You asked
Take me through getting the game ready to play, from opening the box to the first turn.
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Project Lbg-260180-en-1e
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
You take the first turn, followed by your opponent. This process continues until the end of the game is triggered. Play your turn in the same way as you would in the base game with the following exceptions: Each time you take a puzzle from any of the columns of the puzzle grid, take one piece from a
The game is played over a number of rounds. In each round, beginning with the first player and going in clockwise order, each player takes a turn. This continues until the Black puzzle deck is empty. Players complete that round and then play one final round. On your turn, you must perform 3 actions.
At the end of an action in which the recessed area of a puzzle is completely filled with pieces, that puzzle is considered completed. Multiple puzzles may be completed with a single action. When you complete a puzzle, follow these steps in order: 1 Return all the pieces from the puzzle to your perso
During a round, only the leftmost Finesse tile can be achieved, and only if it is face up. At the end of each round, the leftmost Finesse tile is removed from the game. Therefore, in the first two rounds of the game, no player can achieve a Finesse (because the initial two tiles are face down.) All
If more than one player has the most Victory Points at the end of the game, the tied player with the most Credits is the winner. If still tied, proceed to the standard game tie-breaker rules. For the pink tiles, each time you achieve the Finesse, take the Credits depicted on the bottom of the tile f
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 265 ms · ask 11535 ms · total 43330 ms
- single-flight (PR-5)
- queued 31521 ms · generation 11809 ms
- retrieval refs (raw)
- [{"page": 9, "score": 0.032787, "snippet": "You take the first turn, followed by your opponent. This process continues until the end of the game is triggered. Play your turn in the same way as you would in the base game with the following exceptions: Each time you take a puzzle from any of the columns of the puzzle grid, take one piece from a", "headingPath": "GAMEPLAY · YOUR TURN · YOUR OPPONENT'S TURN · After your opponent takes a puzzle: · GAME END · FINAL SCORING", "sharpsignalDocId": 406}, {"page": 6, "score": 0.032258, "snippet": "The game is played over a number of rounds. In each round, beginning with the first player and going in clockwise order, each player takes a turn. This continues until the Black puzzle deck is empty. Players complete that round and then play one final round. On your turn, you must perform 3 actions.", "headingPath": "GAMEPLAY · Take · Recycle · Upgrade · Place · Master once per turn.", "sharpsignalDocId": 406}, {"page": 6, "score": 0.031746, "snippet": "At the end of an action in which the recessed area of a puzzle is completely filled with pieces, that puzzle is considered completed. Multiple puzzles may be completed with a single action. When you complete a puzzle, follow these steps in order: 1 Return all the pieces from the puzzle to your perso", "headingPath": "COMPLETING PUZZLES · TAKING PIECES FROM RESERVE · Known Victory Points · GAME END", "sharpsignalDocId": 406}, {"page": 13, "score": 0.03125, "snippet": "During a round, only the leftmost Finesse tile can be achieved, and only if it is face up. At the end of each round, the leftmost Finesse tile is removed from the game. Therefore, in the first two rounds of the game, no player can achieve a Finesse (because the initial two tiles are face down.) All ", "headingPath": "GAMEPLAY · Achieving a Finesse · Insert · GAME END · FINISHING TOUCHES", "sharpsignalDocId": 406}, {"page": 13, "score": 0.030769, "snippet": "If more than one player has the most Victory Points at the end of the game, the tied player with the most Credits is the winner. If still tied, proceed to the standard game tie-breaker rules. For the pink tiles, each time you achieve the Finesse, take the Credits depicted on the bottom of the tile f", "headingPath": "FINAL SCORING", "sharpsignalDocId": 406}, {"page": 10, "score": 0.030303, "snippet": "When playing with more than 4 players, use the Line Clear Variant. Can you handle 4 puzzle rows? Follow the base game setup, but place only 3 puzzles into each of the puzzle rows. After that: Create a second row of 3 White puzzles and a second row of 3 Black puzzles to the opposite side of the puzzl", "headingPath": "LINE CLEAR VARIANT (5-6 player games) · SETUP · GAMEPLAY · GAME END", "sharpsignalDocId": 406}, {"page": 5, "score": 0.029851, "snippet": "5 Take 1 Player mat for each player, making sure you include the board showing the first player marker. Shuffle them and then deal one at In Project L, players will complete a range of puzzles using their pieces to try and earn as many points as they can. The player with the most points at the end o", "headingPath": "SETUP · GAMEPLAY OVERVIEW", "sharpsignalDocId": 406}, {"page": 7, "score": 0.029412, "snippet": "7 replaced. Also, each player may now only take a maximum of 1 Black puzzle during their turn (this includes the player who triggered the end of the game, any puzzles they may have taken before the end of the game was triggered do not count towards this limit). FINISHING TOUCHES After the final roun", "headingPath": "", "sharpsignalDocId": 406}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 406 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 406 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:12
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Project L — Rulebook (corpus doc 406) | GAMEPLAY · YOUR TURN · YOUR OPPONENT'S TURN · After your opponent takes a puzzle: · GAME END · FINAL SCORING | p.9 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Project L — Rulebook (corpus doc 406) | GAMEPLAY · Take · Recycle · Upgrade · Place · Master once per turn. | p.6 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Project L — Rulebook (corpus doc 406) | COMPLETING PUZZLES · TAKING PIECES FROM RESERVE · Known Victory Points · GAME END | p.6 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Project L — Rulebook (corpus doc 406) | GAMEPLAY · Achieving a Finesse · Insert · GAME END · FINISHING TOUCHES | p.13 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Project L — Rulebook (corpus doc 406) | FINAL SCORING | p.13 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Project L — Rulebook (corpus doc 406) | LINE CLEAR VARIANT (5-6 player games) · SETUP · GAMEPLAY · GAME END | p.10 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Project L — Rulebook (corpus doc 406) | SETUP · GAMEPLAY OVERVIEW | p.5 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Project L — Rulebook (corpus doc 406) | p.7 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 265 ms · first delta 11669 ms · total 43330 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 31521 ms · retrieval 265 ms · ask 11535 ms · gateway work 11809 ms · total 43330 ms
- tokens in (the prompt the answerer read)
- 3941
- tokens out (what the answerer generated)
- 9
- tok/sec
- 103.4 tok/sec — 9 output tokens in 0.087 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 50s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 335), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.