RuleSage cited table rulings
← Nusfjord

You asked

How should we prepare everything before the first turn?

Answered counted as answered

Asked with: Nusfjordbg-234277-en-1e

To prepare everything before the first turn, follow these steps based on the number of players: **General Setup (All Player Counts)** 1. Turn the Action board to the appropriate side according to the number of players [1]. 2. Place the goods (wood, fish, and gold) and the Forests ready at hand in a general supply [2]. **For 2-Player Games** 1. Prepare the game as you would a 2-player game [3]. 2. Use the solo game First Player tile, turning it to the side showing 'Solo Game', and place the First Player ship on Round space 1 [3]. 3. For your personal display, only use the red player-specific components and the blue Worker disks [3]. 4. Place the Imitation tile alongside the bottom edge of the Action board, with the 4-player game side facing up (showing one action space) [3]. 5. Only set the 'C' Buildings aside; return the remaining 'A' and 'B' Buildings to the game box [2]. **For 4- and 5-Player Games** 1. Turn the Imitation tile to the appropriate side, according to the number of players (the 4-player side shows one space; the 5-player side shows three spaces), and place it alongside the bottom edge of the Action board [4]. 2. Place the Banquet Table to the left of the Action board next to the 'Serve Fish' action space [4]. 3. Fill a number of Banquet Table plates with 1 fish each, using one less plate than the number of players, filling them in increasing numerical order starting with the smallest plate [4]. 4. Place the Ships and Elders supply board to the right of the Action board [4]. 5. Sort the Ship tiles by type and place a number of each type on the designated spaces of the supply board (using one more than the number of players) [4]. 6. Find the appropriate Elder cards according to the number of players and place them face up on the designated spaces of the supply board [4]. 7. If playing with 5 players, shuffle the remaining six Elders (#13-18) that are not shown on the spaces and place one face down at the bottom of each of the six Elder stacks [4]. 8. Place the two Building supply boards next to the Ships and Elders supply board [4]. 9. Choose one of the three Building decks and return the other two to the game box [2][4]. 10. Separate the chosen cards into 'A', 'B', and 'C' Buildings and shuffle each pile separately, placing them face down on the table [2][4].

[1] RULEBOOK Nusfjord — Rulebook · p.4 · SETUP · CENTRAL DISPLAY
[2] RULEBOOK Nusfjord — Rulebook · p.4 · In 4- and 5-player games only: Turn the Imitation tile to
[3] RULEBOOK Nusfjord — Rulebook · p.16 · SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING
[4] RULEBOOK Nusfjord — Rulebook · p.4 · In 4- and 5-player games only: Turn the Imitation tile to
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 234 ms · ask 12047 ms · total 47282 ms
single-flight (PR-5)
queued 34991 ms · generation 12291 ms
retrieval refs (raw)
[{"page": 8, "score": 0.032787, "snippet": "In the Work Phase, you send out your Workers to carry out actions that will help you with developing your fishing company. Beginning with the First Player, each player will take one turn at a time, for a total of three turns per player. On your turn, you may place exactly one Worker on an action spa", "headingPath": "PHASE II: WORK PHASE · This Phase is played clockwise. · Notes:", "sharpsignalDocId": 418}, {"page": 9, "score": 0.032258, "snippet": "In the Returning Home Phase, you take back your Workers and move the First Player ship. All players must remove their Workers from the action spaces on the Action board and Elders. Then move the First Player ship to the next highest Round space (the ship moves counter-clockwise) , making that player", "headingPath": "PHASE III: RETURNING HOME PHASE · This Phase is played simultaneously.", "sharpsignalDocId": 418}, {"page": 4, "score": 0.031746, "snippet": "Choose one of the three Building decks (each showing a different fish on the back) and return the other two to the game box. Separate the chosen cards by letter in 'A', 'B', and 'C' Buildings and shuffle each pile separately, placing them face down on the table. Tip: For your first game, we recommen", "headingPath": "In 4- and 5-player games only: Turn the Imitation tile to", "sharpsignalDocId": 418}, {"page": 16, "score": 0.03125, "snippet": "Prepare the game as you would a 2-player game. Use the solo game First Player tile, turning it to the side showing 'Solo Game', and place the First Player ship on Round space 1. For your personal display, only use the red player-specific components and, additionally, the blue Worker disks . Also pla", "headingPath": "SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING", "sharpsignalDocId": 418}, {"page": 5, "score": 0.030769, "snippet": "Choose a player color and take the Harbor board , the Elder Council , the three Workers , the fi ve Shares , and the 'Personal Supply' board in that color. The round 'Personal Supply' board constitutes your personal supply , i.e., this is where you keep the goods that you can use for actions. Whenev", "headingPath": "In 4- and 5-player games only: Turn the Imitation tile to · Personal Supply", "sharpsignalDocId": 418}, {"page": 4, "score": 0.030303, "snippet": "the appropriate side, according to the number of players (as shown by a symbol, see illustration) , and place it alongside the bottom edge of the Action board. The 4-player side shows one space; the 5-player side shows three spaces. Place the Banquet Table to the left of the Action board so that it ", "headingPath": "In 4- and 5-player games only: Turn the Imitation tile to", "sharpsignalDocId": 418}, {"page": 16, "score": 0.029851, "snippet": "You can make things harder on yourself by turning the solo game First Player tile to the other side, showing three rows of Round spaces. In the advanced solo game, you will alternate controlling the red, blue, and yellow Workers. Consequently, in the Returning Home Phase, you will be leaving two col", "headingPath": "THE ADVANCED SOLO GAME · CAMPAIGN", "sharpsignalDocId": 418}, {"page": 6, "score": 0.029412, "snippet": "Nusfjord is played over 7 Rounds. Each Round goes through the following 3 Phases in this exact order: Fishing Phase II. Work Phase III. Returning Home Phase After the 7th Round is complete, you score your displays and determine the winner. In the Fishing Phase, you catch new fish that you must distr", "headingPath": "COURSE OF PLAY · PHASE I: FISHING PHASE · This Phase is played simultaneously. · The Fishing Track · 1. Elders · 2. Your Shares in Foreign Possession · …", "sharpsignalDocId": 418}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "SETUP · CENTRAL DISPLAY", "sharpsignalDocId": 418}, {"page": 4, "quote": null, "headingPath": "In 4- and 5-player games only: Turn the Imitation tile to", "sharpsignalDocId": 418}, {"page": 16, "quote": null, "headingPath": "SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING", "sharpsignalDocId": 418}, {"page": 4, "quote": null, "headingPath": "In 4- and 5-player games only: Turn the Imitation tile to", "sharpsignalDocId": 418}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 418 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 418 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:04

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Nusfjord — Rulebook (corpus doc 418) PHASE II: WORK PHASE · This Phase is played clockwise. · Notes: p.8 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Nusfjord — Rulebook (corpus doc 418) PHASE III: RETURNING HOME PHASE · This Phase is played simultaneously. p.9 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Nusfjord — Rulebook (corpus doc 418) In 4- and 5-player games only: Turn the Imitation tile to p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Nusfjord — Rulebook (corpus doc 418) SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING p.16 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Nusfjord — Rulebook (corpus doc 418) In 4- and 5-player games only: Turn the Imitation tile to · Personal Supply p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Nusfjord — Rulebook (corpus doc 418) In 4- and 5-player games only: Turn the Imitation tile to p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Nusfjord — Rulebook (corpus doc 418) THE ADVANCED SOLO GAME · CAMPAIGN p.16 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Nusfjord — Rulebook (corpus doc 418) COURSE OF PLAY · PHASE I: FISHING PHASE · This Phase is played simultaneously. · The Fishing Track · 1. Elders · 2. Your Shares in Foreign Possession · … p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Nusfjord — Rulebook (corpus doc 418) SETUP · CENTRAL DISPLAY p.4 no quote on the wire
[2] RULEBOOK Nusfjord — Rulebook (corpus doc 418) In 4- and 5-player games only: Turn the Imitation tile to p.4 no quote on the wire
[3] RULEBOOK Nusfjord — Rulebook (corpus doc 418) SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING p.16 no quote on the wire
[4] RULEBOOK Nusfjord — Rulebook (corpus doc 418) In 4- and 5-player games only: Turn the Imitation tile to p.4 no quote on the wire
timing split
retrieval 234 ms · first delta 5030 ms · total 47282 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 34991 ms · retrieval 234 ms · ask 12047 ms · gateway work 12291 ms · total 47282 ms
tokens in (the prompt the answerer read)
3224
tokens out (what the answerer generated)
578
tok/sec
80.4 tok/sec — 578 output tokens in 7.192 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 14s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 347), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.