actions and Items · OVERVIEW", "sharpsignalDocId": 398}, {"page": 1, "score": 0.032258, "snippet": "Each player begins the game with a personal deck containing a Shortsword, a Dagger, a Ruby, and seven Gold. We suggest you keep score with pencil and paper, but for your convenience we've also included health-tracking cards. To use them, line up the appropriate side of the 'tens digit' card just und", "headingPath": "Personal Deck and Keeping Score · Using Abilities", "sharpsignalDocId": 398}, {"page": 2, "score": 0.031746, "snippet": "Some card abilities will give you Gold. When you gain Gold, it goes into a Gold Pool which you may add to and spend from over the course of your Main Phase. Gold is used to acquire cards from the Market or from the Fire Gem pile. A card's cost is found in its upper-right-hand corner. To acquire a ca", "headingPath": "Acquiring Cards · Attacking · Hunter - First Blood (3+ players)", "sharpsignalDocId": 398}, {"page": 1, "score": 0.03125, "snippet": "To set up the game, shuffle the Market Deck and place it facedown on the table. Then, deal the top five cards of the Market Deck face-up in a row next to the Market Deck. These face-up cards make up the Market. Next to the last card in the Market, place the 16 Fire Gem cards in a single stack, face-", "headingPath": "SETUP · Ally Abilities · Sacrifice Abilities", "sharpsignalDocId": 398}, {"page": 2, "score": 0.030769, "snippet": "Same as Hunter - First Blood, except when a player is eliminated the game continues. The person to the eliminated player's right gains 10 health and draws a card. Last player standing, wins! Each two-player team begins the game with 75 health. All players on a team share a health score. Each individ", "headingPath": "Hunter - Last One Standing (3+ players) · Hydra (4 players, 2 players per team) · Discard Phase · Draw Phase", "sharpsignalDocId": 398}, {"page": 1, "score": 0.030303, "snippet": "Expend abilities are indicated by in the text box. To use this ability, turn the card sideways. You can use the Expend Ability of cards at any point during your Main Phase, including the turn you play the card with an Expend Ability. Weary of war, the Emperor crafted a bold new strategy: peace throu", "headingPath": "Expend Abilities · The Basics · Name, Card Type, & Subtype ↓ · Primary → Ability · Champions", "sharpsignalDocId": 398}, {"page": 2, "score": 0.029851, "snippet": "Hero Realms is designed to support a wide variety of ways to play. Unless otherwise specified, the standard rules apply to the following game formats. To find other formats, or to share format suggestions, please visit herorealms.com/multiplayer. This is the default way to play. Randomly determine s", "headingPath": "MULTIPLAYER RULES · Free-For-All (2+ players) · Basic Cards · Imperial Faction · Guild Faction · Necros Faction", "sharpsignalDocId": 398}, {"page": 2, "score": 0.029412, "snippet": "Players start the game with a score of 50 health. If your Health is reduced to zero or less, you are defeated. When this icon is found in a card's text box, it indicates an amount of Health you gain. When this icon is found in a card's text box, it indicates an amount of Combat you add to your Comba", "headingPath": "Health · Combat · CREDITS · Gold · Expend · Guard · …", "sharpsignalDocId": 398}]
citations (raw)
[{"page": 1, "quote": null, "headingPath": "SETUP · Ally Abilities · Sacrifice Abilities", "sharpsignalDocId": 398}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 398 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 398 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:03

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Hero Realms — Rulebook (corpus doc 398) HOW TO PLAY · Main Phase · Playing Cards · Actions and Items · OVERVIEW p.1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Hero Realms — Rulebook (corpus doc 398) Personal Deck and Keeping Score · Using Abilities p.1 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Hero Realms — Rulebook (corpus doc 398) Acquiring Cards · Attacking · Hunter - First Blood (3+ players) p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Hero Realms — Rulebook (corpus doc 398) SETUP · Ally Abilities · Sacrifice Abilities p.1 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Hero Realms — Rulebook (corpus doc 398) Hunter - Last One Standing (3+ players) · Hydra (4 players, 2 players per team) · Discard Phase · Draw Phase p.2 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Hero Realms — Rulebook (corpus doc 398) Expend Abilities · The Basics · Name, Card Type, & Subtype ↓ · Primary → Ability · Champions p.1 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Hero Realms — Rulebook (corpus doc 398) MULTIPLAYER RULES · Free-For-All (2+ players) · Basic Cards · Imperial Faction · Guild Faction · Necros Faction p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Hero Realms — Rulebook (corpus doc 398) Health · Combat · CREDITS · Gold · Expend · Guard · … p.2 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Hero Realms — Rulebook (corpus doc 398) SETUP · Ally Abilities · Sacrifice Abilities p.1 no quote on the wire
timing split
retrieval 197 ms · first delta 3047 ms · total 18959 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 13388 ms · retrieval 197 ms · ask 5363 ms · gateway work 5571 ms · total 18959 ms
tokens in (the prompt the answerer read)
4621
tokens out (what the answerer generated)
194
tok/sec
78.3 tok/sec — 194 output tokens in 2.477 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 30s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 327), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.