RuleSage cited table rulings
← Dorfromantik: The Board Game

You asked

How should we prepare everything before the first turn?

Answered counted as answered

Asked with: Dorfromantik: The Board Gamebg-370591-en-1e

To prepare everything before the first turn, follow these steps: 1. Mix all the Task tiles facedown and create any number of facedown stacks at the edge of your playing area [1]. 2. Mix all the Landscape tiles facedown, then draw 3 and return them to the box without looking at them; create any number of facedown stacks with the remaining tiles and place them at the edge of your play area, separate from the Task tiles [1]. 3. Mix the 25 Task markers facedown and separate them by color or icons, then place them facedown at the edge of your play area next to the stacks of Task tiles [1]. 4. Determine a start player [2].

[1] RULEBOOK Dorfromantik: The Board Game — Rulebook · p.2 · Using the Insert: · SETUP · GOAL OF THE GAME
[2] RULEBOOK Dorfromantik: The Board Game — Rulebook · p.2 · COURSE OF THE GAME
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 203 ms · ask 6375 ms · total 23256 ms
single-flight (PR-5)
queued 16668 ms · generation 6588 ms
retrieval refs (raw)
[{"page": 2, "score": 0.032787, "snippet": "Determine a start player. Then, beginning with the start player, you will take turns in clockwise order until the end of the game (see page 5). On your turn, you will reveal either 1 Landscape tile or 1 Task tile, which you will then place into the play area according to the placement rules (see pag", "headingPath": "COURSE OF THE GAME", "sharpsignalDocId": 408}, {"page": 2, "score": 0.032258, "snippet": "In the upper 3 compartments of the insert there are 5 boxes 1 . These contain new, additional game material. Don't open these boxes until instructed to do so. Next to the boxes, you will be able to store the wooden hearts you will unlock from the boxes 2 , and to the right of that, there is a compar", "headingPath": "Using the Insert: · SETUP · GOAL OF THE GAME", "sharpsignalDocId": 408}, {"page": 3, "score": 0.031746, "snippet": "For each subsequent turn after the first 3 mandatory selections, you must first check how many Task tiles with Task markers are in your play area: If there are fewer than 3 Task tiles with Task markers on them, you must reveal 1 Task tile and place it in the game area with the matching Task marker o", "headingPath": "COURSE OF THE GAME · Completing Tasks", "sharpsignalDocId": 408}, {"page": 5, "score": 0.03125, "snippet": "The game ends immediately when you are required to reveal a Landscape tile and there are none left. Any remaining Task tiles that have not been revealed and placed yet won't come into play this game. (Tip: You should try to keep the number of unrevealed Task tiles as low as possible.) If you complet", "headingPath": "END OF GAME", "sharpsignalDocId": 408}, {"page": 5, "score": 0.030769, "snippet": "(All tiles of the same type that are adjacent to one another without a break in the connection count for Tracks or Streams.) Enter the number of tiles in the spaces for the longest Track D1 and the longest Stream D2 . On the far right, C 1 B 4 - H G S enter the grand total of points for Flags, the l", "headingPath": "END OF GAME", "sharpsignalDocId": 408}, {"page": 4, "score": 0.030303, "snippet": "Whenever you complete a Task marker, move it to your Completed Task Marker area. To provide an overview during the game, sort your completed Task markers individually by type next to each other. At the end of the game, completed Task markers are an important source of points. Don't forget: The next ", "headingPath": "Completing Tasks", "sharpsignalDocId": 408}, {"page": 8, "score": 0.029851, "snippet": "8 Even though these Special tiles have the same back side as Land­ scape tiles, there are special rules for them in 3 situations (each highlighted in bold on the Achievement card). In addition, there is a separate compartment for the Special tiles in the insert. Important: Don't mix in your Special ", "headingPath": "Achievement Card Forest Tunnel Achievement Card Hill Achievement Card Farm The Achievement Cards", "sharpsignalDocId": 408}, {"page": 6, "score": 0.029412, "snippet": "During the game you completed 1 Forest Task, 2 Grain Tasks, 1 Village Task, 4 Track Tasks, and 1 Stream Task, which score a grand total of 42 points for your completed Tasks. You have placed 2 Flags: 1 yellow and 1 green. Since the Forest territory with the green Flag hasn't been closed o΋ (it has o", "headingPath": "Tasks: · Flags: · Longest Track and Longest Stream:", "sharpsignalDocId": 408}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "Using the Insert: · SETUP · GOAL OF THE GAME", "sharpsignalDocId": 408}, {"page": 2, "quote": null, "headingPath": "COURSE OF THE GAME", "sharpsignalDocId": 408}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 408 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 408 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:09

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) COURSE OF THE GAME p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) Using the Insert: · SETUP · GOAL OF THE GAME p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) COURSE OF THE GAME · Completing Tasks p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) END OF GAME p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) END OF GAME p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) Completing Tasks p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) Achievement Card Forest Tunnel Achievement Card Hill Achievement Card Farm The Achievement Cards p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) Tasks: · Flags: · Longest Track and Longest Stream: p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) Using the Insert: · SETUP · GOAL OF THE GAME p.2 no quote on the wire
[2] RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) COURSE OF THE GAME p.2 no quote on the wire
timing split
retrieval 203 ms · first delta 5114 ms · total 23256 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 16668 ms · retrieval 203 ms · ask 6375 ms · gateway work 6588 ms · total 23256 ms
tokens in (the prompt the answerer read)
4463
tokens out (what the answerer generated)
149
tok/sec
105.9 tok/sec — 149 output tokens in 1.407 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 0s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 337), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.