You asked
How should we prepare everything before the first turn?
Answered counted as answeredAsked with: Shackleton Base: A Journey to the Moonbg-408180-en-1e
**For a standard game:** 1. Each player chooses a color, then takes the matching components and a player board (which is their base) [1]. 2. Each player places their structures on the matching spaces of their base, their 3 Goal markers at the bottom of their base, their VP marker on space “0” of the VP track, and their Reputation marker on space “<0xC2><0xA0>0<0xC2><0xA0>” of the Reputation track [1]. 3. The last player who traveled into space becomes the 1st player for the 1st round (if no player has ever traveled into space, a 1st player is determined randomly) [1]. 4. In clockwise order starting with the 1st player, each player places their turn order marker on the available space of lowest value on the turn order track [1]. 5. Place Agency leader tiles (on random side, A or B) near the main board equal to the number of players [1]. 6. In turn order, each player chooses an Agency leader tile, places the leftmost Dome from their base on one of the 6 central sectors on the main board, places a Solar Panel in this sector (starting at the top of the crater and proceeding clockwise), and activates a Corporation token from this sector [1]. **For a 2-player game:** 1. Choose a player color for yourself and one for AstroBot [2][3]. 2. Follow the setup for a 2-player game, but draw only one Agency Leader tile for yourself and do not place the AstroBot's dome yet [2][3]. 3. Place your Turn Order marker on the 1st slot and AstroBot’s on the 2nd [2][3]. 4. Take a third player board and place it to the right of AstroBot’s board, showing its Solo side; this board has 3 Corporation slots (A, B, and C) with a track below and the AstroBot’s Development track at the bottom [2][3]. 5. Take the solo Corporation cards of the 3 corporations in play and place one on each of the 3 corporation slots (A, B, and C) of the Solo Board [2][3]. 6. For an easy game, place all corporation cards on their Easy side; for more challenging games, place one or more on their Hard side [3]. 7. Place the 3 AstroBot's goal markers on the 0 of the project tracks located under the Corporation cards [3]. 8. Place the Development marker on the 0 of the Development track of the Solo board [3]. 9. Shuffle the Solo Action cards into a deck and place it face down below the solo board [3]. 10. Draw one Solo Action card and use it to decide where AstroBot will place its first Dome; look at the letter with a red background in the top right corner of the card, then place the starting Dome in a sector from the inner circle next to the corresponding Corporation token (if both adjacent sectors are occupied by the neutral Dome and yours, use the letter without the red background) [3].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 208 ms · ask 14641 ms · total 37949 ms
- single-flight (PR-5)
- queued 23092 ms · generation 14857 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.032787, "snippet": "Example: At the beginning of the 2nd round, in reverse turn order, Fabio FKRRVHV KLV 6KXWWOH ƓUVW WKHQ Nestore and Matthieu choose theirs 1 . After having selected their Shuttle and gained the astronauts and resources from them, turn order is determined by ascending Shuttle number 2 . Astronauts fro", "headingPath": "3 Maintenance phase", "sharpsignalDocId": 431}, {"page": 12, "score": 0.032258, "snippet": "Then, Fabio reveals AstrBot’s Shuttle tile’s number: it is the Shuttle #1, so Fabio adjusts the new turn order accordingly 4 . Action Phase 2Q\u0003$VWUR%RWōV\u0003WXUQV\u000f\u0003GUDZ\u0003D\u0003FDUG\u0003IURP\u0003LWV\u00036ROR\u0003GHFN\u0003DQG\u0003SODFH\u0003LW\u0003WR\u0003WKH\u0003ULJKW\u0003RI\u0003WKH\u0003SUHYLRXV\u0003FDUG\u0011\u00032Q\u0003WKH\u0003ƓUVW\u0003WXUQ\u000f\u0003SODFH\u0003WKH\u0003FDUG\u0003RQ\u0003WKH\u0003OHIW\u000f\u0003WKHQ\u0003RQ\u0003 subse", "headingPath": "", "sharpsignalDocId": 431}, {"page": 3, "score": 0.031746, "snippet": "3 Player setup 1 Each player chooses a color, then takes the matching components and a player board (now called their base). 2 Each player places: A. Their structures on the matching spaces of their base. B. Their 3 Goal markers at the bottom of their base. C. Their VP marker on space “0” of the VP ", "headingPath": "", "sharpsignalDocId": 431}, {"page": 12, "score": 0.03125, "snippet": "The game then plays as follows: Follow these steps in order: 'XULQJ HDFK 6KXWWOH SKDVH VKXIŴH WKH 6KXWWOH WLOHV IURP WKH FXUUHQW URXQG IDFH GRZQ $VVLJQ RQH IDFH GRZQ WLOH WR $VWUR%RW WKHQ UHYHDO WZR PRUH face up. &KRRVH RQH RI WKH UHYHDOHG 6KXWWOH WLOHV IRU \\RXUVHOI WDNH DVWURQDXWV DQG UHVRXUFHV LQG", "headingPath": "Gameplay · Shuttle phase · Action Phase · 1 Check the letter", "sharpsignalDocId": 431}, {"page": 11, "score": 0.030769, "snippet": "Each corporation card has two sides: one marked as Easy ( ), the other marked as Hard ( ): • For an easy game, place all cards on their Easy side. • For more challenging games, place one or more cards on their Hard side. 5 Place the 3 AstroBot's goal markers on the 0 of the project tracks located un", "headingPath": "", "sharpsignalDocId": 431}, {"page": 10, "score": 0.030303, "snippet": "4 Take the solo Corporation cards of the 3 corporations in play, and place one on each of the 3 corporation slots (A, B and C) of the Solo Board. In the remainder of the rules, we will refer to corporations by their corresponding letter (i.e. corporation A will be the corporation which solo card was", "headingPath": "", "sharpsignalDocId": 431}, {"page": 2, "score": 0.029851, "snippet": "1 A. Place the main board at the center of the table. B. If playing a 2 or 3-player game, cover the Command Action area with the Command Action overlay board, on the side that corresponds to the number of players. 2 A. Place the 18 Solar Panels on their corresponding spaces around the crater. B. Pla", "headingPath": "General setup · Corporation setup", "sharpsignalDocId": 431}, {"page": 10, "score": 0.029412, "snippet": "10 End of the game After the Maintenance phase of the 3rd round is over, proceed to endgame scoring to determine the winner: 1 Score VP from the Projects you funded. 2 Score VP from Astronauts in your Laboratories : for each Laboratory you built, score 2/5/10 VP if there are 1/2/3 Astronauts of the ", "headingPath": "", "sharpsignalDocId": 431}]
- citations (raw)
- [{"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 431}, {"page": 10, "quote": null, "headingPath": "", "sharpsignalDocId": 431}, {"page": 11, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 431}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 431 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 431 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:10
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) | 3 Maintenance phase | p.4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) | p.12 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) | Gameplay · Shuttle phase · Action Phase · 1 Check the letter | p.12 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) | p.11 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) | p.10 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) | General setup · Corporation setup | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) | p.10 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) | p.3 | no quote on the wire | |
| [2] | RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) | p.10 | no quote on the wire | |
| [3] | RULEBOOK Shackleton Base: A Journey to the Moon — Rulebook (corpus doc 431) | Setup | p.11 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 208 ms · first delta 7400 ms · total 37949 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 23092 ms · retrieval 208 ms · ask 14641 ms · gateway work 14857 ms · total 37949 ms
- tokens in (the prompt the answerer read)
- 4271
- tokens out (what the answerer generated)
- 665
- tok/sec
- 89.8 tok/sec — 665 output tokens in 7.408 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 360), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.