You asked
How should we prepare everything before the first turn?
Answered counted as answeredAsked with: Dorfromantik: The Board Gamebg-370591-en-1e
To prepare everything before the first turn, follow these steps: 1. Mix all the Task tiles facedown and create any number of facedown stacks at the edge of your playing area [1]. 2. Mix all the Landscape tiles facedown, then draw 3 and return them to the box without looking at them; create any number of facedown stacks with the remaining tiles and place them at the edge of your play area, separate from the Task tiles [1]. 3. Mix the 25 Task markers facedown and separate them by color or icons, then place them facedown at the edge of your play area next to the stacks of Task tiles [1]. 4. Determine a start player [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 203 ms · ask 6375 ms · total 23256 ms
- single-flight (PR-5)
- queued 16668 ms · generation 6588 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.032787, "snippet": "Determine a start player. Then, beginning with the start player, you will take turns in clockwise order until the end of the game (see page 5). On your turn, you will reveal either 1 Landscape tile or 1 Task tile, which you will then place into the play area according to the placement rules (see pag", "headingPath": "COURSE OF THE GAME", "sharpsignalDocId": 408}, {"page": 2, "score": 0.032258, "snippet": "In the upper 3 compartments of the insert there are 5 boxes 1 . These contain new, additional game material. Don't open these boxes until instructed to do so. Next to the boxes, you will be able to store the wooden hearts you will unlock from the boxes 2 , and to the right of that, there is a compar", "headingPath": "Using the Insert: · SETUP · GOAL OF THE GAME", "sharpsignalDocId": 408}, {"page": 3, "score": 0.031746, "snippet": "For each subsequent turn after the first 3 mandatory selections, you must first check how many Task tiles with Task markers are in your play area: If there are fewer than 3 Task tiles with Task markers on them, you must reveal 1 Task tile and place it in the game area with the matching Task marker o", "headingPath": "COURSE OF THE GAME · Completing Tasks", "sharpsignalDocId": 408}, {"page": 5, "score": 0.03125, "snippet": "The game ends immediately when you are required to reveal a Landscape tile and there are none left. Any remaining Task tiles that have not been revealed and placed yet won't come into play this game. (Tip: You should try to keep the number of unrevealed Task tiles as low as possible.) If you complet", "headingPath": "END OF GAME", "sharpsignalDocId": 408}, {"page": 5, "score": 0.030769, "snippet": "(All tiles of the same type that are adjacent to one another without a break in the connection count for Tracks or Streams.) Enter the number of tiles in the spaces for the longest Track D1 and the longest Stream D2 . On the far right, C 1 B 4 - H G S enter the grand total of points for Flags, the l", "headingPath": "END OF GAME", "sharpsignalDocId": 408}, {"page": 4, "score": 0.030303, "snippet": "Whenever you complete a Task marker, move it to your Completed Task Marker area. To provide an overview during the game, sort your completed Task markers individually by type next to each other. At the end of the game, completed Task markers are an important source of points. Don't forget: The next ", "headingPath": "Completing Tasks", "sharpsignalDocId": 408}, {"page": 8, "score": 0.029851, "snippet": "8 Even though these Special tiles have the same back side as Land scape tiles, there are special rules for them in 3 situations (each highlighted in bold on the Achievement card). In addition, there is a separate compartment for the Special tiles in the insert. Important: Don't mix in your Special ", "headingPath": "Achievement Card Forest Tunnel Achievement Card Hill Achievement Card Farm The Achievement Cards", "sharpsignalDocId": 408}, {"page": 6, "score": 0.029412, "snippet": "During the game you completed 1 Forest Task, 2 Grain Tasks, 1 Village Task, 4 Track Tasks, and 1 Stream Task, which score a grand total of 42 points for your completed Tasks. You have placed 2 Flags: 1 yellow and 1 green. Since the Forest territory with the green Flag hasn't been closed o (it has o", "headingPath": "Tasks: · Flags: · Longest Track and Longest Stream:", "sharpsignalDocId": 408}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Using the Insert: · SETUP · GOAL OF THE GAME", "sharpsignalDocId": 408}, {"page": 2, "quote": null, "headingPath": "COURSE OF THE GAME", "sharpsignalDocId": 408}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 408 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 408 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:09
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) | COURSE OF THE GAME | p.2 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) | Using the Insert: · SETUP · GOAL OF THE GAME | p.2 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) | COURSE OF THE GAME · Completing Tasks | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) | END OF GAME | p.5 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) | END OF GAME | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) | Completing Tasks | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) | Achievement Card Forest Tunnel Achievement Card Hill Achievement Card Farm The Achievement Cards | p.8 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) | Tasks: · Flags: · Longest Track and Longest Stream: | p.6 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) | Using the Insert: · SETUP · GOAL OF THE GAME | p.2 | no quote on the wire |
| [2] | RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) | COURSE OF THE GAME | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 203 ms · first delta 5114 ms · total 23256 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 16668 ms · retrieval 203 ms · ask 6375 ms · gateway work 6588 ms · total 23256 ms
- tokens in (the prompt the answerer read)
- 4463
- tokens out (what the answerer generated)
- 149
- tok/sec
- 105.9 tok/sec — 149 output tokens in 1.407 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 0s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 337), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.