You asked
How should we prepare everything before the first turn?
Answered counted as answeredAsked with: Keep the Heroes Out!bg-333255-en-1e
To prepare everything before the first turn, follow these steps: 1. Choose one of the scenarios available in the Dungeon Book and build the dungeon exactly as described in it [1]. 2. Place all Treasure Tokens face down and shuffle them; when a scenario asks you to place one in a Dungeon Room, pick one at random from the shuffled pile [1]. 3. Shuffle all Beast, Potion, Equipment, and Scroll cards together to create the Loot deck, place it face down next to the dungeon, and reveal the top 5 cards [1]. 4. Shuffle all Warrior, Rogue, Mage, and Archer cards along with the Scenario cards from your chosen scenario to make the Guild deck, and place the deck face down next to the dungeon [1]. 5. Decide the difficulty level for the session and place the Guild deck on top of the chosen Difficulty Level tile [1]. 6. Starting with the youngest player and proceeding clockwise, every player chooses a Monster Clan, taking their matching Clan Card, Tactic Cards, and Monsters [1]. 7. For each player, shuffle all the Tactics cards that match their Clan and place them face down next to their Clan Card to create their Tactics deck; then draw the top 5 cards and put them in their hand [1]. 8. At the beginning of the game, place a total number of Monsters (equal to the number indicated on the Clan Card) in rooms matching the type shown on the card [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 212 ms · ask 7593 ms · total 25462 ms
- single-flight (PR-5)
- queued 17650 ms · generation 7812 ms
- retrieval refs (raw)
- [{"page": 5, "score": 0.032787, "snippet": "During your turn complete the following 5 phases, in order: 1) Play cards from your hand, 2) Refresh Loot, 3) Clean Up and Upkeep, 4) Heroes Invasion, 5) End your turn. Play cards from your hand: Cards must be played one at a time. To play a card, choose one from your hand, reveal it, resolve its ac", "headingPath": "Player's Turn", "sharpsignalDocId": 453}, {"page": 13, "score": 0.032258, "snippet": "5) For their fourth card, the player chooses the Swarm and moves two of their Monsters from the Sewers to the Apothecary, bringing the Frog token along with them. 6) The player then plays their fi fth card, choosing the Move action to move their Monster from the Workshop to the Beast trainer, bringi", "headingPath": "Player's Turn Example · Phase 2: Refresh Loot · Phase 3: Clean Up and Upkeep", "sharpsignalDocId": 453}, {"page": 16, "score": 0.031746, "snippet": "In your turn you will need to complete the following 5 phases in order: 1) Play cards from your hand, 2) Refresh Loot, 3) Clean Up and Upkeep, 4) Heroes Invasion, 5) End your turn. 1 2 Refresh Loot 3 Clean Up and Upkeep Heroes Invasion Play cards from your hand Important: In a 4 player game, for exa", "headingPath": "Player's Turn · Actions · Draw: · Place a resource: · Choose wisely: · Activate: · …", "sharpsignalDocId": 453}, {"page": 11, "score": 0.03125, "snippet": "When Heroes move into a new room, perform steps 3, 4, 5, 6, 7 & 8 again for each one of them. When every Guild card for this turn was resolved, and all Heroes in the Dungeon are exhausted, the next player takes the Active player token and starts their turn. If the last card of the 2nd Wave was resol", "headingPath": "", "sharpsignalDocId": 453}, {"page": 8, "score": 0.030769, "snippet": "Additional Setup: If the Laboratory is present in a scenario, choose a Clan that is not being used by a player and shuffl e all their 10 starting tactics cards along with the Loot Deck. When you activate the Laboratory, draw a card from the Guild deck. If the card is a Hero, send that Hero to the Ce", "headingPath": "Special Room: Laboratory", "sharpsignalDocId": 453}, {"page": 8, "score": 0.030303, "snippet": "Once per turn, at any point of your turn, you may push your luck by throwing a Hero in the Cells! To perform this action you do NOT need to have one of your Monsters in the Cells room nor do you need to resolve an Activate action. First draw the top card from the Guild deck. If you draw a scenario c", "headingPath": "Special Room: Cells", "sharpsignalDocId": 453}, {"page": 11, "score": 0.029851, "snippet": "11 Check the room: If there are traps in the room, resolve them one at a time, dealing 1 damage to this hero and discarding the trap token. If a Warrior, Rogue or Archer was summoned in the Cells, then fl ip their token to the Exhausted side. If the Hero is still Active in the Dungeon, proceed to ste", "headingPath": "", "sharpsignalDocId": 453}, {"page": 4, "score": 0.029412, "snippet": "Heroes are best served roasted. 11 88 55 11 Pro tip: Focus on Loot cards with Activate actions to use your special ability more. Pro tip: Avoid acquiring Equipment. Focus on Potions and Scrolls with Attack actions. Activate to: Draw a Tactics card immediately. Activate to: Remove all wound tokens fr", "headingPath": "", "sharpsignalDocId": 453}]
- citations (raw)
- [{"page": 3, "quote": null, "headingPath": "Build the Dungeon · Placing Treasures · Loot Availability · Prepare the Guild · Select the Diffi culty Level:", "sharpsignalDocId": 453}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 453 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 453 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:08
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) | Player's Turn | p.5 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) | Player's Turn Example · Phase 2: Refresh Loot · Phase 3: Clean Up and Upkeep | p.13 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) | Player's Turn · Actions · Draw: · Place a resource: · Choose wisely: · Activate: · … | p.16 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) | p.11 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) | Special Room: Laboratory | p.8 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) | Special Room: Cells | p.8 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) | p.11 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) | p.4 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Keep the Heroes Out! — Rulebook (corpus doc 453) | Build the Dungeon · Placing Treasures · Loot Availability · Prepare the Guild · Select the Diffi culty Level: | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 212 ms · first delta 5511 ms · total 25462 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 17650 ms · retrieval 212 ms · ask 7593 ms · gateway work 7812 ms · total 25462 ms
- tokens in (the prompt the answerer read)
- 3725
- tokens out (what the answerer generated)
- 305
- tok/sec
- 135.2 tok/sec — 305 output tokens in 2.256 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 0s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 383), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.