You asked
Before anyone takes a turn, how is everything laid out on the table?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Harry Potter: Hogwarts Battlebg-199042-en-1e
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
❷ If you assigned enough to defeat a Villain this turn, replace it with the next one from the Villains stack. ❸ Refill empty spaces for HOGWARTS cards. ❹ Place all cards played this turn in your discard pile. Y ou cannot save cards for your next turn. ❺ Discard any unused and tokens. If you played c
After playing cards, taking actions, and using tokens, do the following at the end of your turn. ❶ Check if the Villains have the required to Control the Location. If they Control it, remove the and discard the Location, revealing the next one in the stack. ❷ If you assigned enough to defeat a Villa
After reading these rules, if you are familiar with deckbuilding games, you may proceed directly to Game 3. You will open boxes for Games 1-3, review the additional rules enclosed in each, and start your adventure there. You can also increase the difficulty of each game by starting with 1 or 2 on th
In the first few games, it is possible for the HOGWARTS stack to run out of cards to acquire. Continue playing with the remaining available HOGWARTS cards and the decks you have built until the end of the game. Some cards, like the Crystal Ball , have the effect to 'Draw a Card'. When you play these
Boxes for Games 2-7 9 Sorting Cards Player Board (with Health Tracker) Give one to each player. Place Health Tracker on the 10 space on your Player Board.
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 323 ms · ask 7713 ms · total 8048 ms
- single-flight (PR-5)
- queued 0 ms · generation 8048 ms
- retrieval refs (raw)
- [{"page": 10, "score": 0.032787, "snippet": "❷ If you assigned enough to defeat a Villain this turn, replace it with the next one from the Villains stack. ❸ Refill empty spaces for HOGWARTS cards. ❹ Place all cards played this turn in your discard pile. Y ou cannot save cards for your next turn. ❺ Discard any unused and tokens. If you played c", "headingPath": "", "sharpsignalDocId": 490}, {"page": 10, "score": 0.032258, "snippet": "After playing cards, taking actions, and using tokens, do the following at the end of your turn. ❶ Check if the Villains have the required to Control the Location. If they Control it, remove the and discard the Location, revealing the next one in the stack. ❷ If you assigned enough to defeat a Villa", "headingPath": "STEP 4. END YOUR TURN. · THE NEXT HERO'S TURN · See the following pages for more information on:", "sharpsignalDocId": 490}, {"page": 14, "score": 0.031746, "snippet": "After reading these rules, if you are familiar with deckbuilding games, you may proceed directly to Game 3. You will open boxes for Games 1-3, review the additional rules enclosed in each, and start your adventure there. You can also increase the difficulty of each game by starting with 1 or 2 on th", "headingPath": "Advanced Wizards", "sharpsignalDocId": 490}, {"page": 14, "score": 0.03125, "snippet": "In the first few games, it is possible for the HOGWARTS stack to run out of cards to acquire. Continue playing with the remaining available HOGWARTS cards and the decks you have built until the end of the game. Some cards, like the Crystal Ball , have the effect to 'Draw a Card'. When you play these", "headingPath": "HOGWARTS cards · Drawing and Discarding cards · Placing Cards on top of your Deck · Saving Influence and Attacks · Villains and Dark arts cards · LOCATION CARDS ™ Storing the game", "sharpsignalDocId": 490}, {"page": 2, "score": 0.030769, "snippet": "Boxes for Games 2-7 9 Sorting Cards Player Board (with Health Tracker) Give one to each player. Place Health Tracker on the 10 space on your Player Board.", "headingPath": "LEAVE IN BOX · 4 Health Trackers :", "sharpsignalDocId": 490}, {"page": 2, "score": 0.030303, "snippet": "8 Villain Control tokens 2 Draw Discard Draw Discard Sort and Distribute contents as shown: Boxes for Games 2–7 9 Sorting Cards LEAVE IN BOX 4 Health Trackers : Give one to each player. Place Health Tracker on the 10 space on your Player Board. Player Board (with Health Tracker) SET UP", "headingPath": "", "sharpsignalDocId": 490}, {"page": 12, "score": 0.029851, "snippet": "When the tokens assigned to a Villain equal its (Health), the Villain is defeated! You immediately gain the reward listed on the Villain card, and place it in the discard space in the center of the board. Return the tokens assigned to the Villain back to the pile. At the end of your turn, replace th", "headingPath": "Defeating a Villain · Location Control *", "sharpsignalDocId": 490}, {"page": 4, "score": 0.029412, "snippet": "3 Villains ( ( 2 Locations ❷ 10 Dark Arts sort and distribute game 1 cards Stack the oversized Location cards face up in the order indicated on upper-right corner. Shuffle and stack the square Dark Arts cards face down. Shuffle and stack the oversized Villain cards face down. For Game 1 there will o", "headingPath": "4 Health Trackers : · ❶ Location cards · ❷ Dark Arts cards · ❸ Villain cards · Choose your Hero", "sharpsignalDocId": 490}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 490 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 490 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:55
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | p.10 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #2 | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | STEP 4. END YOUR TURN. · THE NEXT HERO'S TURN · See the following pages for more information on: | p.10 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | Advanced Wizards | p.14 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | HOGWARTS cards · Drawing and Discarding cards · Placing Cards on top of your Deck · Saving Influence and Attacks · Villains and Dark arts cards · LOCATION CARDS ™ Storing the game | p.14 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | LEAVE IN BOX · 4 Health Trackers : | p.2 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 154 |
| #6 | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | p.2 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 286 | |
| #7 | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | Defeating a Villain · Location Control * | p.12 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | 4 Health Trackers : · ❶ Location cards · ❷ Dark Arts cards · ❸ Villain cards · Choose your Hero | p.4 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 323 ms · first delta 7927 ms · total 8048 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 323 ms · ask 7713 ms · gateway work 8048 ms · total 8048 ms
- tokens in (the prompt the answerer read)
- 3693
- tokens out (what the answerer generated)
- 9
- tok/sec
- 136.4 tok/sec — 9 output tokens in 0.066 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 53s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 421), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.