You asked
How should we prepare everything before the first turn?
Answered counted as answeredAsked with: Toy Battlebg-434654-en-1e
1. Choose one of the 8 available Terrains [1]. 2. Remove 4 Troops from your reserve and return them to the box, without looking at them; they will not be used this game [1]. 3. Place the Terrain between you and your opponent, so that you have one of these symbols in front of you: [1]. 4. Place a Medal marker on each space on the board, then return any remaining markers to the box [1]. 5. Place a rack in front of you [1]. 6. Shuffle all the Troops in your color facedown to make your reserve [1]. 7. Randomly choose the starting player [1]. 8. The starting player takes 3 Troops from their reserve and places them on their rack [1]. 9. The opponent takes 4 Troops from their reserve and places them on their rack [1]. 10. Leave an empty space next to the board for the discard [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 223 ms · ask 4530 ms · total 50618 ms
- single-flight (PR-5)
- queued 45857 ms · generation 4761 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.032787, "snippet": "Choose one of the 8 available Terrains . 1 Note: For your first game, we suggest playing with Castle Field (shown below). Remove 4 Troops from your reserve and return them to the box, without looking at them; they will not be used this game. 5 Place the Terrain between you and your opponent, so that", "headingPath": "Contents · Setup", "sharpsignalDocId": 403}, {"page": 3, "score": 0.032258, "snippet": "The game plays over a series of turns, until an H.Q. is captured by a Troop, the Medals objective is reached, or a player cannot perform any more actions. Important: In this rulebook and the player aid, the notion of 'base' always includes special bases. The H.Q. is not a base. Starting with the fir", "headingPath": "Gameplay overview · Turn overview · DRAW 2 TROOPS · PLACE 1 TROOP ON THE TERRAIN", "sharpsignalDocId": 403}, {"page": 5, "score": 0.031746, "snippet": "By placing this Troop 1 , you cover your opponent's Troop and now occupy all the bases in a region. You take the three Medals 2 in the middle of the region and place them next to your rack. You are now closer to achieving the Medals objective. Controlling a region lets you gain Medals. At any time, ", "headingPath": "Example: · Notes:", "sharpsignalDocId": 403}, {"page": 1, "score": 0.03125, "snippet": "48 Troop tiles 4 boards (8 Terrains) 16 Medal markers 2 storage boxes 1 player aid2 racks A GAME BY PAOLO MORI AND ALESSANDRO ZUCCHINI On land, on sea, in clouds, and even in space, battles are breaking out between toys: they need you! Maneuver your troops and strategically use their effects to gain", "headingPath": "", "sharpsignalDocId": 403}, {"page": 4, "score": 0.030769, "snippet": "When you perform the You may place your Troop in one of the following slots: An empty base. A base occupied by any of your Troops. A base occupied by an enemy Troop with a strictly lower strength than yours. Your opponent's H.Q. (you can never place a Troop on your own H.Q.). When you place ", "headingPath": "Placement rules · SLOTS · CONNECTION TO YOUR H.Q. · Example:", "sharpsignalDocId": 403}, {"page": 6, "score": 0.030303, "snippet": "There are two immediate victory conditions that end the game: If you place one of your Troops on the enemy H.Q., you immediately win the game. Note: If there are multiple enemy H.Q. on the Terrain, you win by capturing a single one. Castle Field Tropical Pool City of Clouds If you gain the number of", "headingPath": "End of the game · CAPTURE ENEMY H.Q. · DESCRIPTION OF THE DIFFERENT H.Q.: · ACHIEVE MEDALS OBJECTIVE", "sharpsignalDocId": 403}, {"page": 1, "score": 0.029851, "snippet": "16 Medal markers 48 Troop tiles 4 boards (8 Terrains) 2 racks To accommodate every type of colorblindness, the blue and red Troop tiles have a corresponding shape, repeated on the Medals objectives on the boards. They also have a different symbol on their back. 2 storage boxes 1 player aid Red", "headingPath": "Contents", "sharpsignalDocId": 403}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Contents · Setup", "sharpsignalDocId": 403}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 403 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 403 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:10
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Toy Battle — Rulebook (corpus doc 403) | Contents · Setup | p.2 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Toy Battle — Rulebook (corpus doc 403) | Gameplay overview · Turn overview · DRAW 2 TROOPS · PLACE 1 TROOP ON THE TERRAIN | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Toy Battle — Rulebook (corpus doc 403) | Example: · Notes: | p.5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Toy Battle — Rulebook (corpus doc 403) | p.1 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Toy Battle — Rulebook (corpus doc 403) | Placement rules · SLOTS · CONNECTION TO YOUR H.Q. · Example: | p.4 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Toy Battle — Rulebook (corpus doc 403) | End of the game · CAPTURE ENEMY H.Q. · DESCRIPTION OF THE DIFFERENT H.Q.: · ACHIEVE MEDALS OBJECTIVE | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Toy Battle — Rulebook (corpus doc 403) | Contents | p.1 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 294 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Toy Battle — Rulebook (corpus doc 403) | Contents · Setup | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 223 ms · first delta 2088 ms · total 50618 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 45857 ms · retrieval 223 ms · ask 4530 ms · gateway work 4761 ms · total 50618 ms
- tokens in (the prompt the answerer read)
- 1967
- tokens out (what the answerer generated)
- 205
- tok/sec
- 77.9 tok/sec — 205 output tokens in 2.632 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 8s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 332), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.