RuleSage cited table rulings
← Toy Battle

You asked

How should we prepare everything before the first turn?

Answered counted as answered

Asked with: Toy Battlebg-434654-en-1e

1. Choose one of the 8 available Terrains [1]. 2. Remove 4 Troops from your reserve and return them to the box, without looking at them; they will not be used this game [1]. 3. Place the Terrain between you and your opponent, so that you have one of these symbols in front of you: [1]. 4. Place a Medal marker on each space on the board, then return any remaining markers to the box [1]. 5. Place a rack in front of you [1]. 6. Shuffle all the Troops in your color facedown to make your reserve [1]. 7. Randomly choose the starting player [1]. 8. The starting player takes 3 Troops from their reserve and places them on their rack [1]. 9. The opponent takes 4 Troops from their reserve and places them on their rack [1]. 10. Leave an empty space next to the board for the discard [1].

[1] RULEBOOK Toy Battle — Rulebook · p.2 · Contents · Setup
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 223 ms · ask 4530 ms · total 50618 ms
single-flight (PR-5)
queued 45857 ms · generation 4761 ms
retrieval refs (raw)
[{"page": 2, "score": 0.032787, "snippet": "Choose one of the 8 available Terrains . 1 Note: For your first game, we suggest playing with Castle Field (shown below). Remove 4 Troops from your reserve and return them to the box, without looking at them; they will not be used this game. 5 Place the Terrain between you and your opponent, so that", "headingPath": "Contents · Setup", "sharpsignalDocId": 403}, {"page": 3, "score": 0.032258, "snippet": "The game plays over a series of turns, until an H.Q. is captured by a Troop, the Medals objective is reached, or a player cannot perform any more actions. Important: In this rulebook and the player aid, the notion of 'base' always includes special bases. The H.Q. is not a base. Starting with the fir", "headingPath": "Gameplay overview · Turn overview · DRAW 2 TROOPS · PLACE 1 TROOP ON THE TERRAIN", "sharpsignalDocId": 403}, {"page": 5, "score": 0.031746, "snippet": "By placing this Troop 1 , you cover your opponent's Troop and now occupy all the bases in a region. You take the three Medals 2 in the middle of the region and place them next to your rack. You are now closer to achieving the Medals objective. Controlling a region lets you gain Medals. At any time, ", "headingPath": "Example: · Notes:", "sharpsignalDocId": 403}, {"page": 1, "score": 0.03125, "snippet": "48 Troop tiles 4 boards (8 Terrains) 16 Medal markers 2 storage boxes 1 player aid2 racks A GAME BY PAOLO MORI AND ALESSANDRO ZUCCHINI On land, on sea, in clouds, and even in space, battles are breaking out between toys: they need you! Maneuver your troops and strategically use their effects to gain", "headingPath": "", "sharpsignalDocId": 403}, {"page": 4, "score": 0.030769, "snippet": "When you perform the You may place your Troop in one of the following slots: ‹ An empty base. ‹ A base occupied by any of your Troops. ‹ A base occupied by an enemy Troop with a strictly lower strength than yours. ‹ Your opponent's H.Q. (you can never place a Troop on your own H.Q.). When you place ", "headingPath": "Placement rules · SLOTS · CONNECTION TO YOUR H.Q. · Example:", "sharpsignalDocId": 403}, {"page": 6, "score": 0.030303, "snippet": "There are two immediate victory conditions that end the game: If you place one of your Troops on the enemy H.Q., you immediately win the game. Note: If there are multiple enemy H.Q. on the Terrain, you win by capturing a single one. Castle Field Tropical Pool City of Clouds If you gain the number of", "headingPath": "End of the game · CAPTURE ENEMY H.Q. · DESCRIPTION OF THE DIFFERENT H.Q.: · ACHIEVE MEDALS OBJECTIVE", "sharpsignalDocId": 403}, {"page": 1, "score": 0.029851, "snippet": "16 Medal markers 48 Troop tiles 4 boards (8 Terrains) 2 racks To accommodate every type of colorblindness, the blue and red Troop tiles have a corresponding shape, repeated on the Medals objectives on the boards. They also have a different symbol on their back. 2 storage boxes 1 player aid Red", "headingPath": "Contents", "sharpsignalDocId": 403}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "Contents · Setup", "sharpsignalDocId": 403}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 403 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 403 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:10

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Toy Battle — Rulebook (corpus doc 403) Contents · Setup p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Toy Battle — Rulebook (corpus doc 403) Gameplay overview · Turn overview · DRAW 2 TROOPS · PLACE 1 TROOP ON THE TERRAIN p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Toy Battle — Rulebook (corpus doc 403) Example: · Notes: p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Toy Battle — Rulebook (corpus doc 403) p.1 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Toy Battle — Rulebook (corpus doc 403) Placement rules · SLOTS · CONNECTION TO YOUR H.Q. · Example: p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Toy Battle — Rulebook (corpus doc 403) End of the game · CAPTURE ENEMY H.Q. · DESCRIPTION OF THE DIFFERENT H.Q.: · ACHIEVE MEDALS OBJECTIVE p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Toy Battle — Rulebook (corpus doc 403) Contents p.1 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 294

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Toy Battle — Rulebook (corpus doc 403) Contents · Setup p.2 no quote on the wire
timing split
retrieval 223 ms · first delta 2088 ms · total 50618 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 45857 ms · retrieval 223 ms · ask 4530 ms · gateway work 4761 ms · total 50618 ms
tokens in (the prompt the answerer read)
1967
tokens out (what the answerer generated)
205
tok/sec
77.9 tok/sec — 205 output tokens in 2.632 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 8s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 332), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.