You asked
How should we prepare everything before the first turn?
Answered counted as answeredAsked with: Wayfarers of the South Tigrisbg-350316-en-1e
To prepare for the first turn, follow these steps: 1. Give each player 1 Player Board, dealt at random [1]. 2. Give each player 5 Dice in their chosen colour; place 2 in a reserve near the Minarets on the Main Board and roll the other 3 to be placed alongside their Player Board [1]. 3. Give each player 15 Influence in their chosen colour [1]. 4. Give each player 1 Player Marker in their chosen colour and place it onto the far-left end of the Main Board [1]. 5. Give each player 1 Yellow Worker and 1 Blue Worker [1]. 6. Place the Silver and Provisions alongside the Main Board to form the Main Supply [1]. 7. Randomly decide on a first player [1]. 8. Using the provided chart, give each player their starting Provisions, Silver, and Influence in the 3 Guilds based on their turn order position [1]. 9. Players indicate Influence in Guilds by placing Influence from their supplies onto the corresponding Minarets of the Main Board [1]. 10. If playing with fewer than 4 players, return any excess Player Boards, Dice, Influence, Player Markers, and Workers to the box [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 227 ms · ask 9617 ms · total 51428 ms
- single-flight (PR-5)
- queued 41574 ms · generation 9854 ms
- retrieval refs (raw)
- [{"page": 21, "score": 0.032787, "snippet": "To reveal a Scheme Card, draw it from the top of the AI Scheme Draw Pile and place it faceup to the right of their Draw Pile and any previously revealed Scheme Cards. Then follow these steps: Move their Marker clockwise around their Resource Track a number of spaces equal to the Scheme Card's Silver", "headingPath": "Scheme Cards · Resting", "sharpsignalDocId": 428}, {"page": 5, "score": 0.032258, "snippet": "Give each player the following: 1 Player Board, dealt at random. 1 5 Dice in their chosen colour: 2 are placed in a reserve nearby the Minarets on the Main Board; 3 must be rolled and placed alongside their Player Board. 2 15 Influence in their chosen colour. 3 1 Player Marker in their chosen colour", "headingPath": "aim of the game · gameplay overview", "sharpsignalDocId": 428}, {"page": 14, "score": 0.031746, "snippet": "Dice values do not wrap: 1's can never be decreased to a 6, and 6's can never be increased to a 1. Once per turn, players may spend 1 Yellow Influence to increase or decrease the value of Dice in their supply by 2. This can be to the same Die, or to 2 different Dice. This can be done before or after", "headingPath": "Important Rule:", "sharpsignalDocId": 428}, {"page": 15, "score": 0.03125, "snippet": "There are a lot of Cities and Harbours in the game for players to acquire, with a variety of different action spaces. However, they all follow the same layout: Assets on Dice placement spaces, costs to the left of the arrow, and benefits to the right. Remember that some Cards and Upgrade Tiles have ", "headingPath": "placing a die", "sharpsignalDocId": 428}, {"page": 23, "score": 0.030769, "snippet": "The AI will only ever place Green Workers on Townsfolk Cards, Yellow Workers on Land Cards, and Blue Workers on Water Cards. They resolve all printed actions of a space when placing a Worker. This means that when placing a Worker, the AI only needs to reference their sum value - the colour has no ef", "headingPath": "solo play", "sharpsignalDocId": 428}, {"page": 4, "score": 0.030303, "snippet": "Follow these steps to set up Wayfarers of the South Tigris: Place the 3 Main Board Sections together in the middle of the play area as shown below. Either side of each Board may be used, creating some variety between plays. 1 Shuffle the Townsfolk, Space, Land, Water, and Inspiration Cards into thei", "headingPath": "aim of the game", "sharpsignalDocId": 428}, {"page": 13, "score": 0.029851, "snippet": "Wayfarers of the South Tigris is played over an undetermined number of turns. Starting with the first player, each player will take a turn, followed by the next player in clockwise order. This continues around and around the table until the end-game is triggered. On each of their turns, players must", "headingPath": "player turns · Place a Die · Place a Worker · Rest", "sharpsignalDocId": 428}, {"page": 18, "score": 0.029412, "snippet": "If players cannot place a Die or Worker on their turn, or wish not to, they may instead Rest. When Resting, players first count how many Dice remain in their supply. If there are none, or only 1, they will activate all their Resting abilities. If they have 2 or more Dice remaining, no abilities will", "headingPath": "placing a worker · Header end of the game", "sharpsignalDocId": 428}]
- citations (raw)
- [{"page": 5, "quote": null, "headingPath": "aim of the game · gameplay overview", "sharpsignalDocId": 428}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 428 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 428 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:08
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | Scheme Cards · Resting | p.21 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | aim of the game · gameplay overview | p.5 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | Important Rule: | p.14 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | placing a die | p.15 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | solo play | p.23 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | aim of the game | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | player turns · Place a Die · Place a Worker · Rest | p.13 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | placing a worker · Header end of the game | p.18 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | aim of the game · gameplay overview | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 227 ms · first delta 6416 ms · total 51428 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 41574 ms · retrieval 227 ms · ask 9617 ms · gateway work 9854 ms · total 51428 ms
- tokens in (the prompt the answerer read)
- 3980
- tokens out (what the answerer generated)
- 268
- tok/sec
- 78.8 tok/sec — 268 output tokens in 3.400 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 19s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 357), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.