RuleSage cited table rulings
← Legacy of Yu

You asked

How should we prepare everything before the first turn?

Answered counted as answered

Asked with: Legacy of Yubg-354934-en-1e

Before your first game, follow these steps for campaign setup: 1. Locate the Victory and Defeat Cards [1]. 2. Place the 2 Gold Cards facedown [1]. 3. Shuffle the 6 Blue Victory Cards and place them on top of the Gold Victory Card [1]. 4. Shuffle the 6 Black Defeat Cards and place them on top of the Gold Defeat Card [1]. For each game, follow these steps: 1. Place the Board in front of you [1]. 2. Shuffle all Townsfolk Cards [1]. 3. Place 10 of these facedown below the Board in the second space from the left to form your Ready Pile [1]. 4. Designate the space to the left of the Ready Pile as your Exhausted Pile [1]. 5. Place the remaining Townsfar Cards facedown to the left of the Board to form the Townsfolk Draw Pile, allowing space nearby for the Townsfolk Discard Pile [1]. 6. Reveal and place 1 Townsfolk Card faceup from the top of the Townsfolk Draw Pile into each space above the Board, except for the right-most space [1]. 7. Shuffle all Barbarian Cards and place them facedown to the right of the Board to form the Barbarian Draw Pile, allowing space nearby for the Barbarian Discard Pile [1]. 8. Reveal and place 1 Barbarian Card faceup from the top of the Barbarian Draw Pile into the right-most space above the Board [1]. 9. Separate all Canal Cards into 3 facedown piles by the Jade numbers shown on their backs [1]. 10. Shuffle the '1-2 Jade' Canal Cards together, then reveal and place 1 faceup onto each of the 2 left-most outlined spaces of the river [1]. 11. Shuffle the '3-4 Jade' Canal Cards together, then reveal and place 1 faceup onto each of the 2 middle outlined spaces of the river [1]. 12. Shuffle the '5-6 Jade' Canal Cards together, then reveal and place 1 faceup onto each of the 2 rightmost outlined spaces of the river [1]. 13. Return all other Canal Cards to the 'Huts & Canals' section of the box [1].

[1] RULEBOOK Legacy of Yu — Rulebook · p.4 · Campaign Setup · Game Setup
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 247 ms · ask 10343 ms · total 10604 ms
single-flight (PR-5)
queued 0 ms · generation 10604 ms
retrieval refs (raw)
[{"page": 4, "score": 0.032787, "snippet": "Before your first game, locate the Victory and Defeat Cards. Place the 2 Gold Cards facedown. Then, shuffle the 6 Blue Victory Cards and place them on top of the Gold Victory Card. Do the same for the 6 Black Defeat Cards, placing them on top of the Gold Defeat Card. Once you have done this, you won", "headingPath": "Campaign Setup · Game Setup", "sharpsignalDocId": 412}, {"page": 6, "score": 0.032258, "snippet": "Legacy of Yu is played over a series of Rounds. Each Round follows this structure: Harvest Take Actions Return Barge (if used) Suffer Attacks Refresh Card Row You continue through these phases, Round after Round until you either win or lose the game. Before diving into specific phases and actions, t", "headingPath": "Round Structure · Worker Colours · Destroying Townsfolk Cards · Drawing from an empty Ready Pile · Townsfolk and Barbarian Draw Piles", "sharpsignalDocId": 412}, {"page": 16, "score": 0.031746, "snippet": "Labourer Fighter Rider Spearman Archer Any coloured Worker (not a Labourer) Any Worker Wood Clay Provision Cowrie Shell Harvest Advance the Flood 1 space along the River Your Ready Pile Shuffle your Exhausted Pile to form a new Ready Pile Your Exhausted Pile Damage/Destroy: Place the top Card from y", "headingPath": "Resetting the Campaign", "sharpsignalDocId": 412}, {"page": 8, "score": 0.03125, "snippet": "Use all Townsfolk Cards in your hand, and take actions by spending Resources and Workers. This phase is where you will spend most of your time during the game. There are a lot of different actions that can be taken. Most actions can be taken any number of times, granted you have the Resources or Wor", "headingPath": "2. Take Actions", "sharpsignalDocId": 412}, {"page": 5, "score": 0.030769, "snippet": "Shuffle all Hut Cards and place 1 facedown onto each of the 4 outlined spaces of the settlement in the bottom-right area of the Board. Return all other Hut Cards unseen to the 'Huts & Canals' section of the box. Do not look at the other side of Hut Cards until you are permitted to do so (by construc", "headingPath": "Game Setup", "sharpsignalDocId": 412}, {"page": 7, "score": 0.030303, "snippet": "Gain Workers and Resources, and draw Townsfolk Cards in preparation for the Round. During each Harvest, you simply gain all items depicted by the Harvest icon, and return any Workers from Hut spaces to your supply. In the first Round this will usually be just the items shown below: In this instance,", "headingPath": "1. Harvest", "sharpsignalDocId": 412}, {"page": 15, "score": 0.029851, "snippet": "The game ends when you either win or lose. You win the game if you successfully build all 6 Canal sections and survive till the end of the current Round. There are 3 different ways you can lose the game: Due to the Flood: If the Flood moves onto an unbuilt section of the Canal, or off the right side", "headingPath": "End of the Game · Between Games · Resetting the Campaign", "sharpsignalDocId": 412}, {"page": 2, "score": 0.029412, "snippet": "While elements might change from game to game, the aim for each remains the same: to finish the Canals before it's too late! You win the game if you successfully build all 6 Canal sections and survive till the end of the current Round. There are 3 different ways you can lose the game: Due to the Flo", "headingPath": "Aim of the Game", "sharpsignalDocId": 412}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "Campaign Setup · Game Setup", "sharpsignalDocId": 412}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 412 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 412 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:09

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Campaign Setup · Game Setup p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Round Structure · Worker Colours · Destroying Townsfolk Cards · Drawing from an empty Ready Pile · Townsfolk and Barbarian Draw Piles p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Resetting the Campaign p.16 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) 2. Take Actions p.8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Game Setup p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) 1. Harvest p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) End of the Game · Between Games · Resetting the Campaign p.15 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Aim of the Game p.2 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Campaign Setup · Game Setup p.4 no quote on the wire
timing split
retrieval 247 ms · first delta 4267 ms · total 10604 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 247 ms · ask 10343 ms · gateway work 10604 ms · total 10604 ms
tokens in (the prompt the answerer read)
3740
tokens out (what the answerer generated)
492
tok/sec
78.1 tok/sec — 492 output tokens in 6.302 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 341), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.