You asked
Before anyone takes a turn, how is everything laid out on the table?
Answered counted as answeredAsked with: At the Gates of Loyangbg-39683-en-1e
For the Introductory version, the setup is as follows: 1. Shuffle the 4 Regular customers marked with a blue dot in the Satisfaction marker space [1]. 2. Deal one of these cards face-down to each player [1]. 3. In a 2- or 3-player game, return any remaining Regular customers to the Action card deck [1]. 4. Shuffle the Action cards and place them in a face-down pile [1]. 5. Each player receives the following items, which are laid out as shown in the illustration: * 1 T-shaped game board [1] * 10 Cash [1] * 1 Home field [1] * 1 Scoring token (placed at the bottom of the Path of Prosperity) [1] * 1 'Storehouse / Cart' card (with the side shown facing up) [1] * 1 'Turn Summary' card [1] 6. Stock the Shop with: 3 wheat, 2 pumpkins, 2 turnips, 2 cabbages, 1 bean, and 1 leek [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 291 ms · ask 7935 ms · total 8235 ms
- single-flight (PR-5)
- queued 0 ms · generation 8235 ms
- retrieval refs (raw)
- [{"page": 3, "score": 0.032787, "snippet": "Du ring the Distribution round, each player plays exactly 1 card from his hand and exactly 1 card from the common 'Courtyard': The pl ayer with the larger Starting player token places one card from his hand face up in the centre of the table, opening the 'Courtyard'. Players then take turns in clock", "headingPath": "Distribution round · Special\trules\tfor\tthe\tIntroductory\tversion", "sharpsignalDocId": 462}, {"page": 2, "score": 0.032258, "snippet": "For the first game, we offer an 'Introductory version'. This incorporates two small changes, which are included in the rules in red boxes. These changes make it easier to start playing the game, but otherwise have no real influence on its play. These game rules apply to any number of players, with t", "headingPath": "Introductory\tversion\tfor\tyour\tfirst\tgame · Special\trules\tfor\tdifferent\tnumbers\tof\tplayers: · Game Setup", "sharpsignalDocId": 462}, {"page": 4, "score": 0.031746, "snippet": "A player’s last card may never be placed in the Courtyard; it must be played from his hand. There is no limit to the number of cards that may be placed in any row of a player’s play area. At the end of the Distribution round, the remaining cards in the Courtyard form a new face-up Discard pile. They", "headingPath": "", "sharpsignalDocId": 462}, {"page": 2, "score": 0.03125, "snippet": "Turn Summary card (The two pale-coloured spaces in the Shop remain empty. As a general rule: dark price tags show the cost that must be paid to buy the vegetable; pale price tags show the price a player can receive for selling it to the Shop.) 8 Private fields (with green backs): 2 sets, each of 4 c", "headingPath": "Storehouse / Cart · There are two restrictions here:", "sharpsignalDocId": 462}, {"page": 2, "score": 0.030769, "snippet": "Shuffle the 4 Regular customers that are marked with a blue dot in the space for the Satisfaction marker. Deal one, face-down, to each player. Players look at the cards and can hold them in their hand until they decide to play them during a Card phase. In a 2- or 3-player game, any remaining Regular", "headingPath": "Special\trules\tfor\tthe\tIntroductory\tversion:", "sharpsignalDocId": 462}, {"page": 8, "score": 0.030303, "snippet": "The Game ends after 9 Rounds - that is, at the end of the Round in which players finish harvesting their Home field. Players who have taken Loans must now move their Scoring marker back 1 space along the Path of Prosperity for each Loan card that they have. T he winner is the player whose Scoring ma", "headingPath": "End of the Game · Notes\tand\tSpecial\tcases: · Frequently Asked Questions", "sharpsignalDocId": 462}, {"page": 10, "score": 0.029851, "snippet": "This section lists all 20 Helpers in detail. You do not need to read this section before your first game, as all the Helper cards are self-explanatory. This section can be used to clarify any special cases and illustrates the variety of relationships between the Helpers. The number in square bracket", "headingPath": "Helper Reference", "sharpsignalDocId": 462}, {"page": 9, "score": 0.029412, "snippet": "The Solo game takes around 1 hour. It works exactly the same as the game for 2 to 4 players, with the following additions: Shuffle the Action cards. For an imaginary opponent, turn over cards until there are exactly 2 Market stalls, 2 Regular customers and 2 Casual customers. Fill the Market stalls ", "headingPath": "Solo game · Preparation: · Card phase: · Your\tGoal:", "sharpsignalDocId": 462}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Special\trules\tfor\tthe\tIntroductory\tversion:", "sharpsignalDocId": 462}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 462 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 462 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:48
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) | Distribution round · Special rules for the Introductory version | p.3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) | Introductory version for your first game · Special rules for different numbers of players: · Game Setup | p.2 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) | Storehouse / Cart · There are two restrictions here: | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) | Special rules for the Introductory version: | p.2 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) | End of the Game · Notes and Special cases: · Frequently Asked Questions | p.8 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) | Helper Reference | p.10 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) | Solo game · Preparation: · Card phase: · Your Goal: | p.9 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK At the Gates of Loyang — Rulebook (corpus doc 462) | Special rules for the Introductory version: | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 291 ms · first delta 6485 ms · total 8235 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 291 ms · ask 7935 ms · gateway work 8235 ms · total 8235 ms
- tokens in (the prompt the answerer read)
- 3898
- tokens out (what the answerer generated)
- 246
- tok/sec
- 145.6 tok/sec — 246 output tokens in 1.690 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 10s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 392), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.