RuleSage cited table rulings
← Summoner Wars (Second Edition)

You asked

How should we prepare everything before the first turn?

Answered counted as answered

Asked with: Summoner Wars (Second Edition)bg-332800-en-1e

To set up a game of Summoner Wars, follow these steps: 1. Place the battlefield between the players [1]. 2. Create a supply of damage and boost tokens within reach of both players [1]. 3. Each player chooses a faction deck or builds a custom deck [1]. 4. Each player places their summoner, 2 starting units, and starting gate on the battlefield as shown on the back of their summoner’s card [1]. 5. Each player shuffles their remaining cards, places them face down into their draw pile, and then draws 5 cards [1]. 6. Randomly determine which player will go first [1]. 7. That player places their magic token on the 2 space and the other player places their magic token on the 3 space of their magic tracks [1].

[1] RULEBOOK Summoner Wars (Second Edition) — Rulebook · p.5 ·
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 220 ms · ask 8016 ms · total 17988 ms
single-flight (PR-5)
queued 9743 ms · generation 8245 ms
retrieval refs (raw)
[{"page": 9, "score": 0.032787, "snippet": "Discard any number of cards from your hand (face down). Gain 1 magic for each. At the end of your turn, if you have fewer than 5 cards in your hand, draw back up to 5. Then, resolve any other 'end of turn' effects. If your draw pile becomes empty, do NOT reshuffle your discard pile. Y ou cannot draw", "headingPath": "Phase 5: Magic · End of Turn: Draw · Empty Draw Pile · Event Cards · Active Event Effects · Winning the Game", "sharpsignalDocId": 440}, {"page": 6, "score": 0.032258, "snippet": "A card or space is adjacent to another one if they share an edge. Diagonals are not adjacent. Players will alternate taking turns until a player has won the game by destroying their opponent's summoner. On a player's turn, they must complete the following 5 phases in order: After the active player c", "headingPath": "Adjacency · Turn Sequence · 1: Summon 2: Move 3: Build 4: Attack 5: Magic · Phase 1: Summon · Example: Summoning a Unit · Spending/Gaining Magic", "sharpsignalDocId": 440}, {"page": 9, "score": 0.031746, "snippet": "9 Phase 5: Magic Discard any number of cards from your hand (face down). Gain 1 magic for each. Emma discards 2 cards from her hand to gain 2 magic. 7 5 3 MomentumMomentum Once per turn, after this unit attacks an enemy unit, boost this unit. Ice ShardsIce Shards At the end of your Build Phase, you ", "headingPath": "", "sharpsignalDocId": 440}, {"page": 9, "score": 0.03125, "snippet": "SlowSlow This unit moves 1 fewer space. Ice Golem Common Unit Structure Polar Dwarves Example: Drawing Back Up Empty Draw Pile If your draw pile becomes empty, do NOT reshuffle your discard pile. Y ou cannot draw cards while your draw pile is empty. Event Cards Play event cards on your turn during t", "headingPath": "", "sharpsignalDocId": 440}, {"page": 7, "score": 0.030769, "snippet": "Move up to 3 different units you control 1 or 2 spaces each. Units can only move into or through empty, adjacent spaces. A unit that is also a structure cannot move unless an effect allows it to. Build any number of gates or other structures from your hand to the battlefield. To build a structure, p", "headingPath": "Phase 2: Move · Phase 3: Build · Your Side", "sharpsignalDocId": 440}, {"page": 17, "score": 0.030303, "snippet": "OWNER: A player is the owner of a card if they started the game with that card in their deck. PAY: A player must pay before playing any card with a cost by spending magic equal to the card's cost. PHASE: One of the 5 parts of a player's turn. In order, the phases are Summon, Move, Build, Attack, Mag", "headingPath": "Glossary", "sharpsignalDocId": 440}, {"page": 11, "score": 0.029851, "snippet": "Faction decks are all preconstructed and ready to play. However, players may construct their own custom Summoner Wars decks by mixing cards from different faction decks (sold separately). T o construct a custom Summoner Wars deck, select and add to your deck all of the following: 1 Summoner 1 Ten-Li", "headingPath": "Deck Construction · Deck Restrictions · Example: Deck Construction · 2 Starting Units · 2 Epic Events · 6 Standard Events · …", "sharpsignalDocId": 440}, {"page": 5, "score": 0.029412, "snippet": "To set up a game of Summoner Wars, follow these steps: Place the battlefield between the players. Create a supply of damage and boost tokens within reach of both players. Each player chooses a faction deck or builds a custom deck. Each player places their summoner, 2 starting units, and starting gat", "headingPath": "Game Setup", "sharpsignalDocId": 440}]
citations (raw)
[{"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 440}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 440 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 440 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:08

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Phase 5: Magic · End of Turn: Draw · Empty Draw Pile · Event Cards · Active Event Effects · Winning the Game p.9 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Adjacency · Turn Sequence · 1: Summon 2: Move 3: Build 4: Attack 5: Magic · Phase 1: Summon · Example: Summoning a Unit · Spending/Gaining Magic p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) p.9 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) p.9 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Phase 2: Move · Phase 3: Build · Your Side p.7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Glossary p.17 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Deck Construction · Deck Restrictions · Example: Deck Construction · 2 Starting Units · 2 Epic Events · 6 Standard Events · … p.11 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Game Setup p.5 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) p.5 no quote on the wire
timing split
retrieval 220 ms · first delta 6889 ms · total 17988 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 9743 ms · retrieval 220 ms · ask 8016 ms · gateway work 8245 ms · total 17988 ms
tokens in (the prompt the answerer read)
4098
tokens out (what the answerer generated)
176
tok/sec
136.8 tok/sec — 176 output tokens in 1.287 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 371), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.