You asked
How should we prepare everything before the first turn?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Apiarybg-400314-en-1e
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
After the draft, each player will have 1 starting tile and 1 hive mat. In a 4-player game, this means that the 4th player will choose an item, then the 3rd, 2nd, and 1st players. The 1st player will pick their second item, followed by the 2nd, 3rd, and 4th players. Meeting the conditions on any carv
SLIDE ALL REMAINING TILES OF THAT TYPE to the left to fill the gap (if any) and ensure the rightmost spot is open, then refill the rightmost spot with a tile (turned face up) from the top of the corresponding stack. Do this at the end of your turn unless specifically stated otherwise. STRENGTH-4 WOR
3. PLACE THE TOKEN(S) in their respective spot(s) on the dance tile. Once taught, dances cannot be modified. 4. THE DANCE IS IMMEDIATELY AVAILABLE for use as you continue resolving the core Convert action. EXPLORE HIBERNATION COMB CARVE Draw X cards. Keep 1, discard the rest. 4 also plant 1 RESEARCH
At the End of Your Turn: Discard all resources you cannot store. For each discarded resource, you may advance 1 spot on the Queen’s Favor track. * EMPTY HIVE RULE: If you have no active workers at the start of your turn, gain one strength-1 worker for free, then take your turn. = Victory Points Duri
2 COMPONENTS 1 teaching guide 1 appendix 5 player aids 1 board (double-sided) 5 hive mats 5 docking mats 15 frames 20 workers (four per player) 1 QueenShip miniature 40 farm tiles 30 carving tiles 30 recruit tiles 29 development tiles 20 starting tiles 15 planet tiles 5 dance tiles 45 seed cards 15
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 204 ms · ask 12181 ms · total 23394 ms
- single-flight (PR-5)
- queued 11000 ms · generation 12394 ms
- retrieval refs (raw)
- [{"page": 15, "score": 0.032787, "snippet": "After the draft, each player will have 1 starting tile and 1 hive mat. In a 4-player game, this means that the 4th player will choose an item, then the 3rd, 2nd, and 1st players. The 1st player will pick their second item, followed by the 2nd, 3rd, and 4th players. Meeting the conditions on any carv", "headingPath": "AT THE END OF THE GAME, ADD ANY GAINED FROM:", "sharpsignalDocId": 451}, {"page": 9, "score": 0.032258, "snippet": "SLIDE ALL REMAINING TILES OF THAT TYPE to the left to fill the gap (if any) and ensure the rightmost spot is open, then refill the rightmost spot with a tile (turned face up) from the top of the corresponding stack. Do this at the end of your turn unless specifically stated otherwise. STRENGTH-4 WOR", "headingPath": "", "sharpsignalDocId": 451}, {"page": 12, "score": 0.031746, "snippet": "3. PLACE THE TOKEN(S) in their respective spot(s) on the dance tile. Once taught, dances cannot be modified. 4. THE DANCE IS IMMEDIATELY AVAILABLE for use as you continue resolving the core Convert action. EXPLORE HIBERNATION COMB CARVE Draw X cards. Keep 1, discard the rest. 4 also plant 1 RESEARCH", "headingPath": "", "sharpsignalDocId": 451}, {"page": 2, "score": 0.03125, "snippet": "At the End of Your Turn: Discard all resources you cannot store. For each discarded resource, you may advance 1 spot on the Queen’s Favor track. * EMPTY HIVE RULE: If you have no active workers at the start of your turn, gain one strength-1 worker for free, then take your turn. = Victory Points Duri", "headingPath": "", "sharpsignalDocId": 451}, {"page": 2, "score": 0.030769, "snippet": "2 COMPONENTS 1 teaching guide 1 appendix 5 player aids 1 board (double-sided) 5 hive mats 5 docking mats 15 frames 20 workers (four per player) 1 QueenShip miniature 40 farm tiles 30 carving tiles 30 recruit tiles 29 development tiles 20 starting tiles 15 planet tiles 5 dance tiles 45 seed cards 15 ", "headingPath": "", "sharpsignalDocId": 451}, {"page": 2, "score": 0.030303, "snippet": "EXPLORE HIBERNATION COMB CARVE Draw X cards. Keep 1, discard the rest. 4 also plant 1 RESEARCH SCORE TRACK ADVANCE CONVERT + GROW 4 first teach a dance 4 also gain 34 also gain the strength-4 benefit 1 2 3 4 5 6 7 8 9 10 20 30 11 21 31 41 51 718191 61 12 22 32 42 52 728292 62 13 23 33 43 53 738393 6", "headingPath": "", "sharpsignalDocId": 451}, {"page": 7, "score": 0.029851, "snippet": "ORDER OF OPERATIONS: If a worker’s strength would exceed 4 as part of performing an action (either because a strength-4 worker is bumped off an action space or for some other reason), resolve the action first (as if the worker were still strength-4) and then hibernate the worker. EXPLORE HIBERNATION", "headingPath": "", "sharpsignalDocId": 451}, {"page": 3, "score": 0.029412, "snippet": "1 BOARD: Place on the table, showing the side matching your player count (1-3 or 4-5). 2 PLANET TILES: Shuffle and place in a stack face down next to the board. 3 EXPLORE TOKENS: Randomly place 1 face up on each planet spot in the planet grid, then return excess explore tokens to the box. 4 QUEENSHI", "headingPath": "SETUP GLOBAL COMPONENTS · 10 DEVELOPMENT TILES:", "sharpsignalDocId": 451}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 451 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 451 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:10
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Apiary — Rulebook (corpus doc 451) | AT THE END OF THE GAME, ADD ANY GAINED FROM: | p.15 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Apiary — Rulebook (corpus doc 451) | p.9 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Apiary — Rulebook (corpus doc 451) | p.12 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Apiary — Rulebook (corpus doc 451) | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Apiary — Rulebook (corpus doc 451) | p.2 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Apiary — Rulebook (corpus doc 451) | p.2 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Apiary — Rulebook (corpus doc 451) | p.7 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Apiary — Rulebook (corpus doc 451) | SETUP GLOBAL COMPONENTS · 10 DEVELOPMENT TILES: | p.3 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 204 ms · first delta 12278 ms · total 23394 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 11000 ms · retrieval 204 ms · ask 12181 ms · gateway work 12394 ms · total 23394 ms
- tokens in (the prompt the answerer read)
- 4528
- tokens out (what the answerer generated)
- 9
- tok/sec
- 136.4 tok/sec — 9 output tokens in 0.066 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 382), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.