RuleSage cited table rulings
← Dice Throne: Season Two – Battle Chest

You asked

How should we prepare everything before the first turn?

Answered counted as answered

Asked with: Dice Throne: Season Two – Battle Chestbg-244271-en-1e

Before starting the game, you should perform the following steps: 1. Gain 3 Cursed Doubloons [1] 2. Place your Hero Board "human" side up [1] 3. Roll to determine the Start Player [2][3]

[1] RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook · p.4 ·
[2] RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook · p.6 · KING OF THE HILL · Other modes
[3] RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook · p.6 · DAMAGE TYPE CHART · attack modifiers duel fan the hammer · 2V2 TEAM GAME
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 243 ms · ask 7061 ms · total 54273 ms
single-flight (PR-5)
queued 46957 ms · generation 7316 ms
retrieval refs (raw)
[{"page": 7, "score": 0.032787, "snippet": "12 At this point you should have enough knowledge of how Dice Throne works to try out a 1v1 game. We recommend you return to this reference section when you have a question. The following is a detailed breakdown of each phase of a turn. 1. UPKEEP PHASE Determine if any of your Status Effects or abil", "headingPath": "Other modes · turn breakdown · 2. INCOME PHASE · 2 · 3. MAIN PHASE (1) · Sell any card · …", "sharpsignalDocId": 445}, {"page": 3, "score": 0.032258, "snippet": "4 5 your hero board turn phases Beginning with the Start Player, take turns as the Active Player, with each turn progressing through the following phases: 1 UPKEEP PHASE - Resolve any Upkeep Phase maintenance (generally specified by Status Effects or Passive Abilities E ). 2 INCOME PHASE - Gain & dr", "headingPath": "", "sharpsignalDocId": 445}, {"page": 7, "score": 0.031746, "snippet": "If the Active Player's Offensive Roll Phase results in an Attack , then the Defender now begins the Defensive Roll Phase . 1 Resolve any effects from the Offensive Ability that require a target and are not damage related (e.g. gain Evasive , inflict Bounty , steal , etc). 2 3 If the Offensive Abilit", "headingPath": "6. DEFENSIVE ROLL PHASE · 8. DISCARD PHASE", "sharpsignalDocId": 445}, {"page": 2, "score": 0.03125, "snippet": "Download a free digital comic: Comic Book Issue 0 - http://issue0.dicethrone.com Comic Book Issue 1 - http://issue1.dicethrone.com Each player should place all of their chosen hero’s components in front of them: 1 HERO BOARD 2 HERO LEAFLET 3 TOKENS • Stack your Status Effect and Companion tokens on ", "headingPath": "", "sharpsignalDocId": 445}, {"page": 4, "score": 0.030769, "snippet": "“The gun is mightier than all of you.” LARGE STRAIGHT Gain 2 Evasive . Deal dmg. fan the hammer fill ’em with lead! ultimate During your Upkeep Phase, gain Reload . quick dra w PASSIVE F H There are two types of cards: Hero Upgrade cards and Action cards. During your Income Phase, you draw a card fro", "headingPath": "", "sharpsignalDocId": 445}, {"page": 4, "score": 0.030303, "snippet": "There are two types of cards: Hero Upgrade cards and Action cards. During your Income Phase , you draw a card from your deck. If you need to draw a card, but your deck is empty, shuffle your Discard Pile to create a new deck first. Playing cards costs Combat Points . This cost is indicated on the le", "headingPath": "hero cards", "sharpsignalDocId": 445}, {"page": 5, "score": 0.029851, "snippet": "dmg. Identified by an orange border and a icon. May only be played during an Offensive Roll Phase , Defensive Roll Phase , or Targeting Roll Phase (as indicated by the icon on the left side of the card). duel You and your attacker DEFENSE ROLL 1 1 May be played during any player's turn. each roll 1 ", "headingPath": "ROLL PHASE ACTION CARDS Deal undefendable · MAIN PHASE ACTION CARDS · 'ROLL [#] 1 ' · 'ON [SYMBOL]' · 'THEN' · 'OR' · …", "sharpsignalDocId": 445}, {"page": 6, "score": 0.029412, "snippet": "When playing with 3 players, apply the following rule changes: Each player begins the game with 35 Health. Roll to determine the Start Player. Players take turns in a clockwise order. When Attacking , you may target any player desired. However, you receive a bonus card if you choose to Attack the Le", "headingPath": "KING OF THE HILL · Other modes", "sharpsignalDocId": 445}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 445}, {"page": 6, "quote": null, "headingPath": "KING OF THE HILL · Other modes", "sharpsignalDocId": 445}, {"page": 6, "quote": null, "headingPath": "DAMAGE TYPE CHART · attack modifiers duel fan the hammer · 2V2 TEAM GAME", "sharpsignalDocId": 445}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 445 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 445 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:04

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) Other modes · turn breakdown · 2. INCOME PHASE · 2 · 3. MAIN PHASE (1) · Sell any card · … p.7 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) 6. DEFENSIVE ROLL PHASE · 8. DISCARD PHASE p.7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) hero cards p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) ROLL PHASE ACTION CARDS Deal undefendable · MAIN PHASE ACTION CARDS · 'ROLL [#] 1 ' · 'ON [SYMBOL]' · 'THEN' · 'OR' · … p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) KING OF THE HILL · Other modes p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) p.4 no quote on the wire
[2] RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) KING OF THE HILL · Other modes p.6 no quote on the wire
[3] RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) DAMAGE TYPE CHART · attack modifiers duel fan the hammer · 2V2 TEAM GAME p.6 no quote on the wire
timing split
retrieval 243 ms · first delta 6544 ms · total 54273 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 46957 ms · retrieval 243 ms · ask 7061 ms · gateway work 7316 ms · total 54273 ms
tokens in (the prompt the answerer read)
4435
tokens out (what the answerer generated)
57
tok/sec
78.2 tok/sec — 57 output tokens in 0.729 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 22s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 375), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.