You asked
How should we prepare everything before the first turn?
Answered counted as answeredAsked with: Sidereal Confluencebg-202426-en-1e
To prepare everything before the first turn, follow these steps: 1. Find the Confluence cards that match the number of players in your game [1]. 2. Put any other Confluence cards back in the box [1]. 3. Splay the six chosen Confluence cards in a column so you can see the top of each card, arranging them with the Turn 1 card in front and subsequent turns behind it [1]. 4. Shuffle the colony cards without looking at them and set this deck front side up [1]. 5. Put the colony deck near the Colony Bid Track [1]. 6. Deal one Colony card from the top of the Colony deck to each space of the Colony Bid Track, from left to right [1]. 7. Shuffle each era's technology cards separately, research team side up [1]. 8. Stack the technology cards together with era I on top, then era II, era III, and era IV on bottom [1]. 9. Put the technology deck near the Research Team Bid track [1]. 10. Deal one Technology card from the Technology deck to each space of the Research Team Bid Track, from left to right [1]. 11. Pile the points, ships, and resources in reach of all players [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 234 ms · ask 6880 ms · total 25776 ms
- single-flight (PR-5)
- queued 18652 ms · generation 7124 ms
- retrieval refs (raw)
- [{"page": 11, "score": 0.032787, "snippet": "For new players, it's best not to invent any technologies on Turn 1. Experienced players can take the risk, but generally it's too much of a strain when your economy is still in its early stages.", "headingPath": "Advice: Inventing on Turn 1", "sharpsignalDocId": 419}, {"page": 15, "score": 0.032258, "snippet": "Once all players have bought a colony or passed, resolve research team bids. Simultaneously reveal all Research bids. In order from highest bid to lowest, each player has the opportunity to buy a research team or pass: BUYING A RESEARCH TEAM CARD Return your bid ships to the general supply. Select a", "headingPath": "Research Team Bids · Tiebreakers · Advice: Bidding on Turn 1 · Advice: Research Teams · End of Confluence Phase", "sharpsignalDocId": 419}, {"page": 16, "score": 0.031746, "snippet": "At the end of each turn, players return any cards that have another species' border. The current Confluence Technology Sharing Bonus card is flipped upside down and added to the splay of shared technologies. The back of that card lists what phases remain in the game so players can plan accordingly. ", "headingPath": "Ending the Turn · Ending the Game · Endgame Points · Handicapping", "sharpsignalDocId": 419}, {"page": 3, "score": 0.03125, "snippet": "Kt'Zr'Kt'Rtl, Caylion, Kjasjavikalimm, and Faderan are easiest to play. A skilled new player can do well with the Im'dril. The Eni Et and Unity require very pushy trading. The Yengii are a challenge for experienced players. Zeth are mean, so best if most players are experienced. ENI ET are resource ", "headingPath": "Advice: Picking a Species", "sharpsignalDocId": 419}, {"page": 14, "score": 0.030769, "snippet": "Once all players are ready, simultaneously reveal all colony bids. In order from highest bid to lowest, each player has the opportunity to buy a colony or pass: BUYING A COLONY Return your bid ships to the general supply. Select a colony card from the Colony Bid Track. You may not select a colony ca", "headingPath": "Colony Bids", "sharpsignalDocId": 419}, {"page": 4, "score": 0.030303, "snippet": "Take your species' starting cards, components, and board(s). SPECIES STARTING CARDS Your cards with a star on the top left start in play in front of you. Several species have unique components. Each player also has a Phases reference card and a Donations card. Collect the resources and ships printed", "headingPath": "Player Area · Bid Track · Example: Player Area", "sharpsignalDocId": 419}, {"page": 12, "score": 0.029851, "snippet": "Negotiation is prohibited during the Economy Phase. Check your Colony Support at the beginning of the Economy Phase. If you have more colonies than your Colony Support, you must put the excess under the colony deck. The Zeth have Colony Support 3. At the start of the Economy Phase, you have 4 coloni", "headingPath": "No Negotiation · Colony Support · Example: Colony Support · Running Economic Converters · Donation", "sharpsignalDocId": 419}, {"page": 10, "score": 0.029412, "snippet": "A game of Sidereal Confluence is composed of six turns. Each turn is composed of three phases. All players play each phase of each turn simultaneously. In order, the phases of a turn are: ✧ Negotiate the exchange of goods and other items ✧ Run converters that have violet arrows ✧ Upgrade cards ✧ Inv", "headingPath": "Overview of The Game · Trade Phase (in any order): · Economy phase (in this order): · Confluence Phase (in this order): · Trade Phase · Negotiation · …", "sharpsignalDocId": 419}]
- citations (raw)
- [{"page": 5, "quote": null, "headingPath": "Confluence Stack · COLONY Cards · Technology Cards · Final Setup", "sharpsignalDocId": 419}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 419 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 419 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:03
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Sidereal Confluence — Rulebook (corpus doc 419) | Advice: Inventing on Turn 1 | p.11 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 195 |
| #2 | RULEBOOK Sidereal Confluence — Rulebook (corpus doc 419) | Research Team Bids · Tiebreakers · Advice: Bidding on Turn 1 · Advice: Research Teams · End of Confluence Phase | p.15 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Sidereal Confluence — Rulebook (corpus doc 419) | Ending the Turn · Ending the Game · Endgame Points · Handicapping | p.16 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Sidereal Confluence — Rulebook (corpus doc 419) | Advice: Picking a Species | p.3 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Sidereal Confluence — Rulebook (corpus doc 419) | Colony Bids | p.14 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Sidereal Confluence — Rulebook (corpus doc 419) | Player Area · Bid Track · Example: Player Area | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Sidereal Confluence — Rulebook (corpus doc 419) | No Negotiation · Colony Support · Example: Colony Support · Running Economic Converters · Donation | p.12 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Sidereal Confluence — Rulebook (corpus doc 419) | Overview of The Game · Trade Phase (in any order): · Economy phase (in this order): · Confluence Phase (in this order): · Trade Phase · Negotiation · … | p.10 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Sidereal Confluence — Rulebook (corpus doc 419) | Confluence Stack · COLONY Cards · Technology Cards · Final Setup | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 234 ms · first delta 4955 ms · total 25776 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 18652 ms · retrieval 234 ms · ask 6880 ms · gateway work 7124 ms · total 25776 ms
- tokens in (the prompt the answerer read)
- 3428
- tokens out (what the answerer generated)
- 270
- tok/sec
- 128.0 tok/sec — 270 output tokens in 2.109 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 348), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.