RuleSage cited table rulings
← Project L

You asked

How should we prepare everything before the first turn?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Project Lbg-260180-en-1e

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Project L — Rulebook · p.6 · GAMEPLAY · Take · Recycle · Upgrade · Place · Master once per turn.
The game is played over a number of rounds. In each round, beginning with the first player and going in clockwise order, each player takes a turn. This continues until the Black puzzle deck is empty. Players complete that round and then play one final round. On your turn, you must perform 3 actions.
RULEBOOK Project L — Rulebook · p.9 · GAMEPLAY · YOUR TURN · YOUR OPPONENT'S TURN · After your opponent takes a puzzle: · GAME END · FINAL SCORING
You take the first turn, followed by your opponent. This process continues until the end of the game is triggered. Play your turn in the same way as you would in the base game with the following exceptions: Each time you take a puzzle from any of the columns of the puzzle grid, take one piece from a
RULEBOOK Project L — Rulebook · p.6 · COMPLETING PUZZLES · TAKING PIECES FROM RESERVE · Known Victory Points · GAME END
At the end of an action in which the recessed area of a puzzle is completely filled with pieces, that puzzle is considered completed. Multiple puzzles may be completed with a single action. When you complete a puzzle, follow these steps in order: 1 Return all the pieces from the puzzle to your perso
RULEBOOK Project L — Rulebook · p.13 · GAMEPLAY · Achieving a Finesse · Insert · GAME END · FINISHING TOUCHES
During a round, only the leftmost Finesse tile can be achieved, and only if it is face up. At the end of each round, the leftmost Finesse tile is removed from the game. Therefore, in the first two rounds of the game, no player can achieve a Finesse (because the initial two tiles are face down.) All
RULEBOOK Project L — Rulebook · p.4 · PROJECT L BASE GAME · COMPONENTS · SETUP
Build an engine, upgrade pieces, perfect your strategy. 32 White puzzles 20 Black puzzles 135 Pieces (15× each of the 9 shapes) 6 Player mats 4 Markers (2 white and 2 black) 1 Cotton bag The following instructions describe how to set up the game for 2-6 players. For the solo game, see page 8. For a
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 247 ms · ask 11699 ms · total 25557 ms
single-flight (PR-5)
queued 13601 ms · generation 11956 ms
retrieval refs (raw)
[{"page": 6, "score": 0.032787, "snippet": "The game is played over a number of rounds. In each round, beginning with the first player and going in clockwise order, each player takes a turn. This continues until the Black puzzle deck is empty. Players complete that round and then play one final round. On your turn, you must perform 3 actions.", "headingPath": "GAMEPLAY · Take · Recycle · Upgrade · Place · Master once per turn.", "sharpsignalDocId": 406}, {"page": 9, "score": 0.032258, "snippet": "You take the first turn, followed by your opponent. This process continues until the end of the game is triggered. Play your turn in the same way as you would in the base game with the following exceptions: Each time you take a puzzle from any of the columns of the puzzle grid, take one piece from a", "headingPath": "GAMEPLAY · YOUR TURN · YOUR OPPONENT'S TURN · After your opponent takes a puzzle: · GAME END · FINAL SCORING", "sharpsignalDocId": 406}, {"page": 6, "score": 0.031746, "snippet": "At the end of an action in which the recessed area of a puzzle is completely filled with pieces, that puzzle is considered completed. Multiple puzzles may be completed with a single action. When you complete a puzzle, follow these steps in order: 1 Return all the pieces from the puzzle to your perso", "headingPath": "COMPLETING PUZZLES · TAKING PIECES FROM RESERVE · Known Victory Points · GAME END", "sharpsignalDocId": 406}, {"page": 13, "score": 0.03125, "snippet": "During a round, only the leftmost Finesse tile can be achieved, and only if it is face up. At the end of each round, the leftmost Finesse tile is removed from the game. Therefore, in the first two rounds of the game, no player can achieve a Finesse (because the initial two tiles are face down.) All ", "headingPath": "GAMEPLAY · Achieving a Finesse · Insert · GAME END · FINISHING TOUCHES", "sharpsignalDocId": 406}, {"page": 4, "score": 0.030769, "snippet": "Build an engine, upgrade pieces, perfect your strategy. 32 White puzzles 20 Black puzzles 135 Pieces (15× each of the 9 shapes) 6 Player mats 4 Markers (2 white and 2 black) 1 Cotton bag The following instructions describe how to set up the game for 2-6 players. For the solo game, see page 8. For a ", "headingPath": "PROJECT L BASE GAME · COMPONENTS · SETUP", "sharpsignalDocId": 406}, {"page": 13, "score": 0.030303, "snippet": "If more than one player has the most Victory Points at the end of the game, the tied player with the most Credits is the winner. If still tied, proceed to the standard game tie-breaker rules. For the pink tiles, each time you achieve the Finesse, take the Credits depicted on the bottom of the tile f", "headingPath": "FINAL SCORING", "sharpsignalDocId": 406}, {"page": 16, "score": 0.029851, "snippet": "The artificial mastermind now takes 2 puzzles per turn, so don't forget to use Finesses to your advantage. Follow the setup for the standard Solo variant, but use 20 White puzzles and 15 Black puzzles. Then set up the Finesse expansion according to the Finesse rules (see page 12). Place the Finesse ", "headingPath": "FINESSE SOLO VARIANT · SETUP · YOUR TURN · YOUR OPPONENT'S TURN · GAME END · FINISHING TOUCHES · …", "sharpsignalDocId": 406}, {"page": 12, "score": 0.029412, "snippet": "This expansion introduces a new game module - Finesses. You will have to adjust your tactics to perform various Finesses for which you are rewarded with Credits, a new useful resource which may be traded for extra actions. 35 Credits 30 Finesse tiles 10 of 'Set A' 10 of 'Set B' 10 of 'Set C' This ex", "headingPath": "FINESSE EXPANSION · COMPONENTS · SETUP", "sharpsignalDocId": 406}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 406 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 406 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:05

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Project L — Rulebook (corpus doc 406) GAMEPLAY · Take · Recycle · Upgrade · Place · Master once per turn. p.6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Project L — Rulebook (corpus doc 406) GAMEPLAY · YOUR TURN · YOUR OPPONENT'S TURN · After your opponent takes a puzzle: · GAME END · FINAL SCORING p.9 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Project L — Rulebook (corpus doc 406) COMPLETING PUZZLES · TAKING PIECES FROM RESERVE · Known Victory Points · GAME END p.6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Project L — Rulebook (corpus doc 406) GAMEPLAY · Achieving a Finesse · Insert · GAME END · FINISHING TOUCHES p.13 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Project L — Rulebook (corpus doc 406) PROJECT L BASE GAME · COMPONENTS · SETUP p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Project L — Rulebook (corpus doc 406) FINAL SCORING p.13 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Project L — Rulebook (corpus doc 406) FINESSE SOLO VARIANT · SETUP · YOUR TURN · YOUR OPPONENT'S TURN · GAME END · FINISHING TOUCHES · … p.16 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Project L — Rulebook (corpus doc 406) FINESSE EXPANSION · COMPONENTS · SETUP p.12 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 247 ms · first delta 11832 ms · total 25557 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 13601 ms · retrieval 247 ms · ask 11699 ms · gateway work 11956 ms · total 25557 ms
tokens in (the prompt the answerer read)
4190
tokens out (what the answerer generated)
9
tok/sec
136.4 tok/sec — 9 output tokens in 0.066 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 20s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 335), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.