You asked
Before anyone takes a turn, how is everything laid out on the table?
Answered counted as answeredAsked with: Power Grid Deluxe: Europe/North Americabg-155873-en-1e
To set up the game before anyone takes a turn, follow these steps: 1. Place the board in the middle of the table [1]. 2. Each player takes 50 Elektro, a payment summary card, and all generators of one color [1]. 3. Each player places one of his generators on space 0 of the scoring track for connected cities [1]. 4. Take one generator from each player and randomly determine the player order by placing one generator after the other on the left column of the player order track [1]. 5. Fill the spaces of the resource market (along the bottom edge of the board) with resource tokens to determine prices using the table at the right [1]. The game components include: * 1 huge double-sided game board: Europe / North America with power plant market, scoring track, player order track and resource market [1]. * 132 generators in 6 colors (22 per player) [1]. * 83 resource tokens: 27 coal tokens, 24 natural gas tokens, 20 oil tokens, 12 uranium tokens [1]. * 1 auction hammer, 1 discount token, 1 Step 2 barrier, 1 Game End barrier [1]. * 120 coins, in 'Elektro': 40 '1', 15 '5', 40 '10', 25 '50' [1]. * 54 playing cards: 43 power plant cards (42 power plants with numbers '03' - '40', '42', '44', '46' and '50') [1], 1 Step 3 card [1], 5 resource refill summary cards [1], and 6 payment summary cards [1] [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 242 ms · ask 8048 ms · total 8299 ms
- single-flight (PR-5)
- queued 0 ms · generation 8299 ms
- retrieval refs (raw)
- [{"page": 3, "score": 0.032787, "snippet": "North America: place the Step 3 card face-down under the supply stack and take the starting power plant that had been set aside (from 8) and set it face-down on top of the supply stack. Europe: place the Step 3 card face-down under the supply stack. This completes the game preparation. We hope you e", "headingPath": "10. Finish the preparations as follows :", "sharpsignalDocId": 422}, {"page": 10, "score": 0.032258, "snippet": "The Trust needs his own space next to the game board, where it places its own power plants. The Trust gets 16 generators of its own color, plus one additional generator for player order (The trust does not place a generator on the scoring track for connected cities). The Trust does not get any money", "headingPath": "Preparation · General rules · Phase 1: Determine player order", "sharpsignalDocId": 422}, {"page": 4, "score": 0.031746, "snippet": "The game is played over several rounds. Each round of the game has five phases. In each phase, all players take their actions in the order specified for the phase before the game continues to the next phase. The five phases are: Determine Player Order Auction Power Plants Buy Resources Build Generat", "headingPath": "Playing the game · Phase 1: Determine Player Order", "sharpsignalDocId": 422}, {"page": 2, "score": 0.03125, "snippet": "Place the board in the middle of the table. For the first game we suggest choosing North America. The map is separated into 7 areas, each with 7 cities. In each game, players choose a contiguous playing zone of connected areas depending on the number of players. This is the whole playing zone for AL", "headingPath": "Preparation", "sharpsignalDocId": 422}, {"page": 5, "score": 0.030769, "snippet": "If the player does not want to offer a power plant for auction, he must opt out of this phase. When he does so, he cannot bid in later auctions during this phase and, thus, will not get a new power plant this round. To show this, he moves his generator on the player order track to the right column. ", "headingPath": "b. Pass the auction", "sharpsignalDocId": 422}, {"page": 9, "score": 0.030303, "snippet": "The game runs through three Steps and begins with Step 1. Step 2 begins when the first player has connected a certain number of cities to his network. Step 3 begins after the Step 3 card is drawn from the power plant stack. The game usually ends in Step 3, but in some cases may end in Step 2. This s", "headingPath": "The 3 Steps of the Game · Step 1 · Step 2", "sharpsignalDocId": 422}, {"page": 9, "score": 0.029851, "snippet": "When you draw the Step 3 card from the power plant stack, Step 3 begins at the beginning of the next phase of the game! Extremely rarely, Step 3 may begin before Step 2. In this case, first perform all changes for Step 2 before directly continuing with the changes for Step 3. This can happen in one ", "headingPath": "Step 3", "sharpsignalDocId": 422}, {"page": 7, "score": 0.029412, "snippet": "Example: during Step 1, Anna (blue) may expand her network for 10 Elektro in the metropolis of New York (A), because there are no connecting costs between northern and southern New York . To add Toronto, she pays 21 Elektro (10+11) using the direct connection from Pittsburgh to Toronto (B). To conne", "headingPath": "Phase 4: Build Generators", "sharpsignalDocId": 422}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Preparation", "sharpsignalDocId": 422}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 422 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 422 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:47
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Power Grid Deluxe: Europe/North America — Rulebook (corpus doc 422) | 10. Finish the preparations as follows : | p.3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Power Grid Deluxe: Europe/North America — Rulebook (corpus doc 422) | Preparation · General rules · Phase 1: Determine player order | p.10 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Power Grid Deluxe: Europe/North America — Rulebook (corpus doc 422) | Playing the game · Phase 1: Determine Player Order | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Power Grid Deluxe: Europe/North America — Rulebook (corpus doc 422) | Preparation | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Power Grid Deluxe: Europe/North America — Rulebook (corpus doc 422) | b. Pass the auction | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Power Grid Deluxe: Europe/North America — Rulebook (corpus doc 422) | The 3 Steps of the Game · Step 1 · Step 2 | p.9 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Power Grid Deluxe: Europe/North America — Rulebook (corpus doc 422) | Step 3 | p.9 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Power Grid Deluxe: Europe/North America — Rulebook (corpus doc 422) | Phase 4: Build Generators | p.7 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Power Grid Deluxe: Europe/North America — Rulebook (corpus doc 422) | Preparation | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 242 ms · first delta 5403 ms · total 8299 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 242 ms · ask 8048 ms · gateway work 8299 ms · total 8299 ms
- tokens in (the prompt the answerer read)
- 4191
- tokens out (what the answerer generated)
- 390
- tok/sec
- 138.4 tok/sec — 390 output tokens in 2.818 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 12s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 351), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.