You asked
Take me through getting the game ready to play, from opening the box to the first turn.
Answered counted as answeredAsked with: Expeditionsbg-379078-en-1e
**Setup** 1. At random, each player gains a mech mat and the corresponding mech miniature [1]. 2. Select a player color using a base snap and attach it to your mech [1]. 3. Gain a character card at random, then gain its matching companion card; place these in your hand face up to the left of your mech mat [1]. 4. Place 4 glory tokens (stars) of your player color on your mech mat [1]. 5. Place your player color's action token on the Refresh spot of your mech mat [1]. 6. Place a power token and a guile token on the 0 spot of the track on your mech mat [1]. 7. Each player gains 2 player aids (one of each type) [1]. **The First Turn** 1. Start your turn by shifting your action token from the Refresh spot to the blank spot [2]. 2. Take all three actions—Move, Play, and Gather—in any order [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 252 ms · ask 7820 ms · total 31866 ms
- single-flight (PR-5)
- queued 23787 ms · generation 8079 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.032787, "snippet": "4 A turn in Expeditions begins with shifting your action token at the upper right of your mech mat. Then you must either (a) take actions or (b) Refresh. If you take actions, you must perform all exposed actions that you are able to (some combination of Move, Play, Gather). (max 5) Most turns in Exp", "headingPath": "SHARED COMPONENTS · GAMEPLAY OVERVIEW", "sharpsignalDocId": 455}, {"page": 6, "score": 0.032258, "snippet": "6 When you take a Play action, choose 1 card in your hand (the left of your mech mat) and play it to your active row (the right of your mech mat). If you already have active cards, place the new card to their right. In any order, (a) you may gain the card's core value (in the upper left) and (b) you", "headingPath": "ACTIONS · ACTIONS continued", "sharpsignalDocId": 455}, {"page": 1, "score": 0.031746, "snippet": "PLAY: Play 1 card from your hand to your active row, gaining its core value and optionally placing a worker on it to activate its ability. REFRESH: Return all active cards to your hand and return all placed workers to your mech mat. The game ends after a player places their 4th glory token. All play", "headingPath": "", "sharpsignalDocId": 455}, {"page": 6, "score": 0.03125, "snippet": "Cards you control are always face up and may exist in one of two places: in your hand to the left of your mech mat or in your active row to the right of your mat. Whenever a card is placed in the active row (when played, gained, or discarded), it is always placed to the right of any existing active ", "headingPath": "CARDS YOU CONTROL ( )", "sharpsignalDocId": 455}, {"page": 12, "score": 0.030769, "snippet": "When you take a Refresh turn or gain a Refresh benefit, return all workers placed on active cards to your mech mat, then return all active cards to your hand. (max 5) REFRESH TURN: Shift your action token from Move, Play, or Gather to cover the Refresh spot. You may take a Refresh turn only if your ", "headingPath": "REFRESH · END OF TURN · MECH ABILITIES · ACTIONS continued", "sharpsignalDocId": 455}, {"page": 2, "score": 0.030303, "snippet": "PLAYER COMPONENTS: Each player gains the following. Return any unused components from each step to the box. MECH MAT & MINIATURE: At random, gain a mech mat and the corresponding mech miniature. Choose a base snap to select your player color and attach the base snap to your mech. STARTING CARDS (CHA", "headingPath": "SETUP", "sharpsignalDocId": 455}, {"page": 7, "score": 0.029851, "snippet": "ITEMS (INSTANT & ONGOING): The abilities on item cards provide 2 different types of benefits, gained in either order if a worker is placed on the card. INSTANT BENEFITS: These abilities are printed above the worker icon and are gained at the moment you place the worker on the card. ONGOING BENEFITS:", "headingPath": "CARDS YOU CONTROL ( )", "sharpsignalDocId": 455}, {"page": 5, "score": 0.029412, "snippet": "When you take a Move action or use a Move ability, move your mech to another unoccupied location (a location without another mech) within range. BASECAMP: Basecamp (where your mech begins the game) is adjacent to 3 locations. After moving off Basecamp, your mech will always be on a location-you may ", "headingPath": "MOVE", "sharpsignalDocId": 455}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 455}, {"page": 4, "quote": null, "headingPath": "SHARED COMPONENTS · GAMEPLAY OVERVIEW", "sharpsignalDocId": 455}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 455 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 455 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:11
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Expeditions — Rulebook (corpus doc 455) | SHARED COMPONENTS · GAMEPLAY OVERVIEW | p.4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Expeditions — Rulebook (corpus doc 455) | ACTIONS · ACTIONS continued | p.6 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Expeditions — Rulebook (corpus doc 455) | p.1 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Expeditions — Rulebook (corpus doc 455) | CARDS YOU CONTROL ( ) | p.6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Expeditions — Rulebook (corpus doc 455) | REFRESH · END OF TURN · MECH ABILITIES · ACTIONS continued | p.12 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Expeditions — Rulebook (corpus doc 455) | SETUP | p.2 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Expeditions — Rulebook (corpus doc 455) | CARDS YOU CONTROL ( ) | p.7 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Expeditions — Rulebook (corpus doc 455) | MOVE | p.5 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Expeditions — Rulebook (corpus doc 455) | SETUP | p.2 | no quote on the wire |
| [2] | RULEBOOK Expeditions — Rulebook (corpus doc 455) | SHARED COMPONENTS · GAMEPLAY OVERVIEW | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 252 ms · first delta 6436 ms · total 31866 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 23787 ms · retrieval 252 ms · ask 7820 ms · gateway work 8079 ms · total 31866 ms
- tokens in (the prompt the answerer read)
- 3642
- tokens out (what the answerer generated)
- 217
- tok/sec
- 137.6 tok/sec — 217 output tokens in 1.577 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 50s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 385), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.