RuleSage cited table rulings
← Ghost Stories

You asked

Before anyone takes a turn, how is everything laid out on the table?

Answered counted as answered

Asked with: Ghost Storiesbg-37046-en-1e

To set up the game before anyone takes a turn: 1. Randomly arrange the 9 Village tiles to form a 3 x 3 square [1]. 2. Place the 4 game boards along the sides of the square of Village tiles so that each one faces a player [1]. (In a 2-player game, players face each other and each has a neutral board on their left and right [2]). 3. Randomly assign each player a color, and for each player, randomly determine which side of his board to use [1]. 4. Each player takes 4 Qi tokens, the Yin-Yang token in his color, a Tao token in his color, a black Tao token, and places the Taoist figurine of his color on the central tile of the village [1]. (In 2 or 3 player games, give each player a Power token [2]). 5. Place the 2 Buddha figurines on the 'Buddhist Temple' Village tile [1]. 6. The remaining material (Tao tokens, Qi tokens, figurines) constitutes the supply [1]. 7. Take one among the 10 Wu-Feng cards at random, without looking at the cards [1]. 8. Shuffle the Ghost cards [1]. 9. To finalize the deck, take 10 Ghost cards, place the randomly selected WU-Feng card on them, and cover with the rest of the Ghost cards [1]. (Note: At 3 players, remove 5 ghost cards from the deck; at 2 players, remove 10 ghost cards before adding the incarnation(s) of Wu-Feng [2]).

[1] RULEBOOK Ghost Stories — Rulebook · p.4 · Buddha and Haunting Figurines (i) · Setup (Initiation level, 4-player game) · One of the players prepares the Ghost deck: · Goal of the Game · Playing the Game · Step 1. Ghosts' actions
[2] RULEBOOK Ghost Stories — Rulebook · p.9 · 1. Second Wind · 2. Heavenly Gust · 1. Strength of the Mountain · 2. Gods' favourite · Setup · Note: in a 2-player game, the two players must face each other. Therefore, they each have a neutral board on their left and on their right. Preparation of the deck: · …
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 337 ms · ask 7820 ms · total 8167 ms
single-flight (PR-5)
queued 0 ms · generation 8167 ms
retrieval refs (raw)
[{"page": 12, "score": 0.032787, "snippet": "12 Turn sequence Yin Phase (Ghosts) 1. Ghosts’ actions 2. Board overrun? lose 1 Qi token or: 3. Arrival of a ghost Yang Phase (Taoist) 1. Move (optional) 2. Request help from a villager OR attempt an exorcism 3. Place a Buddha (optional) YinY ang 3 ? 2.a) Request help from a villager Step 3. Arrival", "headingPath": "", "sharpsignalDocId": 458}, {"page": 5, "score": 0.032258, "snippet": "If all 3 ghost spaces on his board are occupied at the begining of his turn, the player loses 1 Qi token and does not perform Step 3. (he does not draw a new ghost from the deck and directly starts the Yang phase). If the player's board is not overrun by 3 ghosts, the player draws the first ghost ca", "headingPath": "Step 2. Board overrun? · Step 3. Arrival of a ghost · Ghost placement rules · Yang Phase (Taoist) · 3) Place a Buddha (optional) · 1) Move · …", "sharpsignalDocId": 458}, {"page": 9, "score": 0.031746, "snippet": "A neutral power token allows the active player to use during his Yang phase the power of a non-possessed (see below) neutral board. Such action is supplementary to his own power. A player may use several neutral power tokens in the same turn, but not for the same power. After use, a neutral power to", "headingPath": "Neutral power tokens · Neutral Boards", "sharpsignalDocId": 458}, {"page": 3, "score": 0.03125, "snippet": "The Taoists use the 3 Tao dice to exorcise the ghosts. An extra Tao die (grey) is associated with a specific power of the green Taoist.. Occasionally, the players must roll another die, the Curse Die, and suffer its negative effects (see appendix on page 10) The ghosts are characterized by Color (1)", "headingPath": "Tao Dice and Curse Die (F) · Ghosts (G) · When a ghost is discarded, its abilities are no longer applicable. · Wu-Feng incarnations (H)", "sharpsignalDocId": 458}, {"page": 8, "score": 0.030769, "snippet": "The players collectively win if they manage to exorcise the incarnation of WuFeng. Otherwise, there are 3 situations that result in the players' defeat: All Taoists are dead (no more Qi tokens). With no one left to face the threat, the village becomes lifeless under the assault of the Ghosts... A 3r", "headingPath": "End of the Game", "sharpsignalDocId": 458}, {"page": 4, "score": 0.030303, "snippet": "For each haunting ghost present on his board, the player must update the position of the associated Haunting figurine. Three positions are possible: one on the card and two on the board. On the card: if the haunting figurine stands on the card, the player moves it onto the corresponding haunting ico", "headingPath": "A. Presence of ghost(s) with the Haunter ability · B. Presence of ghost(s) with the Tormentor ability", "sharpsignalDocId": 458}, {"page": 11, "score": 0.029851, "snippet": "Upon its arrival in the game and until its destruction, this incarnation prevents all Taoists from using their powers, including the neutral power tokens. This incarnation obliges all players to discard a Tao token when it comes into play, as well as at the begining of each Yin phase of the player w", "headingPath": "Forgotten Ones · Bonecracke · Dark Mistress · Creeping Horror · Vampire Lord · Hope Killer · …", "sharpsignalDocId": 458}, {"page": 10, "score": 0.029412, "snippet": "Presence of ghost(s) with the Haunter ability For each of such ghosts on the neutral board, adjust the position of the Haunting figurine according to the normal rules. Presence of ghost(s) with the Tormentor ability For each Tormentor on the neutral board, a player must roll the Curse die and apply ", "headingPath": "Step 1. Ghosts' Actions · Step 2. Board overrun? · Possessed board (board with 0 Qi) · Higher Difficulty levels: Normal, Nightmare, and Hell · Normal mode · Nightmare mode", "sharpsignalDocId": 458}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "Buddha and Haunting Figurines (i) · Setup (Initiation level, 4-player game) · One of the players prepares the Ghost deck: · Goal of the Game · Playing the Game · Step 1. Ghosts' actions", "sharpsignalDocId": 458}, {"page": 9, "quote": null, "headingPath": "1. Second Wind · 2. Heavenly Gust · 1. Strength of the Mountain · 2. Gods' favourite · Setup · Note: in a 2-player game, the two players must face each other. Therefore, they each have a neutral board on their left and on their right. Preparation of the deck: · …", "sharpsignalDocId": 458}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 458 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 458 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:46

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Ghost Stories — Rulebook (corpus doc 458) p.12 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Ghost Stories — Rulebook (corpus doc 458) Step 2. Board overrun? · Step 3. Arrival of a ghost · Ghost placement rules · Yang Phase (Taoist) · 3) Place a Buddha (optional) · 1) Move · … p.5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Ghost Stories — Rulebook (corpus doc 458) Neutral power tokens · Neutral Boards p.9 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Ghost Stories — Rulebook (corpus doc 458) Tao Dice and Curse Die (F) · Ghosts (G) · When a ghost is discarded, its abilities are no longer applicable. · Wu-Feng incarnations (H) p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Ghost Stories — Rulebook (corpus doc 458) End of the Game p.8 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Ghost Stories — Rulebook (corpus doc 458) A. Presence of ghost(s) with the Haunter ability · B. Presence of ghost(s) with the Tormentor ability p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Ghost Stories — Rulebook (corpus doc 458) Forgotten Ones · Bonecracke · Dark Mistress · Creeping Horror · Vampire Lord · Hope Killer · … p.11 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Ghost Stories — Rulebook (corpus doc 458) Step 1. Ghosts' Actions · Step 2. Board overrun? · Possessed board (board with 0 Qi) · Higher Difficulty levels: Normal, Nightmare, and Hell · Normal mode · Nightmare mode p.10 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Ghost Stories — Rulebook (corpus doc 458) Buddha and Haunting Figurines (i) · Setup (Initiation level, 4-player game) · One of the players prepares the Ghost deck: · Goal of the Game · Playing the Game · Step 1. Ghosts' actions p.4 no quote on the wire
[2] RULEBOOK Ghost Stories — Rulebook (corpus doc 458) 1. Second Wind · 2. Heavenly Gust · 1. Strength of the Mountain · 2. Gods' favourite · Setup · Note: in a 2-player game, the two players must face each other. Therefore, they each have a neutral board on their left and on their right. Preparation of the deck: · … p.9 no quote on the wire
timing split
retrieval 337 ms · first delta 5575 ms · total 8167 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 337 ms · ask 7820 ms · gateway work 8167 ms · total 8167 ms
tokens in (the prompt the answerer read)
3359
tokens out (what the answerer generated)
344
tok/sec
136.0 tok/sec — 344 output tokens in 2.529 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 52s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 388), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.