You asked
How should we prepare everything before the first turn?
Answered counted as answeredAsked with: Cloudspirebg-262211-en-1e
To prepare everything before the first turn, follow these steps: 1. Randomly determine a first player [1]. 2. Starting with the first player and continuing clockwise, each player selects a faction to play [1]. 3. Each selected player takes that faction's reference sheet, fortress, dice, and chips [1]. 4. Each player also takes a barracks, a gate health tracker chip, and a Source tracker chip [1]. 5. Factions not being played should be returned to the box [1]. 6. Each player prepares their barracks by placing silver spires in the back 2 slots, bronze minions in the middle 6 slots, and gold heroes in the front 3 slots, with same spires and minions in the same slot facing up with the non-starred side [1]. 7. Place your faction's mark chip to the side of your barracks [1]. 8. In turn order, each player declares their mark, indicating which faction's fortress gate all of their minions must progress toward [2]. 9. Give the player whose fortress is being marked their faction mark chip to set beside their fortress as a visual reminder [2]. 10. In turn order, players use available command points (CP) to select units from their barracks for deployment for the wave [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 233 ms · ask 12379 ms · total 37878 ms
- single-flight (PR-5)
- queued 25256 ms · generation 12622 ms
- retrieval refs (raw)
- [{"page": 18, "score": 0.032787, "snippet": "You have big plans for this phase. You use your first turn during this phase to place your purchased earthscape in front of your fortress, as shown. This reduces the number of path hexes adjacent to your fortress gate, which usually helps decrease the number of opposing minions that can attack your ", "headingPath": "grovetenders · Prep Phase", "sharpsignalDocId": 447}, {"page": 11, "score": 0.032258, "snippet": "11 For your first game, the play area should look like this. Mix together all earthscapes facedown and create a stack near the market chips � Flip the top earthscape on the stack faceup� The faceup market chips and the topmost earthscape, collec- tively, are your market � Leave space nearby for a ma", "headingPath": "", "sharpsignalDocId": 447}, {"page": 20, "score": 0.031746, "snippet": "In the Onslaught Phase, your chosen heroes and minions will march toward your opponent and meet on the field of battle� Each round of the Onslaught Phase consists of all players taking one full turn, starting with the first player� On your turn, you will complete all of the following stages in order", "headingPath": "Onslaught Phase · 1. Start of Turn · bra wnen Start of Turn · 2. Movement", "sharpsignalDocId": 447}, {"page": 23, "score": 0.03125, "snippet": "Now, let' s continue our walkthrough of the remainder of the Onslaught Phase. You have no Start of Turn talents, and you don't have enough Source to take a limited build option, so you move straight to the movement portion of your turn. Going forward, we will skip over the Start of Turn unless there", "headingPath": "Winning the Game · Start of Turn · Movement · Exploration · Attack", "sharpsignalDocId": 447}, {"page": 16, "score": 0.030769, "snippet": "In the Event Phase, you will reveal an event that will help shape the upcoming wave� Note: The Event Phase is skipped in Wave 1� The first player draws and reads the top card on the event deck� Events supersede any other game rules or effects� The event card will indicate in which phase(s) its effec", "headingPath": "Event Phase · Income Phase", "sharpsignalDocId": 447}, {"page": 11, "score": 0.030303, "snippet": "Mix together all earthscapes facedown and create a stack near the market chips� Flip the top earthscape on the stack faceup� The faceup market chips and the topmost earthscape, collectively, are your market� Leave space nearby for a market chip discard and an earthscape discard� Usually, the earthsc", "headingPath": "Create the Market · The Rest", "sharpsignalDocId": 447}, {"page": 9, "score": 0.029851, "snippet": "The first player in this game selects the brawnen faction, and the second player will choose the grovetenders. Each player should take their faction fortress, faction dice, faction reference sheet, faction chips, gate health tracker chip, source tracker chip, and faction mark chip from the box. Plac", "headingPath": "gather your forces · Create your Island", "sharpsignalDocId": 447}, {"page": 16, "score": 0.029412, "snippet": "In the Market Phase, you have the opportunity to hire mercenaries, procure unique spires and equipment, or even reshape the map by purchasing earthscapes� At the start of each Market Phase (with the exception of Wave 1), refresh the market by discarding all current market offerings and refilling the", "headingPath": "Market Phase", "sharpsignalDocId": 447}]
- citations (raw)
- [{"page": 8, "quote": null, "headingPath": "Objective", "sharpsignalDocId": 447}, {"page": 18, "quote": null, "headingPath": "grovetenders · Prep Phase", "sharpsignalDocId": 447}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 447 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 447 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:05
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Cloudspire — Rulebook (corpus doc 447) | grovetenders · Prep Phase | p.18 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Cloudspire — Rulebook (corpus doc 447) | p.11 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Cloudspire — Rulebook (corpus doc 447) | Onslaught Phase · 1. Start of Turn · bra wnen Start of Turn · 2. Movement | p.20 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Cloudspire — Rulebook (corpus doc 447) | Winning the Game · Start of Turn · Movement · Exploration · Attack | p.23 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Cloudspire — Rulebook (corpus doc 447) | Event Phase · Income Phase | p.16 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Cloudspire — Rulebook (corpus doc 447) | Create the Market · The Rest | p.11 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Cloudspire — Rulebook (corpus doc 447) | gather your forces · Create your Island | p.9 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Cloudspire — Rulebook (corpus doc 447) | Market Phase | p.16 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Cloudspire — Rulebook (corpus doc 447) | Objective | p.8 | no quote on the wire |
| [2] | RULEBOOK Cloudspire — Rulebook (corpus doc 447) | grovetenders · Prep Phase | p.18 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 233 ms · first delta 9017 ms · total 37878 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 25256 ms · retrieval 233 ms · ask 12379 ms · gateway work 12622 ms · total 37878 ms
- tokens in (the prompt the answerer read)
- 4551
- tokens out (what the answerer generated)
- 277
- tok/sec
- 78.2 tok/sec — 277 output tokens in 3.544 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 378), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.