RuleSage cited table rulings
← Altiplano

You asked

Before anyone takes a turn, how is everything laid out on the table?

Answered counted as answered

Asked with: Altiplanobg-234487-en-1e

1. Mix the role tiles and lay them out face down [1]. 2. Place the extension strip on the table [2]. 3. Remove any extensions that are not needed [2]. 4. Separate the remaining extensions by their backs (A, B, C, and D) and shuffle each pile [2]. 5. Arrange the shuffled piles into one face-down pile in this order: category D at the bottom, then C, then B, and category A at the top [2]. 6. Reveal the top 5 cards from this pile and adjoin them to the right of the extension strip, one after another, starting at the bottom space [2]. 7. Each player chooses one color and receives 1 action board, 1 warehouse, 1 game figure, 1 marker, 1 container, 1 cart (from the village), and 1 cloth bag [2]. 8. Place your marker on the top space of the road [2]. 9. Put your cart on the applicable upper cart space of your action board [2]. 10. The youngest player receives the starting player figure [2].

[1] RULEBOOK Altiplano — Rulebook · p.5 · At any time · Role assignment · Course of the Game · Phase 1: Drawing
[2] RULEBOOK Altiplano — Rulebook · p.4 · Tiles and cards are limited, coins are not · At any time
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 270 ms · ask 6988 ms · total 7267 ms
single-flight (PR-5)
queued 0 ms · generation 7267 ms
retrieval refs (raw)
[{"page": 5, "score": 0.032787, "snippet": "Mix the role tiles and lay them out face down. Beginning with the starting player, each player draws one role tile. The roles enable the players to carry out a specific action; plus, the cards indicate the additional game materials each player starts with. Once all players are familiar with the game", "headingPath": "At any time · Role assignment · Course of the Game · Phase 1: Drawing", "sharpsignalDocId": 485}, {"page": 10, "score": 0.032258, "snippet": "Before the next round begins, a few things need to be done: The starting player passes the starting player figure to his left neighbor. All used carts are moved back to the left. If at least one extension was acquired, the gap (s) at the extension strip are closed by moving all the cards down (in th", "headingPath": "Phase 4: New round · End of the Game", "sharpsignalDocId": 485}, {"page": 7, "score": 0.031746, "snippet": "Now players, in turn and in clockwise order, carry out actions. Beginning with the starting player, one player carries out one action; then the next player has his turn and carries out one action (unless he passes) , and so on. This continues until all players have passed. Once a player passes, he m", "headingPath": "Phase 3: Actions", "sharpsignalDocId": 485}, {"page": 6, "score": 0.03125, "snippet": "After that, all players simultaneously plan their actions. To this end, you relocate tiles from your planning spaces to action spaces on your action board and/or on your role tile and extensions. You don't have to use all tiles from your planning spaces, but you may also keep tiles there. This entai", "headingPath": "Phase 2: Planning", "sharpsignalDocId": 485}, {"page": 6, "score": 0.030769, "snippet": "Important: You may never remove tiles from your warehouse or from orders and put them back onto planning spaces! You may take coins back into your own supply that you placed on extensions or movement action spaces in previous rounds - also before you draw tiles out of the bag. If you don't have enou", "headingPath": "Phase 1: Drawing", "sharpsignalDocId": 485}, {"page": 3, "score": 0.030303, "snippet": "Place the 7 location tiles (village, market, road, harbor, farm, mine, and forest) in random order so that each of these locations is adjacent to 2 others and they all form a circle; this is the playing area. During the game, you travel with your game figure from one location to another. Put goods, ", "headingPath": "Set-up of the Game", "sharpsignalDocId": 485}, {"page": 10, "score": 0.029851, "snippet": "First, each player takes all the goods tiles out of his container and his cloth bag, from the planning spaces and action spaces of his action board, from his role tile and from all extensions, and lays them face up in front of him. The tiles in the warehouse remain where they are, but they are inclu", "headingPath": "Scoring", "sharpsignalDocId": 485}, {"page": 4, "score": 0.029412, "snippet": "When tiles or cards of one kind are used up, there are no replacements. Principally, actions that let you acquire tiles or cards can still be carried out even if they are depleted (although this often doesn't make much sense) . In such a case, you simply would not obtain the applicable tile or card.", "headingPath": "Tiles and cards are limited, coins are not · At any time", "sharpsignalDocId": 485}]
citations (raw)
[{"page": 5, "quote": null, "headingPath": "At any time · Role assignment · Course of the Game · Phase 1: Drawing", "sharpsignalDocId": 485}, {"page": 4, "quote": null, "headingPath": "Tiles and cards are limited, coins are not · At any time", "sharpsignalDocId": 485}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 485 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 485 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:54

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Altiplano — Rulebook (corpus doc 485) At any time · Role assignment · Course of the Game · Phase 1: Drawing p.5 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Altiplano — Rulebook (corpus doc 485) Phase 4: New round · End of the Game p.10 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Altiplano — Rulebook (corpus doc 485) Phase 3: Actions p.7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Altiplano — Rulebook (corpus doc 485) Phase 2: Planning p.6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Altiplano — Rulebook (corpus doc 485) Phase 1: Drawing p.6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Altiplano — Rulebook (corpus doc 485) Set-up of the Game p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Altiplano — Rulebook (corpus doc 485) Scoring p.10 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Altiplano — Rulebook (corpus doc 485) Tiles and cards are limited, coins are not · At any time p.4 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Altiplano — Rulebook (corpus doc 485) At any time · Role assignment · Course of the Game · Phase 1: Drawing p.5 no quote on the wire
[2] RULEBOOK Altiplano — Rulebook (corpus doc 485) Tiles and cards are limited, coins are not · At any time p.4 no quote on the wire
timing split
retrieval 270 ms · first delta 5437 ms · total 7267 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 270 ms · ask 6988 ms · gateway work 7267 ms · total 7267 ms
tokens in (the prompt the answerer read)
3536
tokens out (what the answerer generated)
241
tok/sec
137.3 tok/sec — 241 output tokens in 1.755 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 416), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.