RuleSage cited table rulings
← Schotten Totten

You asked

Before anyone takes a turn, how is everything laid out on the table?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Schotten Tottenbg-372-en-1e

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Schotten Totten — Rulebook · p.9 · Expert variant · credits
If you're familiar with the rules described above, you might want to spice up the game a little bit. This variant plays according to the base rules but with this change: you can only claim a Stone at the beginning of your turn, before playing a card. Designer: Reiner Knizia • Illustrations: Djib Pro
RULEBOOK Schotten Totten — Rulebook · p.6 · End of the Game · The player who controls these Stones is declared the winner. · Note · Set Up · Gameplay
The game ends immediately if one of the following two things happen : A player controls three adjacent Stones. A player controls fi ve Stones scattered along the Border. If you want to play over several rounds, the winner gains 5 victory points and his opponent gains as many victory points as Stones
RULEBOOK Schotten Totten — Rulebook · p.1 ·
Rules A warm spring breeze flows through the Scottish valley as the birds begin to sing and the snow slowly melts away. Your precious village is slowly uncovered and the stones that define your territory begin poking through. The earth is soft and the stones could easily roll just a bit into your ne
RULEBOOK Schotten Totten — Rulebook · p.4 · Game Play · Note · Conditions for claiming a Stone · Claiming a Stone
Beginning with the First Player and taking turns, choose a card from your hand and place it face-up next to a Stone, on your side of the border. Once you have placed a card next to a Stone, it cannot be moved. Then draw a card and play moves to your opponent. If the deck is empty, you continue playi
RULEBOOK Schotten Totten — Rulebook · p.5 · Color-Run · Three of a Kind · Run · Sum · Example
Three cards of the same color and of three successive strengths Three cards of the same strength Three cards of the same color Three cards of successive strength and of any color Any three cards The order in which you play cards doesn't matter for runs of successive strengths. If the combinations ar
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 554 ms · ask 3341 ms · total 3916 ms
single-flight (PR-5)
queued 0 ms · generation 3916 ms
retrieval refs (raw)
[{"page": 9, "score": 0.032787, "snippet": "If you're familiar with the rules described above, you might want to spice up the game a little bit. This variant plays according to the base rules but with this change: you can only claim a Stone at the beginning of your turn, before playing a card. Designer: Reiner Knizia • Illustrations: Djib Pro", "headingPath": "Expert variant · credits", "sharpsignalDocId": 478}, {"page": 6, "score": 0.032258, "snippet": "The game ends immediately if one of the following two things happen : A player controls three adjacent Stones. A player controls fi ve Stones scattered along the Border. If you want to play over several rounds, the winner gains 5 victory points and his opponent gains as many victory points as Stones", "headingPath": "End of the Game · The player who controls these Stones is declared the winner. · Note · Set Up · Gameplay", "sharpsignalDocId": 478}, {"page": 1, "score": 0.031746, "snippet": "Rules A warm spring breeze flows through the Scottish valley as the birds begin to sing and the snow slowly melts away. Your precious village is slowly uncovered and the stones that define your territory begin poking through. The earth is soft and the stones could easily roll just a bit into your ne", "headingPath": "", "sharpsignalDocId": 478}, {"page": 4, "score": 0.03125, "snippet": "Beginning with the First Player and taking turns, choose a card from your hand and place it face-up next to a Stone, on your side of the border. Once you have placed a card next to a Stone, it cannot be moved. Then draw a card and play moves to your opponent. If the deck is empty, you continue playi", "headingPath": "Game Play · Note · Conditions for claiming a Stone · Claiming a Stone", "sharpsignalDocId": 478}, {"page": 5, "score": 0.030769, "snippet": "Three cards of the same color and of three successive strengths Three cards of the same strength Three cards of the same color Three cards of successive strength and of any color Any three cards The order in which you play cards doesn't matter for runs of successive strengths. If the combinations ar", "headingPath": "Color-Run · Three of a Kind · Run · Sum · Example", "sharpsignalDocId": 478}, {"page": 8, "score": 0.030303, "snippet": "Blind-Man's Bluff: to claim the Stone that has Blind-Man's Bluff on it, add only the strength of the cards played on it, without taking into account any possible combinations. Mud Fight: to claim the Stone that has Mud Fight on it, you must make combinations with four cards on either side of the Sto", "headingPath": "2 Combat Modes (played on a Stone tile) · 3 Ruses (played face-up next to the deck)", "sharpsignalDocId": 478}, {"page": 7, "score": 0.029851, "snippet": "You can have as many Tactic cards as you want in your hand, as long as you respect the maximum hand size of seven cards. You cannot play more than one card more than your opponent has played. Your opponent has already played one Tactic card while you have already played two. You have therefore playe", "headingPath": "Tactic cards · Example · 1 Elite Troops (played like a Clan card)", "sharpsignalDocId": 478}, {"page": 3, "score": 0.029412, "snippet": "Tactic cards represent the allies of your clan that lend you a hand and reinforce your strategy while claiming a Stone. Each Tactic card has a special ability represented by a black symbol. They are placed instead of a Clan card. Stone tiles represent the border over which you fight during the whole", "headingPath": "Tactic cards (see variant p. 12) · Stone tiles · Set Up", "sharpsignalDocId": 478}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 478 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 478 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:52

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Schotten Totten — Rulebook (corpus doc 478) Expert variant · credits p.9 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Schotten Totten — Rulebook (corpus doc 478) End of the Game · The player who controls these Stones is declared the winner. · Note · Set Up · Gameplay p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Schotten Totten — Rulebook (corpus doc 478) p.1 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Schotten Totten — Rulebook (corpus doc 478) Game Play · Note · Conditions for claiming a Stone · Claiming a Stone p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Schotten Totten — Rulebook (corpus doc 478) Color-Run · Three of a Kind · Run · Sum · Example p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Schotten Totten — Rulebook (corpus doc 478) 2 Combat Modes (played on a Stone tile) · 3 Ruses (played face-up next to the deck) p.8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Schotten Totten — Rulebook (corpus doc 478) Tactic cards · Example · 1 Elite Troops (played like a Clan card) p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Schotten Totten — Rulebook (corpus doc 478) Tactic cards (see variant p. 12) · Stone tiles · Set Up p.3 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 554 ms · first delta 3771 ms · total 3916 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 554 ms · ask 3341 ms · gateway work 3916 ms · total 3916 ms
tokens in (the prompt the answerer read)
2785
tokens out (what the answerer generated)
9
tok/sec
140.6 tok/sec — 9 output tokens in 0.064 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 50s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 409), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.