RuleSage cited table rulings
← Gizmos

You asked

Before anyone takes a turn, how is everything laid out on the table?

Answered counted as answered

Asked with: Gizmosbg-246192-en-1e

1. Shuffle Player Dashboards and randomly give one to each player, ensuring the First Player Dashboard is included [1]. 2. The player with the First Player Dashboard is the First Player [1]. 3. Each player takes an Energy Storage Ring and places it in front of them [1]. 4. Each player takes a Starting Gizmo Card and places it on their Player Dashboard below the File symbol [1]. 5. Divide cards into Level Decks and shuffle each deck separately [1]. 6. For the Level 3 Deck, randomly select 16 cards and return the rest to the box [1]. 7. Place all three Level Decks in the center of the table next to each to form 3 rows [1]. 8. Draw Gizmo cards from each deck to create the Display Area: 4 cards for Level 1, 3 cards for Level 2, and 2 cards for Level 3 [1]. 9. Place these cards faceup in the row of their corresponding deck [1]. 10. Place Victory Point tokens near the Gizmo Cards [1]. 11. Assemble the Energy Dispenser and place it within easy reach of all players [1]. 12. Place all 52 Energy Spheres (13 of each color) inside the dispenser [1]. 13. Allow 6 random Energy Spheres to slide out into the Energy Row [1].

[1] RULEBOOK Gizmos — Rulebook · p.2 ·
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 333 ms · ask 5401 ms · total 5743 ms
single-flight (PR-5)
queued 0 ms · generation 5743 ms
retrieval refs (raw)
[{"page": 4, "score": 0.032787, "snippet": "The end of the game is triggered when a player builds their 4th Level 3 Gizmo or their 16th Gizmo total (including their Starting Gizmo). Once that happens, play continues until the player to the right of the First Player completes their turn. That is, until all players have had an equal number of t", "headingPath": "END OF THE GAME", "sharpsignalDocId": 474}, {"page": 1, "score": 0.032258, "snippet": "COMPONENTS Game by Phil W alker -Harding 2-4 players . 40-50 minutes . Ages 14+ - Fold1 st 2 nd Assembling y our Dispenser: To sTore The gAme, keep y our Dispenser sepArA TeD on The bo x The Great Science Fair approaches! You, the brilliant minds of our generation, will compete to build the most cre", "headingPath": "", "sharpsignalDocId": 474}, {"page": 4, "score": 0.031746, "snippet": "Place the Gizmo below your Player Dashboard in the area corresponding to its Gizmo T ype. If you have multiple Gizmo cards under the same symbol, stack them so you can see all of their effects. CONVERTERS: When performing a Build Action, you may be able to use your active Converter Gizmos to convert", "headingPath": "THE PLAYER TURN · TRIGGERING GIZMO EFFECTS", "sharpsignalDocId": 474}, {"page": 4, "score": 0.03125, "snippet": "Dispenser Design: Júlia Ferrari Production: Thiago Gonçalves (lead), Patrícia Gil (lead), Thiago Aranha, Marcela Fabreti, Guilherme Goulart, Isadora Leite, Aaron Lurie, Renato Sasdelli, Bryan Steele, and Safuan T ay. Proofreading: Jason Koepp and Colin Young Publisher: David Preti Game Design: Phil ", "headingPath": "CREDITS · CHAIN REACTIONS", "sharpsignalDocId": 474}, {"page": 2, "score": 0.030769, "snippet": "1) 2) 3) 4) 5) B A SETUP Take a number of Player Dashboards equal to the number of players (the First Player Dashboard must be included). Shuffle them all and randomly give 1 to each player. The player with the First Player Dashboard First Player. Each player takes an Energy Storage Ring and places ", "headingPath": "", "sharpsignalDocId": 474}, {"page": 3, "score": 0.030303, "snippet": "The First Player takes the first turn, then play moves clockwise. On your turn, you must perform 1 of the following actions: > File: File 1 Gizmo from the Display Area. > Pick: Pick 1 Energy of your choice from the Energy Row. > Build: Build 1 Gizmo from the Display Area or from your Archive. > Rese", "headingPath": "THE PLAYER TURN", "sharpsignalDocId": 474}, {"page": 3, "score": 0.029851, "snippet": "The First Player takes the first turn, then play moves clockwise. On your turn, you must perform 1 of the following actions: > File: File 1 Gizmo from the Display Area. > Pick: Pick 1 Energy of your choice from the Energy Row. > Build: Build 1 Gizmo from the Display Area or from your Archive. > Rese", "headingPath": "", "sharpsignalDocId": 474}, {"page": 3, "score": 0.029412, "snippet": "Spend Energy from your Energy Storage Ring matching the Gizmo's Energy T ype and Cost. ( To spend Energy, just place them back inside the Energy Dispenser.) Remember to always replenish the Display Area when you Build a Gizmo from there. After replenishing, your Build action is over. Example: T o bu", "headingPath": "THE PLAYER TURN", "sharpsignalDocId": 474}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 474}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 474 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 474 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:51

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Gizmos — Rulebook (corpus doc 474) END OF THE GAME p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Gizmos — Rulebook (corpus doc 474) p.1 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Gizmos — Rulebook (corpus doc 474) THE PLAYER TURN · TRIGGERING GIZMO EFFECTS p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Gizmos — Rulebook (corpus doc 474) CREDITS · CHAIN REACTIONS p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Gizmos — Rulebook (corpus doc 474) p.2 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Gizmos — Rulebook (corpus doc 474) THE PLAYER TURN p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Gizmos — Rulebook (corpus doc 474) p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Gizmos — Rulebook (corpus doc 474) THE PLAYER TURN p.3 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Gizmos — Rulebook (corpus doc 474) p.2 no quote on the wire
timing split
retrieval 333 ms · first delta 3491 ms · total 5743 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 333 ms · ask 5401 ms · gateway work 5743 ms · total 5743 ms
tokens in (the prompt the answerer read)
3867
tokens out (what the answerer generated)
300
tok/sec
137.1 tok/sec — 300 output tokens in 2.188 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 404), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.